Constant GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW

Source
pub const GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: c_uint = 0x900D;
Expand description

GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: GLenum = 0x900D

  • Groups: GlslTypeToken, AttributeType, UniformType