Describes a compute pipeline.
Describes fragment processing in a render pipeline.
Information about buffer bindings, which
is validated against the shader (and pipeline)
at draw time as opposed to initialization time.
Describes a programmable pipeline stage.
Describes a render (graphics) pipeline.
Describes a compute pipeline.
Describes fragment processing in a render pipeline.
Describes a programmable pipeline stage.
Describes a render (graphics) pipeline.
Describes the vertex process in a render pipeline.
Describes how the vertex buffer is interpreted.
Describes the vertex process in a render pipeline.
How a render pipeline will retrieve attributes from a particular vertex buffer.