pub trait GamepadHapticActuatorMethods<D>where
D: DomTypes,{
// Required methods
fn Effects(&self, cx: &mut JSContext, retval: MutableHandle<'_, Value>);
fn PlayEffect(
&self,
realm: &mut CurrentRealm<'_>,
type_: GamepadHapticEffectType,
params: &GamepadEffectParameters,
) -> Rc<<D as DomTypes>::Promise>;
fn Reset(
&self,
realm: &mut CurrentRealm<'_>,
) -> Rc<<D as DomTypes>::Promise>;
}