Structsยง
- Buffer
Pool ๐Entry  - Current
Entry ๐ - Draw ๐
 - Holds all device-level resources that are needed to validate indirect draws.
 - Draw
Batcher ๐ - Accumulates all needed data needed to validate indirect draws.
 - Draw
Indirect ๐Validation Batch  - Draw
Resources ๐ - Holds all command buffer-level resources that are needed to validate indirect draws.
 - Metadata
Entry ๐ - This must match the 
MetadataEntrystruct used by the shader. 
Constantsยง
- BUFFER_
SIZE ๐ - Note: This needs to be under:
 
Functionsยง
- calculate_
src_ ๐buffer_ binding_ size  - Returns the largest binding size that when combined with dynamic offsets can address the whole buffer.
 - calculate_
src_ ๐offsets  - Splits the given 
offsetinto a dynamic offset & offset. - create_
bind_ ๐group_ layout  - create_
buffer_ ๐and_ bind_ group  - create_
validation_ ๐module  - create_
validation_ ๐pipeline