pub struct RenderApiSender {
    api_sender: Sender<ApiMsg>,
    scene_sender: Sender<SceneBuilderRequest>,
    low_priority_scene_sender: Sender<SceneBuilderRequest>,
    blob_image_handler: Option<Box<dyn BlobImageHandler>>,
    fonts: SharedFontResources,
}
Expand description

Allows the API to communicate with WebRender.

This object is created along with the Renderer and it’s main use from a user perspective is to create one or several RenderApi objects.

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§api_sender: Sender<ApiMsg>§scene_sender: Sender<SceneBuilderRequest>§low_priority_scene_sender: Sender<SceneBuilderRequest>§blob_image_handler: Option<Box<dyn BlobImageHandler>>§fonts: SharedFontResources

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impl RenderApiSender

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pub fn new( api_sender: Sender<ApiMsg>, scene_sender: Sender<SceneBuilderRequest>, low_priority_scene_sender: Sender<SceneBuilderRequest>, blob_image_handler: Option<Box<dyn BlobImageHandler>>, fonts: SharedFontResources ) -> Self

Used internally by the Renderer.

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pub fn create_api(&self) -> RenderApi

Creates a new resource API object with a dedicated namespace.

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pub fn create_api_by_client(&self, namespace_id: IdNamespace) -> RenderApi

Creates a new resource API object with a dedicated namespace. Namespace id is allocated by client.

The function could be used only when WebRenderOptions::namespace_alloc_by_client is true. When the option is true, create_api() could not be used to prevent namespace id conflict.

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