type RasterizedBlob = FastHashMap<TileOffset, RasterizedBlobImage>;
Expand description

Post scene building state.

Aliased Type§

struct RasterizedBlob {
    base: HashMap<Point2D<i32, Tiles>, RasterizedBlobImage, BuildHasherDefault<FxHasher>>,
}

Fields§

§base: HashMap<Point2D<i32, Tiles>, RasterizedBlobImage, BuildHasherDefault<FxHasher>>