pub trait GamepadHapticActuatorMethods<D>where
D: DomTypes,{
// Required methods
fn Effects(
&self,
cx: JSContext,
_can_gc: CanGc,
retval: MutableHandle<'_, Value>,
);
fn PlayEffect(
&self,
type_: GamepadHapticEffectType,
params: &GamepadEffectParameters,
_comp: InRealm<'_>,
_can_gc: CanGc,
) -> Rc<<D as DomTypes>::Promise>;
fn Reset(
&self,
_comp: InRealm<'_>,
_can_gc: CanGc,
) -> Rc<<D as DomTypes>::Promise>;
}