#[repr(C)]struct MetadataEntry {
src_offset: u32,
dst_offset: u32,
vertex_or_index_limit: u32,
instance_limit: u32,
}Expand description
This must match the MetadataEntry struct used by the shader.
Fields§
§src_offset: u32§dst_offset: u32§vertex_or_index_limit: u32§instance_limit: u32Implementations§
Auto Trait Implementations§
impl Freeze for MetadataEntry
impl RefUnwindSafe for MetadataEntry
impl Send for MetadataEntry
impl Sync for MetadataEntry
impl Unpin for MetadataEntry
impl UnsafeUnpin for MetadataEntry
impl UnwindSafe for MetadataEntry
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more