pub struct VertexDataTextures {
    prim_header_f_texture: VertexDataTexture<PrimitiveHeaderF>,
    prim_header_i_texture: VertexDataTexture<PrimitiveHeaderI>,
    transforms_texture: VertexDataTexture<TransformData>,
    render_task_texture: VertexDataTexture<RenderTaskData>,
}Fields§
§prim_header_f_texture: VertexDataTexture<PrimitiveHeaderF>§prim_header_i_texture: VertexDataTexture<PrimitiveHeaderI>§transforms_texture: VertexDataTexture<TransformData>§render_task_texture: VertexDataTexture<RenderTaskData>Implementations§
Auto Trait Implementations§
impl !Freeze for VertexDataTextures
impl !RefUnwindSafe for VertexDataTextures
impl Send for VertexDataTextures
impl !Sync for VertexDataTextures
impl Unpin for VertexDataTextures
impl UnwindSafe for VertexDataTextures
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
 
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
 
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
 
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more