Struct webrender::device::gl::UploadPBOPool

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pub struct UploadPBOPool {
    usage_hint: VertexUsageHint,
    default_size: usize,
    available_buffers: Vec<UploadPBO>,
    returned_buffers: Vec<UploadPBO>,
    waiting_buffers: Vec<(GLsync, Vec<UploadPBO>)>,
    orphaned_buffers: Vec<PBO>,
}
Expand description

Allocates and recycles PBOs used for uploading texture data. Tries to allocate and recycle PBOs of a fixed size, but will make exceptions when a larger buffer is required or to work around driver bugs.

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§usage_hint: VertexUsageHint

Usage hint to provide to the driver for optimizations.

§default_size: usize

The preferred size, in bytes, of the buffers to allocate.

§available_buffers: Vec<UploadPBO>

List of allocated PBOs ready to be re-used.

§returned_buffers: Vec<UploadPBO>

PBOs which have been returned during the current frame, and do not yet have an associated sync object.

§waiting_buffers: Vec<(GLsync, Vec<UploadPBO>)>

PBOs which are waiting until their sync object is signalled, indicating they can are ready to be re-used.

§orphaned_buffers: Vec<PBO>

PBOs which have been orphaned. We can recycle their IDs but must reallocate their storage.

Implementations§

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impl UploadPBOPool

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pub fn new(device: &mut Device, default_size: usize) -> Self

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pub fn begin_frame(&mut self, device: &mut Device)

To be called at the beginning of a series of uploads. Moves any buffers which are now ready to be used from the waiting list to the ready list.

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pub fn end_frame(&mut self, device: &mut Device)

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fn get_pbo( &mut self, device: &mut Device, min_size: usize, ) -> Result<UploadPBO, String>

Obtain a PBO, either by reusing an existing PBO or allocating a new one. min_size specifies the minimum required size of the PBO. The returned PBO may be larger than required.

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fn return_pbo(&mut self, device: &mut Device, buffer: UploadPBO)

Returns a PBO to the pool. If the PBO is recyclable it is placed in the waiting list. Otherwise we orphan the allocation immediately, and will subsequently reuse just the ID.

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pub fn on_memory_pressure(&mut self, device: &mut Device)

Frees all allocated buffers in response to a memory pressure event.

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pub fn report_memory(&self) -> MemoryReport

Generates a memory report.

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pub fn deinit(&mut self, device: &mut Device)

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