#[repr(u8)]pub enum AnimationDirection {
Normal = 0,
Reverse = 1,
Alternate = 2,
AlternateReverse = 3,
}
Expand description
https://drafts.csswg.org/css-animations/#propdef-animation-direction
Variants§
Implementations§
source§impl AnimationDirection
impl AnimationDirection
sourcepub fn parse<'i, 't>(input: &mut Parser<'i, 't>) -> Result<Self, ParseError<'i>>
pub fn parse<'i, 't>(input: &mut Parser<'i, 't>) -> Result<Self, ParseError<'i>>
Parse this keyword.
sourcepub fn from_ident(ident: &str) -> Result<Self, ()>
pub fn from_ident(ident: &str) -> Result<Self, ()>
Parse this keyword from a string slice.
source§impl AnimationDirection
impl AnimationDirection
sourcepub fn match_keywords(name: &AnimationName) -> bool
pub fn match_keywords(name: &AnimationName) -> bool
Returns true if the name matches any animation-direction keyword.
Trait Implementations§
source§impl Clone for AnimationDirection
impl Clone for AnimationDirection
source§fn clone(&self) -> AnimationDirection
fn clone(&self) -> AnimationDirection
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for AnimationDirection
impl Debug for AnimationDirection
source§impl MallocSizeOf for AnimationDirection
impl MallocSizeOf for AnimationDirection
source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
source§impl Parse for AnimationDirection
impl Parse for AnimationDirection
source§fn parse<'i, 't>(
_: &ParserContext<'_>,
input: &mut Parser<'i, 't>,
) -> Result<Self, ParseError<'i>>
fn parse<'i, 't>( _: &ParserContext<'_>, input: &mut Parser<'i, 't>, ) -> Result<Self, ParseError<'i>>
Parse a value of this type. Read more
source§impl PartialEq for AnimationDirection
impl PartialEq for AnimationDirection
source§fn eq(&self, other: &AnimationDirection) -> bool
fn eq(&self, other: &AnimationDirection) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl SpecifiedValueInfo for AnimationDirection
impl SpecifiedValueInfo for AnimationDirection
source§const SUPPORTED_TYPES: u8 = 0u8
const SUPPORTED_TYPES: u8 = 0u8
Supported CssTypes by the given value type. Read more
source§impl ToComputedValue for AnimationDirection
impl ToComputedValue for AnimationDirection
§type ComputedValue = AnimationDirection
type ComputedValue = AnimationDirection
The computed value type we’re going to be converted to.
source§fn from_computed_value(from: &Self::ComputedValue) -> Self
fn from_computed_value(from: &Self::ComputedValue) -> Self
Convert a computed value to specified value form. Read more
source§fn to_computed_value(&self, context: &Context<'_>) -> Self::ComputedValue
fn to_computed_value(&self, context: &Context<'_>) -> Self::ComputedValue
Convert a specified value to a computed value, using itself and the data
inside the
Context
.source§impl ToCss for AnimationDirection
impl ToCss for AnimationDirection
source§impl ToResolvedValue for AnimationDirection
impl ToResolvedValue for AnimationDirection
§type ResolvedValue = AnimationDirection
type ResolvedValue = AnimationDirection
The resolved value type we’re going to be converted to.
source§fn from_resolved_value(from: Self::ResolvedValue) -> Self
fn from_resolved_value(from: Self::ResolvedValue) -> Self
Convert a resolved value to resolved value form.
source§fn to_resolved_value(self, context: &Context<'_>) -> Self::ResolvedValue
fn to_resolved_value(self, context: &Context<'_>) -> Self::ResolvedValue
Convert a resolved value to a resolved value.
source§impl ToShmem for AnimationDirection
impl ToShmem for AnimationDirection
impl Copy for AnimationDirection
impl StructuralPartialEq for AnimationDirection
Auto Trait Implementations§
impl Freeze for AnimationDirection
impl RefUnwindSafe for AnimationDirection
impl Send for AnimationDirection
impl Sync for AnimationDirection
impl Unpin for AnimationDirection
impl UnwindSafe for AnimationDirection
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§impl<T> MaybeBoxed<Box<T>> for T
impl<T> MaybeBoxed<Box<T>> for T
source§fn maybe_boxed(self) -> Box<T>
fn maybe_boxed(self) -> Box<T>
Convert
source§impl<T> MaybeBoxed<T> for T
impl<T> MaybeBoxed<T> for T
source§fn maybe_boxed(self) -> T
fn maybe_boxed(self) -> T
Convert