Enum style::values::generics::basic_shape::GenericClipPath
source · #[repr(u8)]pub enum GenericClipPath<BasicShape, U> {
None,
Url(U),
Shape(Box<BasicShape>, ShapeGeometryBox),
Box(ShapeGeometryBox),
}
Expand description
A value for the clip-path
property.
Variants§
Trait Implementations§
source§impl<BasicShape, U> Animate for GenericClipPath<BasicShape, U>where
BasicShape: Animate,
impl<BasicShape, U> Animate for GenericClipPath<BasicShape, U>where
BasicShape: Animate,
source§impl<BasicShape: Clone, U: Clone> Clone for GenericClipPath<BasicShape, U>
impl<BasicShape: Clone, U: Clone> Clone for GenericClipPath<BasicShape, U>
source§fn clone(&self) -> GenericClipPath<BasicShape, U>
fn clone(&self) -> GenericClipPath<BasicShape, U>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<BasicShape, U> ComputeSquaredDistance for GenericClipPath<BasicShape, U>where
BasicShape: ComputeSquaredDistance,
impl<BasicShape, U> ComputeSquaredDistance for GenericClipPath<BasicShape, U>where
BasicShape: ComputeSquaredDistance,
source§fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()>
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()>
Computes the squared distance between two animatable values.
source§impl<BasicShape, U> MallocSizeOf for GenericClipPath<BasicShape, U>where
BasicShape: MallocSizeOf,
U: MallocSizeOf,
impl<BasicShape, U> MallocSizeOf for GenericClipPath<BasicShape, U>where
BasicShape: MallocSizeOf,
U: MallocSizeOf,
source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
source§impl<BasicShape: PartialEq, U: PartialEq> PartialEq for GenericClipPath<BasicShape, U>
impl<BasicShape: PartialEq, U: PartialEq> PartialEq for GenericClipPath<BasicShape, U>
source§fn eq(&self, other: &GenericClipPath<BasicShape, U>) -> bool
fn eq(&self, other: &GenericClipPath<BasicShape, U>) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl<BasicShape, U> SpecifiedValueInfo for GenericClipPath<BasicShape, U>where
BasicShape: SpecifiedValueInfo,
U: SpecifiedValueInfo,
impl<BasicShape, U> SpecifiedValueInfo for GenericClipPath<BasicShape, U>where
BasicShape: SpecifiedValueInfo,
U: SpecifiedValueInfo,
source§const SUPPORTED_TYPES: u8 = _
const SUPPORTED_TYPES: u8 = _
Supported CssTypes by the given value type. Read more
source§impl<BasicShape, U> ToAnimatedValue for GenericClipPath<BasicShape, U>where
BasicShape: ToAnimatedValue,
U: ToAnimatedValue,
impl<BasicShape, U> ToAnimatedValue for GenericClipPath<BasicShape, U>where
BasicShape: ToAnimatedValue,
U: ToAnimatedValue,
§type AnimatedValue = GenericClipPath<<BasicShape as ToAnimatedValue>::AnimatedValue, <U as ToAnimatedValue>::AnimatedValue>
type AnimatedValue = GenericClipPath<<BasicShape as ToAnimatedValue>::AnimatedValue, <U as ToAnimatedValue>::AnimatedValue>
The type of the animated value.
source§fn from_animated_value(from: Self::AnimatedValue) -> Self
fn from_animated_value(from: Self::AnimatedValue) -> Self
Converts back an animated value into a computed value.
source§fn to_animated_value(self, context: &Context<'_>) -> Self::AnimatedValue
fn to_animated_value(self, context: &Context<'_>) -> Self::AnimatedValue
Converts this value to an animated value.
source§impl<B, U> ToAnimatedZero for ClipPath<B, U>
impl<B, U> ToAnimatedZero for ClipPath<B, U>
source§fn to_animated_zero(&self) -> Result<Self, ()>
fn to_animated_zero(&self) -> Result<Self, ()>
Returns a value that, when added with an underlying value, will produce the underlying
value. This is used for SMIL animation’s “by-animation” where SMIL first interpolates from
the zero value to the ‘by’ value, and then adds the result to the underlying value. Read more
source§impl<BasicShape, U> ToComputedValue for GenericClipPath<BasicShape, U>where
BasicShape: ToComputedValue,
U: ToComputedValue,
impl<BasicShape, U> ToComputedValue for GenericClipPath<BasicShape, U>where
BasicShape: ToComputedValue,
U: ToComputedValue,
§type ComputedValue = GenericClipPath<<BasicShape as ToComputedValue>::ComputedValue, <U as ToComputedValue>::ComputedValue>
type ComputedValue = GenericClipPath<<BasicShape as ToComputedValue>::ComputedValue, <U as ToComputedValue>::ComputedValue>
The computed value type we’re going to be converted to.
source§fn from_computed_value(from: &Self::ComputedValue) -> Self
fn from_computed_value(from: &Self::ComputedValue) -> Self
Convert a computed value to specified value form. Read more
source§fn to_computed_value(&self, context: &Context<'_>) -> Self::ComputedValue
fn to_computed_value(&self, context: &Context<'_>) -> Self::ComputedValue
Convert a specified value to a computed value, using itself and the data
inside the
Context
.source§impl<BasicShape, U> ToCss for GenericClipPath<BasicShape, U>
impl<BasicShape, U> ToCss for GenericClipPath<BasicShape, U>
source§impl<BasicShape, U> ToResolvedValue for GenericClipPath<BasicShape, U>where
BasicShape: ToResolvedValue,
U: ToResolvedValue,
impl<BasicShape, U> ToResolvedValue for GenericClipPath<BasicShape, U>where
BasicShape: ToResolvedValue,
U: ToResolvedValue,
§type ResolvedValue = GenericClipPath<<BasicShape as ToResolvedValue>::ResolvedValue, <U as ToResolvedValue>::ResolvedValue>
type ResolvedValue = GenericClipPath<<BasicShape as ToResolvedValue>::ResolvedValue, <U as ToResolvedValue>::ResolvedValue>
The resolved value type we’re going to be converted to.
source§fn from_resolved_value(from: Self::ResolvedValue) -> Self
fn from_resolved_value(from: Self::ResolvedValue) -> Self
Convert a resolved value to resolved value form.
source§fn to_resolved_value(self, context: &Context<'_>) -> Self::ResolvedValue
fn to_resolved_value(self, context: &Context<'_>) -> Self::ResolvedValue
Convert a resolved value to a resolved value.
source§impl<BasicShape, U> ToShmem for GenericClipPath<BasicShape, U>
impl<BasicShape, U> ToShmem for GenericClipPath<BasicShape, U>
impl<BasicShape, U> StructuralPartialEq for GenericClipPath<BasicShape, U>
Auto Trait Implementations§
impl<BasicShape, U> Freeze for GenericClipPath<BasicShape, U>where
U: Freeze,
impl<BasicShape, U> RefUnwindSafe for GenericClipPath<BasicShape, U>where
U: RefUnwindSafe,
BasicShape: RefUnwindSafe,
impl<BasicShape, U> Send for GenericClipPath<BasicShape, U>
impl<BasicShape, U> Sync for GenericClipPath<BasicShape, U>
impl<BasicShape, U> Unpin for GenericClipPath<BasicShape, U>where
U: Unpin,
impl<BasicShape, U> UnwindSafe for GenericClipPath<BasicShape, U>where
U: UnwindSafe,
BasicShape: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§impl<T> MaybeBoxed<Box<T>> for T
impl<T> MaybeBoxed<Box<T>> for T
source§fn maybe_boxed(self) -> Box<T>
fn maybe_boxed(self) -> Box<T>
Convert
source§impl<T> MaybeBoxed<T> for T
impl<T> MaybeBoxed<T> for T
source§fn maybe_boxed(self) -> T
fn maybe_boxed(self) -> T
Convert