pub struct ComputePipelineState {
pub(crate) raw: ManuallyDrop<Box<dyn DynComputePipeline>>,
pub(crate) layout: Arc<PipelineLayout>,
pub(crate) _shader_module: Arc<ShaderModule>,
}Fields§
§raw: ManuallyDrop<Box<dyn DynComputePipeline>>§layout: Arc<PipelineLayout>§_shader_module: Arc<ShaderModule>Trait Implementations§
Auto Trait Implementations§
impl Freeze for ComputePipelineState
impl !RefUnwindSafe for ComputePipelineState
impl Send for ComputePipelineState
impl Sync for ComputePipelineState
impl Unpin for ComputePipelineState
impl UnsafeUnpin for ComputePipelineState
impl !UnwindSafe for ComputePipelineState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more