pub struct VertexDataTextures {
prim_header_f_texture: VertexDataTexture<PrimitiveHeaderF>,
prim_header_i_texture: VertexDataTexture<PrimitiveHeaderI>,
transforms_texture: VertexDataTexture<TransformData>,
render_task_texture: VertexDataTexture<RenderTaskData>,
}Fields§
§prim_header_f_texture: VertexDataTexture<PrimitiveHeaderF>§prim_header_i_texture: VertexDataTexture<PrimitiveHeaderI>§transforms_texture: VertexDataTexture<TransformData>§render_task_texture: VertexDataTexture<RenderTaskData>Implementations§
Auto Trait Implementations§
impl !Freeze for VertexDataTextures
impl !RefUnwindSafe for VertexDataTextures
impl Send for VertexDataTextures
impl !Sync for VertexDataTextures
impl Unpin for VertexDataTextures
impl UnsafeUnpin for VertexDataTextures
impl UnwindSafe for VertexDataTextures
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more