Struct webgpu::wgpu_thread::WGPU

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pub(crate) struct WGPU {
Show 13 fields receiver: IpcReceiver<WebGPURequest>, sender: IpcSender<WebGPURequest>, pub(crate) script_sender: IpcSender<WebGPUMsg>, pub(crate) global: Arc<Global>, devices: Arc<Mutex<HashMap<DeviceId, DeviceScope>>>, error_command_encoders: HashMap<CommandEncoderId, String>, pub(crate) webrender_api: Arc<Mutex<RenderApi>>, pub(crate) webrender_document: DocumentId, pub(crate) external_images: Arc<Mutex<WebrenderExternalImageRegistry>>, pub(crate) wgpu_image_map: WGPUImageMap, pub(crate) poller: Poller, compute_passes: HashMap<ComputePassId, Pass<ComputePass>>, render_passes: HashMap<RenderPassId, Pass<RenderPass>>,
}

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§receiver: IpcReceiver<WebGPURequest>§sender: IpcSender<WebGPURequest>§script_sender: IpcSender<WebGPUMsg>§global: Arc<Global>§devices: Arc<Mutex<HashMap<DeviceId, DeviceScope>>>§error_command_encoders: HashMap<CommandEncoderId, String>

This stores first error on command encoder, because wgpu does not invalidate command encoder object (this is also reused for invalidation of command buffers)

§webrender_api: Arc<Mutex<RenderApi>>§webrender_document: DocumentId§external_images: Arc<Mutex<WebrenderExternalImageRegistry>>§wgpu_image_map: WGPUImageMap§poller: Poller

Provides access to poller thread

§compute_passes: HashMap<ComputePassId, Pass<ComputePass>>

Store compute passes

§render_passes: HashMap<RenderPassId, Pass<RenderPass>>

Store render passes

Implementations§

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impl WGPU

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pub(crate) fn new( receiver: IpcReceiver<WebGPURequest>, sender: IpcSender<WebGPURequest>, script_sender: IpcSender<WebGPUMsg>, webrender_api_sender: RenderApiSender, webrender_document: DocumentId, external_images: Arc<Mutex<WebrenderExternalImageRegistry>>, wgpu_image_map: WGPUImageMap, ) -> Self

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pub(crate) fn run(&mut self)

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fn maybe_dispatch_wgpu_error<E: Error + 'static>( &mut self, device_id: DeviceId, error: Option<E>, )

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fn maybe_dispatch_error(&mut self, device_id: DeviceId, error: Option<Error>)

Dispatches error (if there is any)

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fn dispatch_error(&mut self, device_id: DeviceId, error: Error)

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fn encoder_record_error<U, T: Debug>( &mut self, encoder_id: CommandEncoderId, result: &Result<U, T>, )

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impl WGPU

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pub(crate) fn create_context( &self, context_id: WebGPUContextId, image_key: ImageKey, size: DeviceIntSize, buffer_ids: ArrayVec<BufferId, PRESENTATION_BUFFER_COUNT>, )

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pub(crate) fn update_context( &self, context_id: WebGPUContextId, size: DeviceIntSize, config: Option<ContextConfiguration>, )

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pub(crate) fn swapchain_present( &mut self, context_id: WebGPUContextId, encoder_id: Id<CommandEncoder>, texture_id: Id<Texture>, ) -> Result<(), Box<dyn Error>>

Copies data async from provided texture using encoder_id to available staging presentation buffer

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pub(crate) fn destroy_context(&mut self, context_id: WebGPUContextId)

Auto Trait Implementations§

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impl !Freeze for WGPU

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impl !RefUnwindSafe for WGPU

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impl Send for WGPU

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impl !Sync for WGPU

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impl Unpin for WGPU

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impl !UnwindSafe for WGPU

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