Struct wgpu_core::track::buffer::DeviceBufferTracker

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pub(crate) struct DeviceBufferTracker {
    current_states: Vec<BufferUses>,
    metadata: ResourceMetadata<Weak<Buffer>>,
    temp: Vec<PendingTransition<BufferUses>>,
}
Expand description

Stores all buffer state within a device.

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§current_states: Vec<BufferUses>§metadata: ResourceMetadata<Weak<Buffer>>§temp: Vec<PendingTransition<BufferUses>>

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impl DeviceBufferTracker

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pub fn new() -> Self

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fn tracker_assert_in_bounds(&self, index: usize)

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fn allow_index(&mut self, index: usize)

Extend the vectors to let the given index be valid.

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pub fn used_resources(&self) -> impl Iterator<Item = &Weak<Buffer>> + '_

Returns a list of all buffers tracked.

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pub fn insert_single(&mut self, buffer: &Arc<Buffer>, state: BufferUses)

Inserts a single buffer and its state into the resource tracker.

If the resource already exists in the tracker, it will be overwritten.

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pub fn set_single( &mut self, buffer: &Arc<Buffer>, state: BufferUses, ) -> Option<PendingTransition<BufferUses>>

Sets the state of a single buffer.

If a transition is needed to get the buffer into the given state, that transition is returned. No more than one transition is needed.

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pub fn set_from_tracker_and_drain_transitions<'a, 'b: 'a>( &'a mut self, tracker: &'a BufferTracker, snatch_guard: &'b SnatchGuard<'b>, ) -> impl Iterator<Item = BufferBarrier<'a, dyn DynBuffer>>

Sets the given state for all buffers in the given tracker.

If a transition is needed to get the buffers into the needed state, those transitions are returned.

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