pub type GpuBufferF = GpuBuffer<GpuBufferBlockF>;

Aliased Type§

struct GpuBufferF {
    pub data: Vec<GpuBufferBlockF, Global>,
    pub size: Size2D<i32, DevicePixel>,
    pub format: ImageFormat,
}

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§data: Vec<GpuBufferBlockF, Global>§size: Size2D<i32, DevicePixel>§format: ImageFormat

Implementations§

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impl<T> GpuBuffer<T>

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pub fn is_empty(&self) -> bool

Trait Implementations§

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impl<T> Serialize for GpuBuffer<T>where T: Serialize,

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>where __S: Serializer,

Serialize this value into the given Serde serializer. Read more