#[repr(u8)]pub enum AnimationPlayState {
Running = 0,
Paused = 1,
}
Expand description
https://drafts.csswg.org/css-animations/#animation-play-state
Variants§
Implementations§
source§impl AnimationPlayState
impl AnimationPlayState
sourcepub fn parse<'i, 't>(input: &mut Parser<'i, 't>) -> Result<Self, ParseError<'i>>
pub fn parse<'i, 't>(input: &mut Parser<'i, 't>) -> Result<Self, ParseError<'i>>
Parse this keyword.
sourcepub fn from_ident(ident: &str) -> Result<Self, ()>
pub fn from_ident(ident: &str) -> Result<Self, ()>
Parse this keyword from a string slice.
source§impl AnimationPlayState
impl AnimationPlayState
sourcepub fn match_keywords(name: &AnimationName) -> bool
pub fn match_keywords(name: &AnimationName) -> bool
Returns true if the name matches any animation-play-state keyword.
Trait Implementations§
source§impl Clone for AnimationPlayState
impl Clone for AnimationPlayState
source§fn clone(&self) -> AnimationPlayState
fn clone(&self) -> AnimationPlayState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for AnimationPlayState
impl Debug for AnimationPlayState
source§impl MallocSizeOf for AnimationPlayState
impl MallocSizeOf for AnimationPlayState
source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
source§impl Parse for AnimationPlayState
impl Parse for AnimationPlayState
source§fn parse<'i, 't>(
_: &ParserContext<'_>,
input: &mut Parser<'i, 't>,
) -> Result<Self, ParseError<'i>>
fn parse<'i, 't>( _: &ParserContext<'_>, input: &mut Parser<'i, 't>, ) -> Result<Self, ParseError<'i>>
Parse a value of this type. Read more
source§impl PartialEq for AnimationPlayState
impl PartialEq for AnimationPlayState
source§fn eq(&self, other: &AnimationPlayState) -> bool
fn eq(&self, other: &AnimationPlayState) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl SpecifiedValueInfo for AnimationPlayState
impl SpecifiedValueInfo for AnimationPlayState
source§const SUPPORTED_TYPES: u8 = 0u8
const SUPPORTED_TYPES: u8 = 0u8
Supported CssTypes by the given value type. Read more
source§impl ToComputedValue for AnimationPlayState
impl ToComputedValue for AnimationPlayState
§type ComputedValue = AnimationPlayState
type ComputedValue = AnimationPlayState
The computed value type we’re going to be converted to.
source§fn from_computed_value(from: &Self::ComputedValue) -> Self
fn from_computed_value(from: &Self::ComputedValue) -> Self
Convert a computed value to specified value form. Read more
source§fn to_computed_value(&self, context: &Context<'_>) -> Self::ComputedValue
fn to_computed_value(&self, context: &Context<'_>) -> Self::ComputedValue
Convert a specified value to a computed value, using itself and the data
inside the
Context
.source§impl ToCss for AnimationPlayState
impl ToCss for AnimationPlayState
source§impl ToResolvedValue for AnimationPlayState
impl ToResolvedValue for AnimationPlayState
§type ResolvedValue = AnimationPlayState
type ResolvedValue = AnimationPlayState
The resolved value type we’re going to be converted to.
source§fn from_resolved_value(from: Self::ResolvedValue) -> Self
fn from_resolved_value(from: Self::ResolvedValue) -> Self
Convert a resolved value to resolved value form.
source§fn to_resolved_value(self, context: &Context<'_>) -> Self::ResolvedValue
fn to_resolved_value(self, context: &Context<'_>) -> Self::ResolvedValue
Convert a resolved value to a resolved value.
source§impl ToShmem for AnimationPlayState
impl ToShmem for AnimationPlayState
impl Copy for AnimationPlayState
impl StructuralPartialEq for AnimationPlayState
Auto Trait Implementations§
impl Freeze for AnimationPlayState
impl RefUnwindSafe for AnimationPlayState
impl Send for AnimationPlayState
impl Sync for AnimationPlayState
impl Unpin for AnimationPlayState
impl UnwindSafe for AnimationPlayState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§impl<T> MaybeBoxed<Box<T>> for T
impl<T> MaybeBoxed<Box<T>> for T
source§fn maybe_boxed(self) -> Box<T>
fn maybe_boxed(self) -> Box<T>
Convert
source§impl<T> MaybeBoxed<T> for T
impl<T> MaybeBoxed<T> for T
source§fn maybe_boxed(self) -> T
fn maybe_boxed(self) -> T
Convert