pub type GpuBufferI = GpuBuffer<GpuBufferBlockI>;
Aliased Type§
struct GpuBufferI {
pub data: Vec<GpuBufferBlockI, FrameAllocator>,
pub size: Size2D<i32, DevicePixel>,
pub format: ImageFormat,
}
Fields§
§data: Vec<GpuBufferBlockI, FrameAllocator>
§size: Size2D<i32, DevicePixel>
§format: ImageFormat