Enum webgpu::wgpu_thread::Pass
source · enum Pass<P> {
Open {
pass: P,
valid: bool,
},
Ended,
}
Expand description
This roughly matches https://www.w3.org/TR/2024/WD-webgpu-20240703/#encoder-state
Variants§
Open
Pass is open (not ended)
Fields
§
pass: P
Actual pass
Ended
When pass is ended we need to drop it so we replace it with this
Implementations§
Trait Implementations§
source§impl<P: PartialEq> PartialEq for Pass<P>
impl<P: PartialEq> PartialEq for Pass<P>
impl<P: Eq> Eq for Pass<P>
impl<P> StructuralPartialEq for Pass<P>
Auto Trait Implementations§
impl<P> Freeze for Pass<P>where
P: Freeze,
impl<P> RefUnwindSafe for Pass<P>where
P: RefUnwindSafe,
impl<P> Send for Pass<P>where
P: Send,
impl<P> Sync for Pass<P>where
P: Sync,
impl<P> Unpin for Pass<P>where
P: Unpin,
impl<P> UnwindSafe for Pass<P>where
P: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more