Struct script::dom::gpucommandencoder::GPUCommandEncoder
source · #[repr(C)]pub struct GPUCommandEncoder {
reflector_: Reflector,
channel: WebGPU,
label: DomRefCell<USVString>,
encoder: WebGPUCommandEncoder,
buffers: DomRefCell<HashSet<Root<Dom<GPUBuffer>>>>,
state: DomRefCell<GPUCommandEncoderState>,
device: Dom<GPUDevice>,
valid: Cell<bool>,
}
Fields§
§reflector_: Reflector
§channel: WebGPU
§label: DomRefCell<USVString>
§encoder: WebGPUCommandEncoder
§buffers: DomRefCell<HashSet<Root<Dom<GPUBuffer>>>>
§state: DomRefCell<GPUCommandEncoderState>
§device: Dom<GPUDevice>
§valid: Cell<bool>
Implementations§
source§impl GPUCommandEncoder
impl GPUCommandEncoder
fn __assert_parent_type(&self)
source§impl GPUCommandEncoder
impl GPUCommandEncoder
pub fn new_inherited( channel: WebGPU, device: &GPUDevice, encoder: WebGPUCommandEncoder, label: USVString ) -> Self
pub fn new( global: &GlobalScope, channel: WebGPU, device: &GPUDevice, encoder: WebGPUCommandEncoder, label: USVString ) -> Root<Dom<Self>>
source§impl GPUCommandEncoder
impl GPUCommandEncoder
pub fn id(&self) -> WebGPUCommandEncoder
pub fn set_state( &self, set: GPUCommandEncoderState, expect: GPUCommandEncoderState )
Trait Implementations§
source§impl DomObject for GPUCommandEncoder
impl DomObject for GPUCommandEncoder
source§impl DomObjectWrap for GPUCommandEncoder
impl DomObjectWrap for GPUCommandEncoder
source§const WRAP: unsafe fn(_: SafeJSContext, _: &GlobalScope, _: Option<HandleObject<'_>>, _: Box<Self>) -> Root<Dom<Self>> = {dom::bindings::codegen::Bindings::WebGPUBinding::GPUCommandEncoder_Binding::Wrap as for<'a, 'b> unsafe fn(script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::option::Option<js::rust::Handle<'b, *mut js::jsapi::JSObject>>, std::boxed::Box<dom::gpucommandencoder::GPUCommandEncoder>) -> dom::bindings::root::Root<dom::bindings::root::Dom<dom::gpucommandencoder::GPUCommandEncoder>>}
const WRAP: unsafe fn(_: SafeJSContext, _: &GlobalScope, _: Option<HandleObject<'_>>, _: Box<Self>) -> Root<Dom<Self>> = {dom::bindings::codegen::Bindings::WebGPUBinding::GPUCommandEncoder_Binding::Wrap as for<'a, 'b> unsafe fn(script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::option::Option<js::rust::Handle<'b, *mut js::jsapi::JSObject>>, std::boxed::Box<dom::gpucommandencoder::GPUCommandEncoder>) -> dom::bindings::root::Root<dom::bindings::root::Dom<dom::gpucommandencoder::GPUCommandEncoder>>}
Function pointer to the general wrap function type
source§impl GPUCommandEncoderMethods for GPUCommandEncoder
impl GPUCommandEncoderMethods for GPUCommandEncoder
source§fn BeginComputePass(
&self,
descriptor: &GPUComputePassDescriptor
) -> Root<Dom<GPUComputePassEncoder>>
fn BeginComputePass( &self, descriptor: &GPUComputePassDescriptor ) -> Root<Dom<GPUComputePassEncoder>>
source§fn BeginRenderPass(
&self,
descriptor: &GPURenderPassDescriptor
) -> Root<Dom<GPURenderPassEncoder>>
fn BeginRenderPass( &self, descriptor: &GPURenderPassDescriptor ) -> Root<Dom<GPURenderPassEncoder>>
source§fn CopyBufferToBuffer(
&self,
source: &GPUBuffer,
source_offset: u64,
destination: &GPUBuffer,
destination_offset: u64,
size: u64
)
fn CopyBufferToBuffer( &self, source: &GPUBuffer, source_offset: u64, destination: &GPUBuffer, destination_offset: u64, size: u64 )
source§fn CopyBufferToTexture(
&self,
source: &GPUImageCopyBuffer,
destination: &GPUImageCopyTexture,
copy_size: GPUExtent3D
)
fn CopyBufferToTexture( &self, source: &GPUImageCopyBuffer, destination: &GPUImageCopyTexture, copy_size: GPUExtent3D )
source§fn CopyTextureToBuffer(
&self,
source: &GPUImageCopyTexture,
destination: &GPUImageCopyBuffer,
copy_size: GPUExtent3D
)
fn CopyTextureToBuffer( &self, source: &GPUImageCopyTexture, destination: &GPUImageCopyBuffer, copy_size: GPUExtent3D )
source§fn CopyTextureToTexture(
&self,
source: &GPUImageCopyTexture,
destination: &GPUImageCopyTexture,
copy_size: GPUExtent3D
)
fn CopyTextureToTexture( &self, source: &GPUImageCopyTexture, destination: &GPUImageCopyTexture, copy_size: GPUExtent3D )
source§fn Finish(
&self,
descriptor: &GPUCommandBufferDescriptor
) -> Root<Dom<GPUCommandBuffer>>
fn Finish( &self, descriptor: &GPUCommandBufferDescriptor ) -> Root<Dom<GPUCommandBuffer>>
source§impl HasParent for GPUCommandEncoder
impl HasParent for GPUCommandEncoder
source§impl IDLInterface for GPUCommandEncoder
impl IDLInterface for GPUCommandEncoder
source§impl MallocSizeOf for GPUCommandEncoder
impl MallocSizeOf for GPUCommandEncoder
source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
source§impl MutDomObject for GPUCommandEncoder
impl MutDomObject for GPUCommandEncoder
source§unsafe fn init_reflector(&self, obj: *mut JSObject)
unsafe fn init_reflector(&self, obj: *mut JSObject)
Initializes the Reflector
source§impl PartialEq<GPUCommandEncoder> for GPUCommandEncoder
impl PartialEq<GPUCommandEncoder> for GPUCommandEncoder
source§fn eq(&self, other: &GPUCommandEncoder) -> bool
fn eq(&self, other: &GPUCommandEncoder) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.Auto Trait Implementations§
impl !RefUnwindSafe for GPUCommandEncoder
impl !Send for GPUCommandEncoder
impl !Sync for GPUCommandEncoder
impl Unpin for GPUCommandEncoder
impl !UnwindSafe for GPUCommandEncoder
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>where
F: FnOnce(&Self) -> bool,
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>where F: FnOnce(&Self) -> bool,
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§impl<T> MaybeBoxed<Box<T, Global>> for T
impl<T> MaybeBoxed<Box<T, Global>> for T
source§fn maybe_boxed(self) -> Box<T, Global>
fn maybe_boxed(self) -> Box<T, Global>
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source§impl<T> MaybeBoxed<T> for T
impl<T> MaybeBoxed<T> for T
source§fn maybe_boxed(self) -> T
fn maybe_boxed(self) -> T
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