pub(crate) struct RenderPipelineState {
pub(crate) raw: ManuallyDrop<Box<dyn DynRenderPipeline>>,
pub(crate) layout: Arc<PipelineLayout>,
}Fields§
§raw: ManuallyDrop<Box<dyn DynRenderPipeline>>§layout: Arc<PipelineLayout>Trait Implementations§
Auto Trait Implementations§
impl Freeze for RenderPipelineState
impl !RefUnwindSafe for RenderPipelineState
impl Send for RenderPipelineState
impl Sync for RenderPipelineState
impl Unpin for RenderPipelineState
impl UnsafeUnpin for RenderPipelineState
impl !UnwindSafe for RenderPipelineState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more