Struct webrender::renderer::vertex::VertexDataTextures
source · pub struct VertexDataTextures {
prim_header_f_texture: VertexDataTexture<PrimitiveHeaderF>,
prim_header_i_texture: VertexDataTexture<PrimitiveHeaderI>,
transforms_texture: VertexDataTexture<TransformData>,
render_task_texture: VertexDataTexture<RenderTaskData>,
}
Fields§
§prim_header_f_texture: VertexDataTexture<PrimitiveHeaderF>
§prim_header_i_texture: VertexDataTexture<PrimitiveHeaderI>
§transforms_texture: VertexDataTexture<TransformData>
§render_task_texture: VertexDataTexture<RenderTaskData>
Implementations§
Auto Trait Implementations§
impl !Freeze for VertexDataTextures
impl !RefUnwindSafe for VertexDataTextures
impl Send for VertexDataTextures
impl !Sync for VertexDataTextures
impl Unpin for VertexDataTextures
impl UnwindSafe for VertexDataTextures
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more