Struct script::dom::gamepadevent::GamepadEvent
source · #[repr(C)]pub struct GamepadEvent {
event: Event,
gamepad: Dom<Gamepad>,
}
Fields§
§event: Event
§gamepad: Dom<Gamepad>
Implementations§
source§impl GamepadEvent
impl GamepadEvent
fn __assert_parent_type(&self)
source§impl GamepadEvent
impl GamepadEvent
fn new_inherited(gamepad: &Gamepad) -> GamepadEvent
pub fn new( global: &GlobalScope, type_: Atom, bubbles: bool, cancelable: bool, gamepad: &Gamepad ) -> Root<Dom<GamepadEvent>>
fn new_with_proto( global: &GlobalScope, proto: Option<HandleObject<'_>>, type_: Atom, bubbles: bool, cancelable: bool, gamepad: &Gamepad ) -> Root<Dom<GamepadEvent>>
pub fn new_with_type( global: &GlobalScope, event_type: GamepadEventType, gamepad: &Gamepad ) -> Root<Dom<GamepadEvent>>
pub fn Constructor( window: &Window, proto: Option<HandleObject<'_>>, type_: DOMString, init: &GamepadEventInit ) -> Result<Root<Dom<GamepadEvent>>, Error>
Trait Implementations§
source§impl Castable for GamepadEvent
impl Castable for GamepadEvent
source§impl DomObject for GamepadEvent
impl DomObject for GamepadEvent
source§impl DomObjectWrap for GamepadEvent
impl DomObjectWrap for GamepadEvent
source§const WRAP: unsafe fn(_: SafeJSContext, _: &GlobalScope, _: Option<HandleObject<'_>>, _: Box<Self>) -> Root<Dom<Self>> = {dom::bindings::codegen::Bindings::GamepadEventBinding::GamepadEvent_Binding::Wrap as for<'a, 'b> unsafe fn(script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::option::Option<js::rust::Handle<'b, *mut js::jsapi::JSObject>>, std::boxed::Box<dom::gamepadevent::GamepadEvent>) -> dom::bindings::root::Root<dom::bindings::root::Dom<dom::gamepadevent::GamepadEvent>>}
const WRAP: unsafe fn(_: SafeJSContext, _: &GlobalScope, _: Option<HandleObject<'_>>, _: Box<Self>) -> Root<Dom<Self>> = {dom::bindings::codegen::Bindings::GamepadEventBinding::GamepadEvent_Binding::Wrap as for<'a, 'b> unsafe fn(script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::option::Option<js::rust::Handle<'b, *mut js::jsapi::JSObject>>, std::boxed::Box<dom::gamepadevent::GamepadEvent>) -> dom::bindings::root::Root<dom::bindings::root::Dom<dom::gamepadevent::GamepadEvent>>}
Function pointer to the general wrap function type
source§impl GamepadEventMethods for GamepadEvent
impl GamepadEventMethods for GamepadEvent
source§impl HasParent for GamepadEvent
impl HasParent for GamepadEvent
source§impl IDLInterface for GamepadEvent
impl IDLInterface for GamepadEvent
source§impl MallocSizeOf for GamepadEvent
impl MallocSizeOf for GamepadEvent
source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
source§impl MutDomObject for GamepadEvent
impl MutDomObject for GamepadEvent
source§unsafe fn init_reflector(&self, obj: *mut JSObject)
unsafe fn init_reflector(&self, obj: *mut JSObject)
Initializes the Reflector
source§impl PartialEq<GamepadEvent> for GamepadEvent
impl PartialEq<GamepadEvent> for GamepadEvent
source§fn eq(&self, other: &GamepadEvent) -> bool
fn eq(&self, other: &GamepadEvent) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl ToJSValConvertible for GamepadEvent
impl ToJSValConvertible for GamepadEvent
source§impl Traceable for GamepadEvent
impl Traceable for GamepadEvent
impl DerivedFrom<Event> for GamepadEvent
Auto Trait Implementations§
impl !RefUnwindSafe for GamepadEvent
impl !Send for GamepadEvent
impl !Sync for GamepadEvent
impl Unpin for GamepadEvent
impl !UnwindSafe for GamepadEvent
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> MaybeBoxed<Box<T, Global>> for T
impl<T> MaybeBoxed<Box<T, Global>> for T
source§fn maybe_boxed(self) -> Box<T, Global>
fn maybe_boxed(self) -> Box<T, Global>
Convert
source§impl<T> MaybeBoxed<T> for T
impl<T> MaybeBoxed<T> for T
source§fn maybe_boxed(self) -> T
fn maybe_boxed(self) -> T
Convert