#[repr(C)]pub struct Shape<Angle, LengthPercentage> {
pub fill: FillRule,
pub commands: OwnedSlice<GenericShapeCommand<Angle, LengthPercentage>>,
}
Expand description
The shape function defined in css-shape-2.
shape() = shape(
https://drafts.csswg.org/css-shapes-2/#shape-function
Fields§
§fill: FillRule
The filling rule for this shape.
commands: OwnedSlice<GenericShapeCommand<Angle, LengthPercentage>>
The shape command data. Note that the starting point will be the first command in this slice.
Implementations§
source§impl<Angle, LengthPercentage> Shape<Angle, LengthPercentage>
impl<Angle, LengthPercentage> Shape<Angle, LengthPercentage>
sourcepub fn commands(&self) -> &[GenericShapeCommand<Angle, LengthPercentage>]
pub fn commands(&self) -> &[GenericShapeCommand<Angle, LengthPercentage>]
Returns the slice of GenericShapeCommand<..>.
source§impl Shape<Angle, LengthPercentage>
impl Shape<Angle, LengthPercentage>
sourcefn parse_function_arguments<'i, 't>(
context: &ParserContext<'_>,
input: &mut Parser<'i, 't>,
shape_type: ShapeType,
) -> Result<Self, ParseError<'i>>
fn parse_function_arguments<'i, 't>( context: &ParserContext<'_>, input: &mut Parser<'i, 't>, shape_type: ShapeType, ) -> Result<Self, ParseError<'i>>
Parse the inner arguments of a shape
function.
shape() = shape(
Trait Implementations§
source§impl<Angle, LengthPercentage> ComputeSquaredDistance for Shape<Angle, LengthPercentage>where
Angle: ComputeSquaredDistance,
LengthPercentage: ComputeSquaredDistance,
impl<Angle, LengthPercentage> ComputeSquaredDistance for Shape<Angle, LengthPercentage>where
Angle: ComputeSquaredDistance,
LengthPercentage: ComputeSquaredDistance,
source§fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()>
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()>
Computes the squared distance between two animatable values.
source§impl<'de, Angle, LengthPercentage> Deserialize<'de> for Shape<Angle, LengthPercentage>where
Angle: Deserialize<'de>,
LengthPercentage: Deserialize<'de>,
impl<'de, Angle, LengthPercentage> Deserialize<'de> for Shape<Angle, LengthPercentage>where
Angle: Deserialize<'de>,
LengthPercentage: Deserialize<'de>,
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl<Angle, LengthPercentage> MallocSizeOf for Shape<Angle, LengthPercentage>where
Angle: MallocSizeOf,
LengthPercentage: MallocSizeOf,
impl<Angle, LengthPercentage> MallocSizeOf for Shape<Angle, LengthPercentage>where
Angle: MallocSizeOf,
LengthPercentage: MallocSizeOf,
source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
source§impl<Angle: PartialEq, LengthPercentage: PartialEq> PartialEq for Shape<Angle, LengthPercentage>
impl<Angle: PartialEq, LengthPercentage: PartialEq> PartialEq for Shape<Angle, LengthPercentage>
source§impl<Angle, LengthPercentage> SpecifiedValueInfo for Shape<Angle, LengthPercentage>where
Angle: SpecifiedValueInfo,
LengthPercentage: SpecifiedValueInfo,
impl<Angle, LengthPercentage> SpecifiedValueInfo for Shape<Angle, LengthPercentage>where
Angle: SpecifiedValueInfo,
LengthPercentage: SpecifiedValueInfo,
source§const SUPPORTED_TYPES: u8 = _
const SUPPORTED_TYPES: u8 = _
Supported CssTypes by the given value type. Read more
source§impl<Angle, LengthPercentage> ToAnimatedValue for Shape<Angle, LengthPercentage>where
Angle: ToAnimatedValue,
LengthPercentage: ToAnimatedValue,
impl<Angle, LengthPercentage> ToAnimatedValue for Shape<Angle, LengthPercentage>where
Angle: ToAnimatedValue,
LengthPercentage: ToAnimatedValue,
§type AnimatedValue = Shape<<Angle as ToAnimatedValue>::AnimatedValue, <LengthPercentage as ToAnimatedValue>::AnimatedValue>
type AnimatedValue = Shape<<Angle as ToAnimatedValue>::AnimatedValue, <LengthPercentage as ToAnimatedValue>::AnimatedValue>
The type of the animated value.
source§fn from_animated_value(from: Self::AnimatedValue) -> Self
fn from_animated_value(from: Self::AnimatedValue) -> Self
Converts back an animated value into a computed value.
source§fn to_animated_value(self, context: &Context<'_>) -> Self::AnimatedValue
fn to_animated_value(self, context: &Context<'_>) -> Self::AnimatedValue
Converts this value to an animated value.
source§impl<Angle, LengthPercentage> ToComputedValue for Shape<Angle, LengthPercentage>where
Angle: ToComputedValue,
LengthPercentage: ToComputedValue,
impl<Angle, LengthPercentage> ToComputedValue for Shape<Angle, LengthPercentage>where
Angle: ToComputedValue,
LengthPercentage: ToComputedValue,
§type ComputedValue = Shape<<Angle as ToComputedValue>::ComputedValue, <LengthPercentage as ToComputedValue>::ComputedValue>
type ComputedValue = Shape<<Angle as ToComputedValue>::ComputedValue, <LengthPercentage as ToComputedValue>::ComputedValue>
The computed value type we’re going to be converted to.
source§fn from_computed_value(from: &Self::ComputedValue) -> Self
fn from_computed_value(from: &Self::ComputedValue) -> Self
Convert a computed value to specified value form. Read more
source§fn to_computed_value(&self, context: &Context<'_>) -> Self::ComputedValue
fn to_computed_value(&self, context: &Context<'_>) -> Self::ComputedValue
Convert a specified value to a computed value, using itself and the data
inside the
Context
.source§impl<Angle, LengthPercentage> ToResolvedValue for Shape<Angle, LengthPercentage>where
Angle: ToResolvedValue,
LengthPercentage: ToResolvedValue,
impl<Angle, LengthPercentage> ToResolvedValue for Shape<Angle, LengthPercentage>where
Angle: ToResolvedValue,
LengthPercentage: ToResolvedValue,
§type ResolvedValue = Shape<<Angle as ToResolvedValue>::ResolvedValue, <LengthPercentage as ToResolvedValue>::ResolvedValue>
type ResolvedValue = Shape<<Angle as ToResolvedValue>::ResolvedValue, <LengthPercentage as ToResolvedValue>::ResolvedValue>
The resolved value type we’re going to be converted to.
source§fn from_resolved_value(from: Self::ResolvedValue) -> Self
fn from_resolved_value(from: Self::ResolvedValue) -> Self
Convert a resolved value to resolved value form.
source§fn to_resolved_value(self, context: &Context<'_>) -> Self::ResolvedValue
fn to_resolved_value(self, context: &Context<'_>) -> Self::ResolvedValue
Convert a resolved value to a resolved value.
impl<Angle, LengthPercentage> StructuralPartialEq for Shape<Angle, LengthPercentage>
Auto Trait Implementations§
impl<Angle, LengthPercentage> Freeze for Shape<Angle, LengthPercentage>
impl<Angle, LengthPercentage> RefUnwindSafe for Shape<Angle, LengthPercentage>where
LengthPercentage: RefUnwindSafe,
Angle: RefUnwindSafe,
impl<Angle, LengthPercentage> Send for Shape<Angle, LengthPercentage>
impl<Angle, LengthPercentage> Sync for Shape<Angle, LengthPercentage>
impl<Angle, LengthPercentage> Unpin for Shape<Angle, LengthPercentage>
impl<Angle, LengthPercentage> UnwindSafe for Shape<Angle, LengthPercentage>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§impl<T> MaybeBoxed<Box<T>> for T
impl<T> MaybeBoxed<Box<T>> for T
source§fn maybe_boxed(self) -> Box<T>
fn maybe_boxed(self) -> Box<T>
Convert
source§impl<T> MaybeBoxed<T> for T
impl<T> MaybeBoxed<T> for T
source§fn maybe_boxed(self) -> T
fn maybe_boxed(self) -> T
Convert