pub struct GLState {Show 14 fields
_webgl_version: WebGLVersion,
_gl_version: GLVersion,
requested_flags: ContextAttributeFlags,
color_write_mask: [bool; 4],
clear_color: (f32, f32, f32, f32),
scissor_test_enabled: bool,
stencil_write_mask: (u32, u32),
stencil_test_enabled: bool,
stencil_clear_value: i32,
depth_write_mask: bool,
depth_test_enabled: bool,
depth_clear_value: f64,
drawing_to_default_framebuffer: bool,
default_vao: Option<NativeVertexArray>,
}Fields§
§_webgl_version: WebGLVersion§_gl_version: GLVersion§requested_flags: ContextAttributeFlags§color_write_mask: [bool; 4]§clear_color: (f32, f32, f32, f32)§scissor_test_enabled: bool§stencil_write_mask: (u32, u32)§stencil_test_enabled: bool§stencil_clear_value: i32§depth_write_mask: bool§depth_test_enabled: bool§depth_clear_value: f64§drawing_to_default_framebuffer: bool§default_vao: Option<NativeVertexArray>Implementations§
Source§impl GLState
impl GLState
fn fake_no_alpha(&self) -> bool
fn fake_no_depth(&self) -> bool
fn fake_no_stencil(&self) -> bool
fn restore_invariant(&self, gl: &Gl)
fn restore_clear_color_invariant(&self, gl: &Gl)
fn restore_scissor_invariant(&self, gl: &Gl)
fn restore_alpha_invariant(&self, gl: &Gl)
fn restore_depth_invariant(&self, gl: &Gl)
fn restore_stencil_invariant(&self, gl: &Gl)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for GLState
impl RefUnwindSafe for GLState
impl Send for GLState
impl Sync for GLState
impl Unpin for GLState
impl UnwindSafe for GLState
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