ServoShellWindow

Struct ServoShellWindow 

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pub(crate) struct ServoShellWindow {
    pub(crate) webview_collection: RefCell<WebViewCollection>,
    platform_window: Rc<dyn PlatformWindow>,
    close_scheduled: Cell<bool>,
    needs_update: Cell<bool>,
    needs_repaint: Cell<bool>,
    pending_favicon_loads: RefCell<Vec<WebViewId>>,
}

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§webview_collection: RefCell<WebViewCollection>

The WebViews that have been added to this window.

§platform_window: Rc<dyn PlatformWindow>

A handle to the PlatformWindow that servoshell is rendering in.

§close_scheduled: Cell<bool>

Whether or not this window should be closed at the end of the spin of the next event loop.

§needs_update: Cell<bool>

Whether or not the application interface needs to be updated.

§needs_repaint: Cell<bool>

Whether or not Servo needs to repaint its display. Currently this is global because every WebView shares a RenderingContext.

§pending_favicon_loads: RefCell<Vec<WebViewId>>

List of webviews that have favicon textures which are not yet uploaded to the GPU by egui.

Implementations§

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impl ServoShellWindow

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pub(crate) fn new(platform_window: Rc<dyn PlatformWindow>) -> Self

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pub(crate) fn id(&self) -> ServoShellWindowId

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pub(crate) fn create_and_activate_toplevel_webview( &self, state: Rc<RunningAppState>, url: Url, ) -> WebView

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pub(crate) fn create_toplevel_webview( &self, state: Rc<RunningAppState>, url: Url, ) -> WebView

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pub(crate) fn repaint_webviews(&self)

Repaint the focused WebView.

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pub(crate) fn should_close(&self) -> bool

Whether or not this ServoShellWindow has any WebViews.

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pub(crate) fn contains_webview(&self, id: WebViewId) -> bool

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pub(crate) fn webview_by_id(&self, id: WebViewId) -> Option<WebView>

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pub(crate) fn set_needs_update(&self)

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pub(crate) fn set_needs_repaint(&self)

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pub(crate) fn schedule_close(&self)

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pub(crate) fn platform_window(&self) -> Rc<dyn PlatformWindow>

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pub(crate) fn focused(&self) -> bool

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pub(crate) fn add_webview(&self, webview: WebView)

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pub(crate) fn webview_ids(&self) -> Vec<WebViewId>

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pub(crate) fn webviews(&self) -> Vec<(WebViewId, WebView)>

Returns all WebViews in creation order.

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pub(crate) fn activate_webview(&self, webview_id: WebViewId)

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pub(crate) fn activate_webview_by_index(&self, index_to_activate: usize)

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pub(crate) fn get_active_webview_index(&self) -> Option<usize>

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pub(crate) fn update_and_request_repaint_if_necessary( &self, state: &RunningAppState, )

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pub(crate) fn close_webview(&self, webview_id: WebViewId)

Close the given WebView via its WebViewId.

Note: This can happen because we can trigger a close with a UI action and then get the close notification via the [WebViewDelegate] later.

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pub(crate) fn notify_favicon_changed(&self, webview: WebView)

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pub(crate) fn hidpi_scale_factor_changed(&self)

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pub(crate) fn active_webview(&self) -> Option<WebView>

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pub(crate) fn active_or_newest_webview(&self) -> Option<WebView>

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pub(crate) fn take_pending_favicon_loads(&self) -> Vec<WebViewId>

Return a list of all webviews that have favicons that have not yet been loaded by egui.

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pub(crate) fn show_embedder_control( &self, webview: WebView, embedder_control: EmbedderControl, )

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pub(crate) fn hide_embedder_control( &self, webview: WebView, embedder_control: EmbedderControlId, )

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