Window

Struct Window 

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pub struct Window {
    fullscreen: Cell<bool>,
    device_pixel_ratio_override: Option<Scale<f32, DeviceIndependentPixel, DevicePixel>>,
    inner_size: Cell<DeviceIntSize>,
    screen_size: Size2D<i32, DevicePixel>,
    window_position: Cell<Point2D<i32, DevicePixel>>,
    rendering_context: Rc<SoftwareRenderingContext>,
}

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§fullscreen: Cell<bool>§device_pixel_ratio_override: Option<Scale<f32, DeviceIndependentPixel, DevicePixel>>§inner_size: Cell<DeviceIntSize>§screen_size: Size2D<i32, DevicePixel>§window_position: Cell<Point2D<i32, DevicePixel>>§rendering_context: Rc<SoftwareRenderingContext>

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impl Window

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pub fn new(servoshell_preferences: &ServoShellPreferences) -> Rc<Self>

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impl PlatformWindow for Window

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fn id(&self) -> ServoShellWindowId

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fn screen_geometry(&self) -> ScreenGeometry

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fn set_position(&self, point: DeviceIntPoint)

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fn request_repaint(&self, window: &ServoShellWindow)

Request that the window redraw itself. It is up to the window to do this once the windowing system is ready. If this is a headless window, the redraw will happen immediately.
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fn request_resize( &self, webview: &WebView, new_size: DeviceIntSize, ) -> Option<DeviceIntSize>

Request a new outer size for the window, including external decorations. This should be the same as window.outerWidth and `window.outerHeight``
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fn device_hidpi_scale_factor( &self, ) -> Scale<f32, DeviceIndependentPixel, DevicePixel>

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fn hidpi_scale_factor(&self) -> Scale<f32, DeviceIndependentPixel, DevicePixel>

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fn set_fullscreen(&self, state: bool)

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fn get_fullscreen(&self) -> bool

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fn new_glwindow(&self, _event_loop: &ActiveEventLoop) -> Rc<dyn GlWindow>

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fn window_rect(&self) -> DeviceIndependentIntRect

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fn rendering_context(&self) -> Rc<dyn RenderingContext>

This returns RenderingContext matching the viewport.
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fn maximize(&self, webview: &WebView)

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fn focused(&self) -> bool

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fn rebuild_user_interface(&self, _: &RunningAppState, _: &ServoShellWindow)

Request that the Window rebuild its user interface, if it has one. This should not repaint, but should prepare the user interface for painting when it is actually requested.
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fn update_user_interface_state( &self, _: &RunningAppState, _: &ServoShellWindow, ) -> bool

Inform the Window that the state of a WebView has changed and that it should do an incremental update of user interface state. Returns true if the user interface actually changed and a rebuild and repaint is needed, false otherwise.
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fn handle_winit_window_event( &self, _: Rc<RunningAppState>, _: &ServoShellWindow, _: WindowEvent, )

Handle a winit [WindowEvent]. Returns true if the event loop should continue and false otherwise. Read more
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fn handle_winit_app_event(&self, _: AppEvent)

Handle a winit [AppEvent]. Returns true if the event loop should continue and false otherwise. Read more
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fn take_user_interface_commands(&self) -> Vec<UserInterfaceCommand>

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fn set_cursor(&self, _cursor: Cursor)

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fn theme(&self) -> Theme

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fn show_embedder_control(&self, _: WebViewId, _: EmbedderControl)

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fn hide_embedder_control(&self, _: WebViewId, _: EmbedderControlId)

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fn dismiss_embedder_controls_for_webview(&self, _: WebViewId)

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fn show_bluetooth_device_dialog( &self, _: WebViewId, _devices: Vec<String>, _: GenericSender<Option<String>>, )

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fn show_permission_dialog(&self, _: WebViewId, _: PermissionRequest)

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fn show_http_authentication_dialog( &self, _: WebViewId, _: AuthenticationRequest, )

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fn notify_input_event_handled( &self, _webview: &WebView, _id: InputEventId, _result: InputEventResult, )

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fn notify_media_session_event(&self, _: MediaSessionEvent)

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fn notify_crashed( &self, _: WebView, _reason: String, _backtrace: Option<String>, )

Auto Trait Implementations§

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impl !Freeze for Window

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impl !RefUnwindSafe for Window

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impl !Send for Window

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impl !Sync for Window

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impl Unpin for Window

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impl !UnwindSafe for Window

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