Struct script::dom::webgltransformfeedback::WebGLTransformFeedback
source · #[repr(C)]pub struct WebGLTransformFeedback {
webgl_object: WebGLObject,
id: u32,
marked_for_deletion: Cell<bool>,
has_been_bound: Cell<bool>,
is_active: Cell<bool>,
is_paused: Cell<bool>,
}
Fields§
§webgl_object: WebGLObject
§id: u32
§marked_for_deletion: Cell<bool>
§has_been_bound: Cell<bool>
§is_active: Cell<bool>
§is_paused: Cell<bool>
Implementations§
source§impl WebGLTransformFeedback
impl WebGLTransformFeedback
fn __assert_parent_type(&self)
source§impl WebGLTransformFeedback
impl WebGLTransformFeedback
fn new_inherited(context: &WebGLRenderingContext, id: u32) -> Self
pub fn new(context: &WebGLRenderingContext) -> Root<Dom<Self>>
source§impl WebGLTransformFeedback
impl WebGLTransformFeedback
pub fn bind(&self, context: &WebGLRenderingContext, target: u32)
pub fn begin(&self, context: &WebGLRenderingContext, primitive_mode: u32)
pub fn end(&self, context: &WebGLRenderingContext)
pub fn resume(&self, context: &WebGLRenderingContext)
pub fn pause(&self, context: &WebGLRenderingContext)
pub fn id(&self) -> u32
pub fn is_valid(&self) -> bool
pub fn is_active(&self) -> bool
pub fn is_paused(&self) -> bool
pub fn delete(&self, operation_fallibility: Operation)
pub fn set_active(&self, value: bool)
pub fn set_pause(&self, value: bool)
Trait Implementations§
source§impl Castable for WebGLTransformFeedback
impl Castable for WebGLTransformFeedback
source§impl DomObject for WebGLTransformFeedback
impl DomObject for WebGLTransformFeedback
source§impl DomObjectWrap for WebGLTransformFeedback
impl DomObjectWrap for WebGLTransformFeedback
source§const WRAP: unsafe fn(_: SafeJSContext, _: &GlobalScope, _: Option<HandleObject<'_>>, _: Box<Self>) -> Root<Dom<Self>> = {dom::bindings::codegen::Bindings::WebGLTransformFeedbackBinding::WebGLTransformFeedback_Binding::Wrap as for<'a, 'b> unsafe fn(script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::option::Option<js::rust::Handle<'b, *mut js::jsapi::JSObject>>, std::boxed::Box<dom::webgltransformfeedback::WebGLTransformFeedback>) -> dom::bindings::root::Root<dom::bindings::root::Dom<dom::webgltransformfeedback::WebGLTransformFeedback>>}
const WRAP: unsafe fn(_: SafeJSContext, _: &GlobalScope, _: Option<HandleObject<'_>>, _: Box<Self>) -> Root<Dom<Self>> = {dom::bindings::codegen::Bindings::WebGLTransformFeedbackBinding::WebGLTransformFeedback_Binding::Wrap as for<'a, 'b> unsafe fn(script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::option::Option<js::rust::Handle<'b, *mut js::jsapi::JSObject>>, std::boxed::Box<dom::webgltransformfeedback::WebGLTransformFeedback>) -> dom::bindings::root::Root<dom::bindings::root::Dom<dom::webgltransformfeedback::WebGLTransformFeedback>>}
Function pointer to the general wrap function type
source§impl Drop for WebGLTransformFeedback
impl Drop for WebGLTransformFeedback
source§impl HasParent for WebGLTransformFeedback
impl HasParent for WebGLTransformFeedback
source§fn as_parent(&self) -> &WebGLObject
fn as_parent(&self) -> &WebGLObject
This is used in a type assertion to ensure that the source and webidls agree as to what the parent type is
type Parent = WebGLObject
source§impl MallocSizeOf for WebGLTransformFeedback
impl MallocSizeOf for WebGLTransformFeedback
source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
source§impl MutDomObject for WebGLTransformFeedback
impl MutDomObject for WebGLTransformFeedback
source§unsafe fn init_reflector(&self, obj: *mut JSObject)
unsafe fn init_reflector(&self, obj: *mut JSObject)
Initializes the Reflector
source§impl PartialEq for WebGLTransformFeedback
impl PartialEq for WebGLTransformFeedback
source§fn eq(&self, other: &WebGLTransformFeedback) -> bool
fn eq(&self, other: &WebGLTransformFeedback) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl Traceable for WebGLTransformFeedback
impl Traceable for WebGLTransformFeedback
impl DerivedFrom<WebGLObject> for WebGLTransformFeedback
Auto Trait Implementations§
impl !Freeze for WebGLTransformFeedback
impl !RefUnwindSafe for WebGLTransformFeedback
impl !Send for WebGLTransformFeedback
impl !Sync for WebGLTransformFeedback
impl Unpin for WebGLTransformFeedback
impl !UnwindSafe for WebGLTransformFeedback
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§impl<T> MaybeBoxed<Box<T>> for T
impl<T> MaybeBoxed<Box<T>> for T
source§fn maybe_boxed(self) -> Box<T>
fn maybe_boxed(self) -> Box<T>
Convert
source§impl<T> MaybeBoxed<T> for T
impl<T> MaybeBoxed<T> for T
source§fn maybe_boxed(self) -> T
fn maybe_boxed(self) -> T
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