pub trait GPUCommandEncoderMethods {
    // Required methods
    fn BeginComputePass(
        &self,
        descriptor: &GPUComputePassDescriptor
    ) -> Root<Dom<GPUComputePassEncoder>>;
    fn BeginRenderPass(
        &self,
        descriptor: &GPURenderPassDescriptor
    ) -> Root<Dom<GPURenderPassEncoder>>;
    fn CopyBufferToBuffer(
        &self,
        source: &GPUBuffer,
        sourceOffset: u64,
        destination: &GPUBuffer,
        destinationOffset: u64,
        size: u64
    );
    fn CopyBufferToTexture(
        &self,
        source: &GPUImageCopyBuffer,
        destination: &GPUImageCopyTexture,
        copySize: RangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict
    );
    fn CopyTextureToBuffer(
        &self,
        source: &GPUImageCopyTexture,
        destination: &GPUImageCopyBuffer,
        copySize: RangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict
    );
    fn CopyTextureToTexture(
        &self,
        source: &GPUImageCopyTexture,
        destination: &GPUImageCopyTexture,
        copySize: RangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict
    );
    fn Finish(
        &self,
        descriptor: &GPUCommandBufferDescriptor
    ) -> Root<Dom<GPUCommandBuffer>>;
    fn Label(&self) -> USVString;
    fn SetLabel(&self, value: USVString);
}

Required Methods§

Implementors§