Struct webrender::render_api::RenderApi

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pub struct RenderApi {
    api_sender: Sender<ApiMsg>,
    scene_sender: Sender<SceneBuilderRequest>,
    low_priority_scene_sender: Sender<SceneBuilderRequest>,
    namespace_id: IdNamespace,
    next_id: Cell<ResourceId>,
    resources: ApiResources,
}
Expand description

The main entry point to interact with WebRender.

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§api_sender: Sender<ApiMsg>§scene_sender: Sender<SceneBuilderRequest>§low_priority_scene_sender: Sender<SceneBuilderRequest>§namespace_id: IdNamespace§next_id: Cell<ResourceId>§resources: ApiResources

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impl RenderApi

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pub fn get_namespace_id(&self) -> IdNamespace

Returns the namespace ID used by this API object.

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pub fn create_sender(&self) -> RenderApiSender

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pub fn add_document(&self, initial_size: DeviceIntSize) -> DocumentId

Add a document to the WebRender instance.

Instances can manage one or several documents (using the same render backend thread). Each document will internally correspond to a single scene, and scenes are made of one or several pipelines.

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pub fn add_document_with_id( &self, initial_size: DeviceIntSize, id: u32, ) -> DocumentId

See add_document

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pub fn delete_document(&self, document_id: DocumentId)

Delete a document.

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pub fn generate_font_key(&self) -> FontKey

Generate a new font key

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pub fn generate_font_instance_key(&self) -> FontInstanceKey

Generate a new font instance key

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pub fn get_glyph_dimensions( &self, key: FontInstanceKey, glyph_indices: Vec<GlyphIndex>, ) -> Vec<Option<GlyphDimensions>>

Gets the dimensions for the supplied glyph keys

Note: Internally, the internal texture cache doesn’t store ‘empty’ textures (height or width = 0) This means that glyph dimensions e.g. for spaces (’ ’) will mostly be None.

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pub fn get_glyph_indices(&self, key: FontKey, text: &str) -> Vec<Option<u32>>

Gets the glyph indices for the supplied string. These can be used to construct GlyphKeys.

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pub fn generate_image_key(&self) -> ImageKey

Creates an ImageKey.

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pub fn generate_blob_image_key(&self) -> BlobImageKey

Creates a BlobImageKey.

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pub fn send_external_event(&self, evt: ExternalEvent)

A Gecko-specific notification mechanism to get some code executed on the Renderer’s thread, mostly replaced by NotificationHandler. You should probably use the latter instead.

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pub fn notify_memory_pressure(&self)

Notify WebRender that now is a good time to flush caches and release as much memory as possible.

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pub fn report_memory(&self, _ops: MallocSizeOfOps) -> MemoryReport

Synchronously requests memory report.

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pub fn set_debug_flags(&mut self, flags: DebugFlags)

Update debugging flags.

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pub fn stop_render_backend(&self)

Stop RenderBackend’s task until shut down

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pub fn shut_down(&self, synchronously: bool)

Shut the WebRender instance down.

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pub fn generate_property_binding_key<T: Copy>(&self) -> PropertyBindingKey<T>

Create a new unique key that can be used for animated property bindings.

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fn next_unique_id(&self) -> u32

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fn frame_message( &self, msg: FrameMsg, document_id: DocumentId, ) -> Box<TransactionMsg>

Creates a transaction message from a single frame message.

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fn send_frame_msg(&self, document_id: DocumentId, msg: FrameMsg)

A helper method to send document messages.

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pub fn send_transaction( &mut self, document_id: DocumentId, transaction: Transaction, )

Send a transaction to WebRender.

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pub fn hit_test( &self, document_id: DocumentId, pipeline_id: Option<PipelineId>, point: WorldPoint, flags: HitTestFlags, ) -> HitTestResult

Does a hit test on display items in the specified document, at the given point. If a pipeline_id is specified, it is used to further restrict the hit results so that only items inside that pipeline are matched. The vector of hit results will contain all display items that match, ordered from front to back.

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pub fn request_hit_tester(&self, document_id: DocumentId) -> HitTesterRequest

Synchronously request an object that can perform fast hit testing queries.

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pub fn flush_scene_builder(&self)

Block until a round-trip to the scene builder thread has completed. This ensures that any transactions (including ones deferred to the scene builder thread) have been processed.

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pub fn save_capture(&self, path: PathBuf, bits: CaptureBits)

Save a capture of the current frame state for debugging.

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pub fn load_capture( &self, path: PathBuf, ids: Option<(u32, u32)>, ) -> Vec<CapturedDocument>

Load a capture of the current frame state for debugging.

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pub fn start_capture_sequence(&self, path: PathBuf, bits: CaptureBits)

Start capturing a sequence of frames.

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pub fn stop_capture_sequence(&self)

Stop capturing sequences of frames.

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pub fn send_debug_cmd(&self, cmd: DebugCommand)

Update the state of builtin debugging facilities.

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pub fn set_parameter(&mut self, parameter: Parameter)

Update a instance-global parameter.

Trait Implementations§

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impl Drop for RenderApi

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fn drop(&mut self)

Executes the destructor for this type. Read more

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