1#![expect(unsafe_code)]
5use std::borrow::Cow;
6use std::collections::HashMap;
7use std::collections::hash_map::Entry;
8use std::num::NonZeroU32;
9use std::rc::Rc;
10use std::sync::Arc;
11use std::thread::JoinHandle;
12use std::{slice, thread};
13
14use bitflags::bitflags;
15use byteorder::{ByteOrder, NativeEndian, WriteBytesExt};
16use euclid::default::Size2D;
17use glow::{
18 self as gl, ActiveTransformFeedback, Context as Gl, HasContext, NativeTransformFeedback,
19 NativeUniformLocation, NativeVertexArray, PixelUnpackData, ShaderPrecisionFormat,
20 bytes_per_type, components_per_format,
21};
22use half::f16;
23use itertools::Itertools;
24use log::{debug, error, trace, warn};
25use paint_api::{
26 CrossProcessPaintApi, PainterSurfmanDetailsMap, SerializableImageData,
27 WebRenderExternalImageIdManager, WebRenderImageHandlerType,
28};
29use parking_lot::RwLock;
30use pixels::{self, PixelFormat, SnapshotAlphaMode, unmultiply_inplace};
31use rustc_hash::FxHashMap;
32use servo_base::Epoch;
33use servo_base::generic_channel::{
34 GenericReceiver, GenericSender, GenericSharedMemory, RoutedReceiver,
35};
36use servo_base::id::PainterId;
37use servo_canvas_traits::webgl;
38#[cfg(feature = "webxr")]
39use servo_canvas_traits::webgl::WebXRCommand;
40use servo_canvas_traits::webgl::{
41 ActiveAttribInfo, ActiveUniformBlockInfo, ActiveUniformInfo, AlphaTreatment,
42 GLContextAttributes, GLLimits, GlType, InternalFormatIntVec, ProgramLinkInfo, TexDataType,
43 TexFormat, WebGLBufferId, WebGLChan, WebGLCommand, WebGLCommandBacktrace, WebGLContextId,
44 WebGLCreateContextResult, WebGLFramebufferBindingRequest, WebGLFramebufferId, WebGLMsg,
45 WebGLMsgSender, WebGLProgramId, WebGLQueryId, WebGLRenderbufferId, WebGLSLVersion,
46 WebGLSamplerId, WebGLShaderId, WebGLSyncId, WebGLTextureId, WebGLVersion, WebGLVertexArrayId,
47 YAxisTreatment,
48};
49use surfman::chains::{PreserveBuffer, SwapChains, SwapChainsAPI};
50use surfman::{
51 self, Context, ContextAttributeFlags, ContextAttributes, Device, GLVersion, SurfaceAccess,
52 SurfaceInfo, SurfaceType,
53};
54use webrender_api::units::DeviceIntSize;
55use webrender_api::{
56 ExternalImageData, ExternalImageId, ExternalImageType, ImageBufferKind, ImageDescriptor,
57 ImageDescriptorFlags, ImageFormat, ImageKey,
58};
59
60use crate::webgl_limits::GLLimitsDetect;
61#[cfg(feature = "webxr")]
62use crate::webxr::{WebXRBridge, WebXRBridgeInit};
63
64type GLint = i32;
65
66fn native_uniform_location(location: i32) -> Option<NativeUniformLocation> {
67 location.try_into().ok().map(NativeUniformLocation)
68}
69
70pub type WebGLContextBusyMap = Arc<RwLock<HashMap<WebGLContextId, usize>>>;
75
76pub(crate) struct GLContextData {
77 pub(crate) ctx: Context,
78 pub(crate) gl: Rc<glow::Context>,
79 device: Rc<Device>,
80 state: GLState,
81 attributes: GLContextAttributes,
82 marked_for_deletion: bool,
85}
86
87#[derive(Debug)]
88pub struct GLState {
89 webgl_version: WebGLVersion,
90 _gl_version: GLVersion,
91 requested_flags: ContextAttributeFlags,
92 color_write_mask: [bool; 4],
97 clear_color: (f32, f32, f32, f32),
98 scissor_test_enabled: bool,
99 stencil_write_mask: (u32, u32),
101 stencil_value_mask: (u32, u32),
103 stencil_test_enabled: bool,
104 stencil_clear_value: i32,
105 depth_write_mask: bool,
107 depth_test_enabled: bool,
108 depth_clear_value: f64,
109 drawing_to_default_framebuffer: bool,
111 default_vao: Option<NativeVertexArray>,
112}
113
114impl GLState {
115 fn fake_no_alpha(&self) -> bool {
117 self.drawing_to_default_framebuffer &
118 !self.requested_flags.contains(ContextAttributeFlags::ALPHA)
119 }
120
121 fn fake_no_depth(&self) -> bool {
122 self.drawing_to_default_framebuffer &
123 !self.requested_flags.contains(ContextAttributeFlags::DEPTH)
124 }
125
126 fn fake_no_stencil(&self) -> bool {
127 self.drawing_to_default_framebuffer &
128 !self
129 .requested_flags
130 .contains(ContextAttributeFlags::STENCIL)
131 }
132
133 fn restore_invariant(&self, gl: &Gl) {
135 self.restore_clear_invariant(gl);
136 self.restore_scissor_invariant(gl);
137 self.restore_alpha_invariant(gl);
138 self.restore_depth_invariant(gl);
139 self.restore_stencil_invariant(gl);
140 }
141
142 fn restore_clear_invariant(&self, gl: &Gl) {
143 let (r, g, b, a) = self.clear_color;
144 unsafe {
145 gl.clear_color(r, g, b, a);
146 gl.clear_depth(self.depth_clear_value);
147 gl.clear_stencil(self.stencil_clear_value);
148 }
149 }
150
151 fn restore_scissor_invariant(&self, gl: &Gl) {
152 if self.scissor_test_enabled {
153 unsafe { gl.enable(gl::SCISSOR_TEST) };
154 } else {
155 unsafe { gl.disable(gl::SCISSOR_TEST) };
156 }
157 }
158
159 fn restore_alpha_invariant(&self, gl: &Gl) {
160 let [r, g, b, a] = self.color_write_mask;
161 if self.fake_no_alpha() {
162 unsafe { gl.color_mask(r, g, b, false) };
163 } else {
164 unsafe { gl.color_mask(r, g, b, a) };
165 }
166 }
167
168 fn restore_depth_invariant(&self, gl: &Gl) {
169 unsafe {
170 if self.fake_no_depth() {
171 gl.depth_mask(false);
172 gl.disable(gl::DEPTH_TEST);
173 } else {
174 gl.depth_mask(self.depth_write_mask);
175 if self.depth_test_enabled {
176 gl.enable(gl::DEPTH_TEST);
177 } else {
178 gl.disable(gl::DEPTH_TEST);
179 }
180 }
181 }
182 }
183
184 fn restore_stencil_invariant(&self, gl: &Gl) {
185 unsafe {
186 if self.fake_no_stencil() {
187 gl.stencil_mask(0);
188 gl.disable(gl::STENCIL_TEST);
189 } else {
190 let (f, b) = self.stencil_write_mask;
191 gl.stencil_mask_separate(gl::FRONT, f);
192 gl.stencil_mask_separate(gl::BACK, b);
193 if self.stencil_test_enabled {
194 gl.enable(gl::STENCIL_TEST);
195 } else {
196 gl.disable(gl::STENCIL_TEST);
197 }
198 }
199 }
200 }
201}
202
203impl Default for GLState {
204 fn default() -> GLState {
205 GLState {
206 _gl_version: GLVersion { major: 1, minor: 0 },
207 webgl_version: WebGLVersion::WebGL1,
208 requested_flags: ContextAttributeFlags::empty(),
209 color_write_mask: [true, true, true, true],
210 clear_color: (0., 0., 0., 0.),
211 scissor_test_enabled: false,
212 stencil_write_mask: (u32::MAX, u32::MAX),
214 stencil_value_mask: (u32::MAX, u32::MAX),
215 stencil_test_enabled: false,
216 stencil_clear_value: 0,
217 depth_write_mask: true,
218 depth_test_enabled: false,
219 depth_clear_value: 1.,
220 default_vao: None,
221 drawing_to_default_framebuffer: true,
222 }
223 }
224}
225
226pub(crate) struct WebGLThread {
229 device_map: HashMap<PainterId, Rc<Device>>,
231 paint_api: CrossProcessPaintApi,
233 contexts: FxHashMap<WebGLContextId, GLContextData>,
235 cached_context_info: FxHashMap<WebGLContextId, WebGLContextInfo>,
237 bound_context_id: Option<WebGLContextId>,
239 external_image_id_manager: WebRenderExternalImageIdManager,
242 receiver: RoutedReceiver<WebGLMsg>,
244 sender: GenericSender<WebGLMsg>,
246 webrender_swap_chains: SwapChains<WebGLContextId, Device>,
248 painter_surfman_details_map: PainterSurfmanDetailsMap,
250 busy_webgl_context_map: WebGLContextBusyMap,
253
254 #[cfg(feature = "webxr")]
255 pub webxr_bridge: Option<WebXRBridge>,
257}
258
259pub(crate) struct WebGLThreadInit {
261 pub paint_api: CrossProcessPaintApi,
262 pub external_image_id_manager: WebRenderExternalImageIdManager,
263 pub sender: GenericSender<WebGLMsg>,
264 pub receiver: GenericReceiver<WebGLMsg>,
265 pub webrender_swap_chains: SwapChains<WebGLContextId, Device>,
266 pub painter_surfman_details_map: PainterSurfmanDetailsMap,
267 pub busy_webgl_context_map: WebGLContextBusyMap,
268 #[cfg(feature = "webxr")]
269 pub webxr_init: WebXRBridgeInit,
270}
271
272const SAFE_VIEWPORT_DIMS: [u32; 2] = [1024, 1024];
274
275impl WebGLThread {
276 pub(crate) fn new(
278 WebGLThreadInit {
279 paint_api,
280 external_image_id_manager: external_images,
281 sender,
282 receiver,
283 webrender_swap_chains,
284 painter_surfman_details_map,
285 busy_webgl_context_map,
286 #[cfg(feature = "webxr")]
287 webxr_init,
288 }: WebGLThreadInit,
289 ) -> Self {
290 WebGLThread {
291 device_map: Default::default(),
292 paint_api,
293 contexts: Default::default(),
294 cached_context_info: Default::default(),
295 bound_context_id: None,
296 external_image_id_manager: external_images,
297 sender,
298 receiver: receiver.route_preserving_errors(),
299 webrender_swap_chains,
300 painter_surfman_details_map,
301 busy_webgl_context_map,
302 #[cfg(feature = "webxr")]
303 webxr_bridge: Some(WebXRBridge::new(webxr_init)),
304 }
305 }
306
307 pub(crate) fn run_on_own_thread(init: WebGLThreadInit) -> JoinHandle<()> {
310 thread::Builder::new()
311 .name("WebGL".to_owned())
312 .spawn(move || {
313 let mut data = WebGLThread::new(init);
314 data.process();
315 })
316 .expect("Thread spawning failed")
317 }
318
319 fn process(&mut self) {
320 let webgl_chan = WebGLChan(self.sender.clone());
321 while let Ok(Ok(msg)) = self.receiver.recv() {
322 let exit = self.handle_msg(msg, &webgl_chan);
323 if exit {
324 break;
325 }
326 }
327 }
328
329 fn ensure_point_sprite_and_program_point_size_enabled(gl_context_data: &GLContextData) {
334 if gl_context_data.gl.version().is_embedded {
337 return;
338 }
339
340 const GL_POINT_SPRITE: u32 = 0x8861;
343 unsafe { gl_context_data.gl.enable(GL_POINT_SPRITE) };
344 let error = unsafe { gl_context_data.gl.get_error() };
345 if error != 0 {
346 warn!("Error enabling GL point sprites: {error}");
347 }
348
349 unsafe { gl_context_data.gl.enable(gl::PROGRAM_POINT_SIZE) };
350 let error = unsafe { gl_context_data.gl.get_error() };
351 if error != 0 {
352 warn!("Error enabling GL program point size: {error}");
353 }
354 }
355
356 fn handle_msg(&mut self, msg: WebGLMsg, webgl_chan: &WebGLChan) -> bool {
358 trace!("processing {:?}", msg);
359 match msg {
360 WebGLMsg::CreateContext(painter_id, version, size, attributes, result_sender) => {
361 let result = self.create_webgl_context(painter_id, version, size, attributes);
362
363 result_sender
364 .send(result.map(|(id, limits)| {
365 let data = self
366 .make_current_if_needed(id)
367 .expect("WebGLContext not found");
368
369 Self::ensure_point_sprite_and_program_point_size_enabled(data);
370
371 let glsl_version = Self::get_glsl_version(&data.gl);
372 let api_type = if data.gl.version().is_embedded {
373 GlType::Gles
374 } else {
375 GlType::Gl
376 };
377
378 WebGLCreateContextResult {
379 sender: WebGLMsgSender::new(id, webgl_chan.clone()),
380 limits,
381 glsl_version,
382 api_type,
383 }
384 }))
385 .unwrap();
386 },
387 WebGLMsg::SetImageKey(ctx_id, image_key) => {
388 self.handle_set_image_key(ctx_id, image_key);
389 },
390 WebGLMsg::ResizeContext(ctx_id, size, sender) => {
391 let _ = sender.send(self.resize_webgl_context(ctx_id, size));
392 },
393 WebGLMsg::RemoveContext(ctx_id) => {
394 self.remove_webgl_context(ctx_id);
395 },
396 WebGLMsg::WebGLCommand(ctx_id, command, backtrace) => {
397 self.handle_webgl_command(ctx_id, command, backtrace);
398 },
399 WebGLMsg::WebXRCommand(_command) => {
400 #[cfg(feature = "webxr")]
401 self.handle_webxr_command(_command);
402 },
403 WebGLMsg::SwapBuffers(swap_ids, canvas_epoch, sent_time) => {
404 self.handle_swap_buffers(canvas_epoch, swap_ids, sent_time);
405 },
406 WebGLMsg::FinishedRenderingToContext(context_id) => {
407 self.handle_finished_rendering_to_context(context_id);
408 },
409 WebGLMsg::ClearPainterResources(painter_id, sender) => {
410 self.device_map.remove(&painter_id);
411 if let Err(error) = sender.send(()) {
412 warn!("Failed to send response to WebGLMsg::ClearPainterResources ({error})");
413 }
414 },
415 WebGLMsg::Exit => {
416 let context_ids: Vec<WebGLContextId> = self.contexts.keys().copied().collect();
418 for id in context_ids {
419 self.remove_webgl_context(id);
420 }
421 return true;
422 },
423 }
424
425 false
426 }
427
428 fn get_or_create_device_for_painter(
429 &mut self,
430 painter_id: PainterId,
431 ) -> Result<Rc<Device>, String> {
432 let entry = self.device_map.entry(painter_id);
433 if let Entry::Occupied(entry) = entry {
434 return Ok(entry.get().clone());
435 }
436
437 let Some(surfman_details) = self.painter_surfman_details_map.get(painter_id) else {
440 return Err(format!("No PainterSurfmanDetails found for {painter_id:?}"));
441 };
442
443 let Ok(device) = surfman_details
445 .connection
446 .create_device(&surfman_details.adapter)
447 else {
448 return Err("Could not open WebGL device".into());
449 };
450
451 Ok(entry.or_insert(Rc::new(device)).clone())
452 }
453
454 #[cfg(feature = "webxr")]
455 fn handle_webxr_command(&mut self, command: WebXRCommand) {
457 trace!("processing {:?}", command);
458 let Some(mut webxr_bridge) = self.webxr_bridge.take() else {
460 return;
461 };
462 match command {
463 WebXRCommand::CreateLayerManager(sender) => {
464 let result = webxr_bridge.create_layer_manager(self);
465 let _ = sender.send(result);
466 },
467 WebXRCommand::DestroyLayerManager(manager_id) => {
468 webxr_bridge.destroy_layer_manager(manager_id);
469 },
470 WebXRCommand::CreateLayer(manager_id, context_id, layer_init, sender) => {
471 let result = webxr_bridge.create_layer(manager_id, self, context_id, layer_init);
472 let _ = sender.send(result);
473 },
474 WebXRCommand::DestroyLayer(manager_id, context_id, layer_id) => {
475 webxr_bridge.destroy_layer(manager_id, self, context_id, layer_id);
476 },
477 WebXRCommand::BeginFrame(manager_id, layers, sender) => {
478 let result = webxr_bridge.begin_frame(manager_id, self, &layers[..]);
479 let _ = sender.send(result);
480 },
481 WebXRCommand::EndFrame(manager_id, layers, sender) => {
482 let result = webxr_bridge.end_frame(manager_id, self, &layers[..]);
483 let _ = sender.send(result);
484 },
485 }
486
487 self.webxr_bridge.replace(webxr_bridge);
488 }
489
490 fn device_for_context(&self, context_id: WebGLContextId) -> Rc<Device> {
491 self.maybe_device_for_context(context_id)
492 .expect("Should be called with a valid WebGLContextId")
493 }
494
495 pub(crate) fn maybe_device_for_context(
499 &self,
500 context_id: WebGLContextId,
501 ) -> Option<Rc<Device>> {
502 self.contexts
503 .get(&context_id)
504 .map(|context| context.device.clone())
505 }
506
507 fn handle_webgl_command(
509 &mut self,
510 context_id: WebGLContextId,
511 command: WebGLCommand,
512 backtrace: WebGLCommandBacktrace,
513 ) {
514 if self.cached_context_info.get_mut(&context_id).is_none() {
515 return;
516 }
517 let data = self.make_current_if_needed_mut(context_id);
518 if let Some(data) = data {
519 WebGLImpl::apply(
520 &data.device,
521 &data.ctx,
522 &data.gl,
523 &mut data.state,
524 &data.attributes,
525 command,
526 backtrace,
527 );
528 }
529 }
530
531 fn create_webgl_context(
533 &mut self,
534 painter_id: PainterId,
535 webgl_version: WebGLVersion,
536 requested_size: Size2D<u32>,
537 attributes: GLContextAttributes,
538 ) -> Result<(WebGLContextId, webgl::GLLimits), String> {
539 debug!(
540 "WebGLThread::create_webgl_context({:?}, {:?}, {:?})",
541 webgl_version, requested_size, attributes
542 );
543
544 self.bound_context_id = None;
547
548 let Some(painter_surfman_details) = self.painter_surfman_details_map.get(painter_id) else {
551 return Err(format!(
552 "PainterSurfmanDetails not found for {painter_id:?}"
553 ));
554 };
555
556 let api_type = match painter_surfman_details.connection.gl_api() {
557 surfman::GLApi::GL => GlType::Gl,
558 surfman::GLApi::GLES => GlType::Gles,
559 };
560
561 let requested_flags =
562 attributes.to_surfman_context_attribute_flags(webgl_version, api_type);
563 let flags = requested_flags |
569 ContextAttributeFlags::ALPHA |
570 ContextAttributeFlags::DEPTH |
571 ContextAttributeFlags::STENCIL;
572 let context_attributes = &ContextAttributes {
573 version: webgl_version.to_surfman_version(api_type),
574 flags,
575 };
576
577 let device = self.get_or_create_device_for_painter(painter_id)?;
578 let context_descriptor = device
579 .create_context_descriptor(context_attributes)
580 .map_err(|err| format!("Failed to create context descriptor: {:?}", err))?;
581
582 let safe_size = Size2D::new(
583 requested_size.width.min(SAFE_VIEWPORT_DIMS[0]).max(1),
584 requested_size.height.min(SAFE_VIEWPORT_DIMS[1]).max(1),
585 );
586 let surface_type = SurfaceType::Generic {
587 size: safe_size.to_i32(),
588 };
589 let surface_access = self.surface_access();
590
591 let mut ctx = device
592 .create_context(&context_descriptor, None)
593 .map_err(|err| format!("Failed to create the GL context: {:?}", err))?;
594 let surface = device
595 .create_surface(&ctx, surface_access, surface_type)
596 .map_err(|err| format!("Failed to create the initial surface: {:?}", err))?;
597 device
598 .bind_surface_to_context(&mut ctx, surface)
599 .map_err(|err| format!("Failed to bind initial surface: {:?}", err))?;
600 device
602 .make_context_current(&ctx)
603 .map_err(|err| format!("Failed to make new context current: {:?}", err))?;
604
605 let context_id = WebGLContextId(
606 self.external_image_id_manager
607 .next_id(WebRenderImageHandlerType::WebGl)
608 .0,
609 );
610
611 self.webrender_swap_chains
612 .create_attached_swap_chain(context_id, &*device, &mut ctx, surface_access)
613 .map_err(|err| format!("Failed to create swap chain: {:?}", err))?;
614
615 let Some(swap_chain) = self.webrender_swap_chains.get(context_id) else {
616 return Err("Failed to get the swap chain".into());
617 };
618
619 debug!(
620 "Created webgl context {:?}/{:?}",
621 context_id,
622 device.context_id(&ctx),
623 );
624
625 let gl = unsafe {
626 Rc::new(match api_type {
627 GlType::Gl => glow::Context::from_loader_function(|symbol_name| {
628 device.get_proc_address(&ctx, symbol_name)
629 }),
630 GlType::Gles => glow::Context::from_loader_function(|symbol_name| {
631 device.get_proc_address(&ctx, symbol_name)
632 }),
633 })
634 };
635
636 let limits = GLLimits::detect(&gl, webgl_version);
637
638 let size = clamp_viewport(&gl, requested_size);
639 debug_assert_eq!(unsafe { gl.get_error() }, gl::NO_ERROR);
640
641 if safe_size != size {
642 debug!("Resizing swap chain from {:?} to {:?}", safe_size, size);
643 swap_chain
644 .resize(&device, &mut ctx, size.to_i32())
645 .map_err(|err| format!("Failed to resize swap chain: {:?}", err))?;
646 }
647
648 let descriptor = device.context_descriptor(&ctx);
649 let descriptor_attributes = device.context_descriptor_attributes(&descriptor);
650 let gl_version = descriptor_attributes.version;
651 let has_alpha = requested_flags.contains(ContextAttributeFlags::ALPHA);
652
653 device.make_context_current(&ctx).unwrap();
654 let framebuffer = device
655 .context_surface_info(&ctx)
656 .map_err(|err| format!("Failed to get context surface info: {:?}", err))?
657 .ok_or_else(|| "Failed to get context surface info".to_string())?
658 .framebuffer_object;
659
660 unsafe {
661 gl.bind_framebuffer(gl::FRAMEBUFFER, framebuffer);
662 gl.viewport(0, 0, size.width as i32, size.height as i32);
663 gl.scissor(0, 0, size.width as i32, size.height as i32);
664 gl.clear_color(0., 0., 0., !has_alpha as u32 as f32);
665 gl.clear_depth(1.);
666 gl.clear_stencil(0);
667 gl.clear(gl::COLOR_BUFFER_BIT | gl::DEPTH_BUFFER_BIT | gl::STENCIL_BUFFER_BIT);
668 gl.clear_color(0., 0., 0., 0.);
669 debug_assert_eq!(gl.get_error(), gl::NO_ERROR);
670 }
671
672 let default_vao = if let Some(vao) = WebGLImpl::create_vertex_array(&gl) {
673 unsafe { gl.bind_vertex_array(Some(vao.glow())) }
674 Some(vao.glow())
675 } else {
676 None
677 };
678 debug_assert_eq!(unsafe { gl.get_error() }, gl::NO_ERROR);
679
680 let state = GLState {
681 _gl_version: gl_version,
682 webgl_version,
683 requested_flags,
684 default_vao,
685 ..Default::default()
686 };
687 debug!("Created state {:?}", state);
688
689 state.restore_invariant(&gl);
690 debug_assert_eq!(unsafe { gl.get_error() }, gl::NO_ERROR);
691
692 self.contexts.insert(
693 context_id,
694 GLContextData {
695 ctx,
696 device,
697 gl,
698 state,
699 attributes,
700 marked_for_deletion: false,
701 },
702 );
703
704 self.cached_context_info.insert(
705 context_id,
706 WebGLContextInfo {
707 image_key: None,
708 size: size.to_i32(),
709 alpha: has_alpha,
710 },
711 );
712
713 Ok((context_id, limits))
714 }
715
716 fn resize_webgl_context(
718 &mut self,
719 context_id: WebGLContextId,
720 requested_size: Size2D<u32>,
721 ) -> Result<(), String> {
722 self.make_current_if_needed(context_id);
723
724 let Some(data) = self.contexts.get_mut(&context_id) else {
725 return Err("Missing WebGL context!".into());
726 };
727
728 let size = clamp_viewport(&data.gl, requested_size);
729 debug_assert_eq!(unsafe { data.gl.get_error() }, gl::NO_ERROR);
730
731 let framebuffer_rebinding_info =
734 FramebufferRebindingInfo::detect(&data.device, &data.ctx, &data.gl);
735
736 if let Some(swap_chain) = self.webrender_swap_chains.get(context_id) {
738 let alpha = data
739 .state
740 .requested_flags
741 .contains(ContextAttributeFlags::ALPHA);
742 let clear_color = [0.0, 0.0, 0.0, !alpha as i32 as f32];
743 swap_chain
744 .resize(&data.device, &mut data.ctx, size.to_i32())
745 .map_err(|err| format!("Failed to resize swap chain: {:?}", err))?;
746 swap_chain
747 .clear_surface(&data.device, &mut data.ctx, &data.gl, clear_color)
748 .map_err(|err| format!("Failed to clear resized swap chain: {:?}", err))?;
749 } else {
750 error!("Failed to find swap chain");
751 }
752
753 framebuffer_rebinding_info.apply(&data.device, &data.ctx, &data.gl);
755 debug_assert_eq!(unsafe { data.gl.get_error() }, gl::NO_ERROR);
756
757 let has_alpha = data
758 .state
759 .requested_flags
760 .contains(ContextAttributeFlags::ALPHA);
761 self.update_webrender_image_for_context(context_id, size.to_i32(), has_alpha, None);
762
763 Ok(())
764 }
765
766 fn handle_finished_rendering_to_context(&mut self, context_id: WebGLContextId) {
769 let marked_for_deletion = self
770 .contexts
771 .get(&context_id)
772 .is_some_and(|context_data| context_data.marked_for_deletion);
773 if marked_for_deletion {
774 self.remove_webgl_context(context_id);
775 }
776 }
777
778 fn remove_webgl_context(&mut self, context_id: WebGLContextId) {
780 {
781 let mut busy_webgl_context_map = self.busy_webgl_context_map.write();
782 let entry = busy_webgl_context_map.entry(context_id);
783 match entry {
784 Entry::Vacant(..) => {},
785 Entry::Occupied(occupied_entry) if *occupied_entry.get() > 0 => {
786 if let Some(context_data) = self.contexts.get_mut(&context_id) {
789 context_data.marked_for_deletion = true;
790 }
791 return;
792 },
793 Entry::Occupied(occupied_entry) => {
794 occupied_entry.remove();
795 },
796 }
797 }
798
799 if let Some(image_key) = self
801 .cached_context_info
802 .remove(&context_id)
803 .and_then(|info| info.image_key)
804 {
805 self.paint_api.delete_image(image_key);
806 }
807
808 if !self.contexts.contains_key(&context_id) {
809 return;
810 };
811
812 self.make_current_if_needed(context_id);
814
815 #[cfg(feature = "webxr")]
817 {
818 let mut webxr_bridge = self.webxr_bridge.take();
821 if let Some(webxr_bridge) = &mut webxr_bridge {
822 webxr_bridge.destroy_all_layers(self, context_id.into());
823 }
824 self.webxr_bridge = webxr_bridge;
825 }
826
827 let Some(mut data) = self.contexts.remove(&context_id) else {
829 return;
830 };
831
832 self.webrender_swap_chains
834 .destroy(context_id, &data.device, &mut data.ctx)
835 .unwrap();
836
837 data.device.destroy_context(&mut data.ctx).unwrap();
839
840 self.bound_context_id = None;
842 }
843
844 fn handle_swap_buffers(
845 &mut self,
846 canvas_epoch: Option<Epoch>,
847 context_ids: Vec<WebGLContextId>,
848 _sent_time: u64,
849 ) {
850 debug!("handle_swap_buffers()");
851 for context_id in context_ids {
852 self.make_current_if_needed(context_id)
853 .expect("Where's the GL data?");
854
855 let data = self
856 .contexts
857 .get_mut(&context_id)
858 .expect("Missing WebGL context");
859
860 let pending_error = unsafe { data.gl.get_error() };
862 debug_assert_eq!(pending_error, gl::NO_ERROR);
863 if pending_error != gl::NO_ERROR {
864 warn!("Discarding GL error {pending_error:#x} before swapping {context_id:?}");
865 }
866
867 let framebuffer_rebinding_info =
870 FramebufferRebindingInfo::detect(&data.device, &data.ctx, &data.gl);
871 debug_assert_eq!(unsafe { data.gl.get_error() }, gl::NO_ERROR);
872
873 debug!("Getting swap chain for {:?}", context_id);
874 let swap_chain = self
875 .webrender_swap_chains
876 .get(context_id)
877 .expect("Where's the swap chain?");
878
879 debug!("Swapping {:?}", context_id);
880 swap_chain
881 .swap_buffers(
882 &data.device,
883 &mut data.ctx,
884 if data.attributes.preserve_drawing_buffer {
885 PreserveBuffer::Yes(&data.gl)
886 } else {
887 PreserveBuffer::No
888 },
889 )
890 .unwrap();
891 debug_assert_eq!(unsafe { data.gl.get_error() }, gl::NO_ERROR);
892
893 if !data.attributes.preserve_drawing_buffer {
894 debug!("Clearing {:?}", context_id);
895 let alpha = data
896 .state
897 .requested_flags
898 .contains(ContextAttributeFlags::ALPHA);
899 let clear_color = [0.0, 0.0, 0.0, !alpha as i32 as f32];
900 swap_chain
901 .clear_surface(&data.device, &mut data.ctx, &data.gl, clear_color)
902 .unwrap();
903 debug_assert_eq!(unsafe { data.gl.get_error() }, gl::NO_ERROR);
904 }
905
906 debug!("Rebinding {:?}", context_id);
908 framebuffer_rebinding_info.apply(&data.device, &data.ctx, &data.gl);
909 debug_assert_eq!(unsafe { data.gl.get_error() }, gl::NO_ERROR);
910
911 let SurfaceInfo {
912 size,
913 framebuffer_object,
914 id,
915 ..
916 } = data
917 .device
918 .context_surface_info(&data.ctx)
919 .unwrap()
920 .unwrap();
921 debug!(
922 "... rebound framebuffer {:?}, new back buffer surface is {:?}",
923 framebuffer_object, id
924 );
925
926 let has_alpha = data
927 .state
928 .requested_flags
929 .contains(ContextAttributeFlags::ALPHA);
930 self.update_webrender_image_for_context(context_id, size, has_alpha, canvas_epoch);
931 }
932 }
933
934 fn surface_access(&self) -> SurfaceAccess {
936 SurfaceAccess::GPUOnly
937 }
938
939 pub(crate) fn make_current_if_needed(
941 &mut self,
942 context_id: WebGLContextId,
943 ) -> Option<&GLContextData> {
944 let data = self.contexts.get(&context_id);
945
946 if let Some(data) = data &&
947 Some(context_id) != self.bound_context_id
948 {
949 data.device.make_context_current(&data.ctx).unwrap();
950 self.bound_context_id = Some(context_id);
951 }
952
953 data
954 }
955
956 pub(crate) fn make_current_if_needed_mut(
958 &mut self,
959 context_id: WebGLContextId,
960 ) -> Option<&mut GLContextData> {
961 let data = self.contexts.get_mut(&context_id);
962 if let Some(ref data) = data &&
963 Some(context_id) != self.bound_context_id
964 {
965 data.device.make_context_current(&data.ctx).unwrap();
966 self.bound_context_id = Some(context_id);
967 }
968
969 data
970 }
971
972 fn update_webrender_image_for_context(
975 &mut self,
976 context_id: WebGLContextId,
977 size: Size2D<i32>,
978 has_alpha: bool,
979 canvas_epoch: Option<Epoch>,
980 ) {
981 let image_data = self.external_image_data(context_id);
982 let info = self.cached_context_info.get_mut(&context_id).unwrap();
983 info.size = size;
984 info.alpha = has_alpha;
985
986 if let Some(image_key) = info.image_key {
987 self.paint_api.update_image(
988 image_key,
989 info.image_descriptor(),
990 image_data,
991 canvas_epoch,
992 );
993 }
994 }
995
996 fn external_image_data(&self, context_id: WebGLContextId) -> SerializableImageData {
998 let device = self.device_for_context(context_id);
1000 let image_buffer_kind = match device.surface_gl_texture_target() {
1001 gl::TEXTURE_RECTANGLE => ImageBufferKind::TextureRect,
1002 _ => ImageBufferKind::Texture2D,
1003 };
1004
1005 let data = ExternalImageData {
1006 id: ExternalImageId(context_id.0),
1007 channel_index: 0,
1008 image_type: ExternalImageType::TextureHandle(image_buffer_kind),
1009 normalized_uvs: false,
1010 };
1011 SerializableImageData::External(data)
1012 }
1013
1014 fn get_glsl_version(gl: &Gl) -> WebGLSLVersion {
1016 let version = unsafe { gl.get_parameter_string(gl::SHADING_LANGUAGE_VERSION) };
1017 let mut values = version.split(&['.', ' '][..]);
1019 let major = values
1020 .next()
1021 .and_then(|v| v.parse::<u32>().ok())
1022 .unwrap_or(1);
1023 let minor = values
1024 .next()
1025 .and_then(|v| v.parse::<u32>().ok())
1026 .unwrap_or(20);
1027
1028 WebGLSLVersion { major, minor }
1029 }
1030
1031 fn handle_set_image_key(&mut self, context_id: WebGLContextId, image_key: ImageKey) {
1032 let external_image_data = self.external_image_data(context_id);
1033 let Some(info) = self.cached_context_info.get_mut(&context_id) else {
1034 self.paint_api.delete_image(image_key);
1035 return;
1036 };
1037
1038 if let Some(old_image_key) = info.image_key.replace(image_key) {
1039 self.paint_api.delete_image(old_image_key);
1040 return;
1041 }
1042
1043 self.paint_api.add_image(
1044 image_key,
1045 info.image_descriptor(),
1046 external_image_data,
1047 false,
1048 );
1049 }
1050}
1051
1052struct WebGLContextInfo {
1054 image_key: Option<ImageKey>,
1055 size: Size2D<i32>,
1056 alpha: bool,
1057}
1058
1059impl WebGLContextInfo {
1060 fn image_descriptor(&self) -> ImageDescriptor {
1062 let mut flags = ImageDescriptorFlags::empty();
1063 flags.set(ImageDescriptorFlags::IS_OPAQUE, !self.alpha);
1064 ImageDescriptor {
1065 size: DeviceIntSize::new(self.size.width, self.size.height),
1066 stride: None,
1067 format: ImageFormat::BGRA8,
1068 offset: 0,
1069 flags,
1070 }
1071 }
1072}
1073
1074pub struct WebGLImpl;
1076
1077impl WebGLImpl {
1078 pub fn apply(
1079 device: &Device,
1080 ctx: &Context,
1081 gl: &Gl,
1082 state: &mut GLState,
1083 attributes: &GLContextAttributes,
1084 command: WebGLCommand,
1085 _backtrace: WebGLCommandBacktrace,
1086 ) {
1087 debug_assert_eq!(unsafe { gl.get_error() }, gl::NO_ERROR);
1089
1090 match command {
1091 WebGLCommand::GetContextAttributes(ref sender) => sender.send(*attributes).unwrap(),
1092 WebGLCommand::ActiveTexture(target) => unsafe { gl.active_texture(target) },
1093 WebGLCommand::AttachShader(program_id, shader_id) => unsafe {
1094 gl.attach_shader(program_id.glow(), shader_id.glow())
1095 },
1096 WebGLCommand::DetachShader(program_id, shader_id) => unsafe {
1097 gl.detach_shader(program_id.glow(), shader_id.glow())
1098 },
1099 WebGLCommand::BindAttribLocation(program_id, index, ref name) => unsafe {
1100 gl.bind_attrib_location(program_id.glow(), index, &to_name_in_compiled_shader(name))
1101 },
1102 WebGLCommand::BlendColor(r, g, b, a) => unsafe { gl.blend_color(r, g, b, a) },
1103 WebGLCommand::BlendEquation(mode) => unsafe { gl.blend_equation(mode) },
1104 WebGLCommand::BlendEquationSeparate(mode_rgb, mode_alpha) => unsafe {
1105 gl.blend_equation_separate(mode_rgb, mode_alpha)
1106 },
1107 WebGLCommand::BlendFunc(src, dest) => unsafe { gl.blend_func(src, dest) },
1108 WebGLCommand::BlendFuncSeparate(src_rgb, dest_rgb, src_alpha, dest_alpha) => unsafe {
1109 gl.blend_func_separate(src_rgb, dest_rgb, src_alpha, dest_alpha)
1110 },
1111 WebGLCommand::BufferData(buffer_type, ref receiver, usage) => unsafe {
1112 gl.buffer_data_u8_slice(buffer_type, &receiver.recv().unwrap(), usage)
1113 },
1114 WebGLCommand::BufferSubData(buffer_type, offset, ref receiver) => unsafe {
1115 gl.buffer_sub_data_u8_slice(buffer_type, offset as i32, &receiver.recv().unwrap())
1116 },
1117 WebGLCommand::CopyBufferSubData(src, dst, src_offset, dst_offset, size) => {
1118 unsafe {
1119 gl.copy_buffer_sub_data(
1120 src,
1121 dst,
1122 src_offset as i32,
1123 dst_offset as i32,
1124 size as i32,
1125 )
1126 };
1127 },
1128 WebGLCommand::GetBufferSubData(buffer_type, offset, length, ref sender) => unsafe {
1129 let ptr = gl.map_buffer_range(
1130 buffer_type,
1131 offset as i32,
1132 length as i32,
1133 gl::MAP_READ_BIT,
1134 );
1135 let data: &[u8] = slice::from_raw_parts(ptr as _, length);
1136 let buffer = GenericSharedMemory::from_bytes(data);
1137 sender.send(buffer).unwrap();
1138 gl.unmap_buffer(buffer_type);
1139 },
1140 WebGLCommand::Clear(mask) => {
1141 unsafe { gl.clear(mask) };
1142 },
1143 WebGLCommand::ClearColor(r, g, b, a) => {
1144 state.clear_color = (r, g, b, a);
1145 unsafe { gl.clear_color(r, g, b, a) };
1146 },
1147 WebGLCommand::ClearDepth(depth) => {
1148 let value = depth.clamp(0., 1.) as f64;
1149 state.depth_clear_value = value;
1150 unsafe { gl.clear_depth(value) }
1151 },
1152 WebGLCommand::ClearStencil(stencil) => {
1153 state.stencil_clear_value = stencil;
1154 unsafe { gl.clear_stencil(stencil) };
1155 },
1156 WebGLCommand::ColorMask(r, g, b, a) => {
1157 state.color_write_mask = [r, g, b, a];
1158 state.restore_alpha_invariant(gl);
1159 },
1160 WebGLCommand::CopyTexImage2D(
1161 target,
1162 level,
1163 internal_format,
1164 x,
1165 y,
1166 width,
1167 height,
1168 border,
1169 ) => unsafe {
1170 gl.copy_tex_image_2d(target, level, internal_format, x, y, width, height, border)
1171 },
1172 WebGLCommand::CopyTexSubImage2D(
1173 target,
1174 level,
1175 xoffset,
1176 yoffset,
1177 x,
1178 y,
1179 width,
1180 height,
1181 ) => unsafe {
1182 gl.copy_tex_sub_image_2d(target, level, xoffset, yoffset, x, y, width, height)
1183 },
1184 WebGLCommand::CullFace(mode) => unsafe { gl.cull_face(mode) },
1185 WebGLCommand::DepthFunc(func) => unsafe { gl.depth_func(func) },
1186 WebGLCommand::DepthMask(flag) => {
1187 state.depth_write_mask = flag;
1188 state.restore_depth_invariant(gl);
1189 },
1190 WebGLCommand::DepthRange(near, far) => unsafe {
1191 gl.depth_range(near.clamp(0., 1.) as f64, far.clamp(0., 1.) as f64)
1192 },
1193 WebGLCommand::Disable(cap) => match cap {
1194 gl::SCISSOR_TEST => {
1195 state.scissor_test_enabled = false;
1196 state.restore_scissor_invariant(gl);
1197 },
1198 gl::DEPTH_TEST => {
1199 state.depth_test_enabled = false;
1200 state.restore_depth_invariant(gl);
1201 },
1202 gl::STENCIL_TEST => {
1203 state.stencil_test_enabled = false;
1204 state.restore_stencil_invariant(gl);
1205 },
1206 _ => unsafe { gl.disable(cap) },
1207 },
1208 WebGLCommand::Enable(cap) => match cap {
1209 gl::SCISSOR_TEST => {
1210 state.scissor_test_enabled = true;
1211 state.restore_scissor_invariant(gl);
1212 },
1213 gl::DEPTH_TEST => {
1214 state.depth_test_enabled = true;
1215 state.restore_depth_invariant(gl);
1216 },
1217 gl::STENCIL_TEST => {
1218 state.stencil_test_enabled = true;
1219 state.restore_stencil_invariant(gl);
1220 },
1221 _ => unsafe { gl.enable(cap) },
1222 },
1223 WebGLCommand::FramebufferRenderbuffer(target, attachment, renderbuffertarget, rb) => {
1224 let attach = |attachment| unsafe {
1225 gl.framebuffer_renderbuffer(
1226 target,
1227 attachment,
1228 renderbuffertarget,
1229 rb.map(WebGLRenderbufferId::glow),
1230 )
1231 };
1232 if attachment == gl::DEPTH_STENCIL_ATTACHMENT {
1233 attach(gl::DEPTH_ATTACHMENT);
1234 attach(gl::STENCIL_ATTACHMENT);
1235 } else {
1236 attach(attachment);
1237 }
1238 },
1239 WebGLCommand::FramebufferTexture2D(target, attachment, textarget, texture, level) => {
1240 let attach = |attachment| unsafe {
1241 gl.framebuffer_texture_2d(
1242 target,
1243 attachment,
1244 textarget,
1245 texture.map(WebGLTextureId::glow),
1246 level,
1247 )
1248 };
1249 if attachment == gl::DEPTH_STENCIL_ATTACHMENT {
1250 attach(gl::DEPTH_ATTACHMENT);
1251 attach(gl::STENCIL_ATTACHMENT);
1252 } else {
1253 attach(attachment)
1254 }
1255 },
1256 WebGLCommand::FrontFace(mode) => unsafe { gl.front_face(mode) },
1257 WebGLCommand::DisableVertexAttribArray(attrib_id) => unsafe {
1258 gl.disable_vertex_attrib_array(attrib_id)
1259 },
1260 WebGLCommand::EnableVertexAttribArray(attrib_id) => unsafe {
1261 gl.enable_vertex_attrib_array(attrib_id)
1262 },
1263 WebGLCommand::Hint(name, val) => unsafe { gl.hint(name, val) },
1264 WebGLCommand::LineWidth(width) => {
1265 unsafe { gl.line_width(width) };
1266 if width != 1.0 {
1268 let _ = unsafe { gl.get_error() };
1269 }
1270 },
1271 WebGLCommand::PixelStorei(name, val) => unsafe { gl.pixel_store_i32(name, val) },
1272 WebGLCommand::PolygonOffset(factor, units) => unsafe {
1273 gl.polygon_offset(factor, units)
1274 },
1275 WebGLCommand::ReadPixels(rect, format, pixel_type, ref sender) => {
1276 let len = bytes_per_type(pixel_type) *
1277 components_per_format(format) *
1278 rect.size.area() as usize;
1279 let mut pixels = vec![0; len];
1280 unsafe {
1281 gl.pixel_store_i32(glow::PACK_ALIGNMENT, 1);
1283 gl.read_pixels(
1284 rect.origin.x as i32,
1285 rect.origin.y as i32,
1286 rect.size.width as i32,
1287 rect.size.height as i32,
1288 format,
1289 pixel_type,
1290 glow::PixelPackData::Slice(Some(&mut pixels)),
1291 )
1292 };
1293 let alpha_mode = match (attributes.alpha, attributes.premultiplied_alpha) {
1294 (true, premultiplied) => SnapshotAlphaMode::Transparent { premultiplied },
1295 (false, _) => SnapshotAlphaMode::Opaque,
1296 };
1297 sender
1298 .send((GenericSharedMemory::from_vec(pixels), alpha_mode))
1299 .unwrap();
1300 },
1301 WebGLCommand::ReadPixelsPP(rect, format, pixel_type, offset) => unsafe {
1302 gl.read_pixels(
1303 rect.origin.x,
1304 rect.origin.y,
1305 rect.size.width,
1306 rect.size.height,
1307 format,
1308 pixel_type,
1309 glow::PixelPackData::BufferOffset(offset as u32),
1310 );
1311 },
1312 WebGLCommand::RenderbufferStorage(target, format, width, height) => unsafe {
1313 gl.renderbuffer_storage(target, format, width, height)
1314 },
1315 WebGLCommand::RenderbufferStorageMultisample(
1316 target,
1317 samples,
1318 format,
1319 width,
1320 height,
1321 ) => unsafe {
1322 gl.renderbuffer_storage_multisample(target, samples, format, width, height)
1323 },
1324 WebGLCommand::SampleCoverage(value, invert) => unsafe {
1325 gl.sample_coverage(value, invert)
1326 },
1327 WebGLCommand::Scissor(x, y, width, height) => {
1328 unsafe { gl.scissor(x, y, width as i32, height as i32) };
1332 },
1333 WebGLCommand::StencilFunc(func, ref_, mask) => {
1334 state.stencil_value_mask = (mask, mask);
1335 unsafe { gl.stencil_func(func, ref_, mask) }
1336 },
1337 WebGLCommand::StencilFuncSeparate(face, func, ref_, mask) => {
1338 if face != gl::BACK {
1339 state.stencil_value_mask.0 = mask;
1340 }
1341 if face != gl::FRONT {
1342 state.stencil_value_mask.1 = mask;
1343 }
1344 unsafe { gl.stencil_func_separate(face, func, ref_, mask) }
1345 },
1346 WebGLCommand::StencilMask(mask) => {
1347 state.stencil_write_mask = (mask, mask);
1348 state.restore_stencil_invariant(gl);
1349 },
1350 WebGLCommand::StencilMaskSeparate(face, mask) => {
1351 match face {
1352 gl::FRONT => state.stencil_write_mask.0 = mask,
1353 gl::BACK => state.stencil_write_mask.1 = mask,
1354 gl::FRONT_AND_BACK => state.stencil_write_mask = (mask, mask),
1355 _ => debug_assert!(
1356 false,
1357 "stencilMaskSeparate face {face:#x} should have been rejected by the DOM"
1358 ),
1359 }
1360 state.restore_stencil_invariant(gl);
1361 },
1362 WebGLCommand::StencilOp(fail, zfail, zpass) => unsafe {
1363 gl.stencil_op(fail, zfail, zpass)
1364 },
1365 WebGLCommand::StencilOpSeparate(face, fail, zfail, zpass) => unsafe {
1366 gl.stencil_op_separate(face, fail, zfail, zpass)
1367 },
1368 WebGLCommand::GetRenderbufferParameter(target, pname, ref chan) => {
1369 Self::get_renderbuffer_parameter(gl, target, pname, chan)
1370 },
1371 WebGLCommand::CreateTransformFeedback(ref sender) => {
1372 let value = unsafe { gl.create_transform_feedback() }.ok();
1373 sender
1374 .send(value.map(|ntf| ntf.0.get()).unwrap_or_default())
1375 .unwrap()
1376 },
1377 WebGLCommand::DeleteTransformFeedback(id) => {
1378 if let Some(tf) = NonZeroU32::new(id) {
1379 unsafe { gl.delete_transform_feedback(NativeTransformFeedback(tf)) };
1380 }
1381 },
1382 WebGLCommand::IsTransformFeedback(id, ref sender) => {
1383 let value = NonZeroU32::new(id)
1384 .map(|id| unsafe { gl.is_transform_feedback(NativeTransformFeedback(id)) })
1385 .unwrap_or_default();
1386 sender.send(value).unwrap()
1387 },
1388 WebGLCommand::BindTransformFeedback(target, id) => {
1389 unsafe {
1390 gl.bind_transform_feedback(
1391 target,
1392 NonZeroU32::new(id).map(NativeTransformFeedback),
1393 )
1394 };
1395 },
1396 WebGLCommand::BeginTransformFeedback(mode) => {
1397 unsafe { gl.begin_transform_feedback(mode) };
1398 },
1399 WebGLCommand::EndTransformFeedback() => {
1400 unsafe { gl.end_transform_feedback() };
1401 },
1402 WebGLCommand::PauseTransformFeedback() => {
1403 unsafe { gl.pause_transform_feedback() };
1404 },
1405 WebGLCommand::ResumeTransformFeedback() => {
1406 unsafe { gl.resume_transform_feedback() };
1407 },
1408 WebGLCommand::GetTransformFeedbackVarying(program, index, ref sender) => {
1409 let ActiveTransformFeedback { size, tftype, name } =
1410 unsafe { gl.get_transform_feedback_varying(program.glow(), index) }.unwrap();
1411 let name = from_name_in_compiled_shader(&name);
1413 sender.send((size, tftype, name)).unwrap();
1414 },
1415 WebGLCommand::TransformFeedbackVaryings(program, ref varyings, buffer_mode) => {
1416 let varyings: Vec<String> = varyings
1417 .iter()
1418 .map(|varying| to_name_in_compiled_shader(varying))
1419 .collect();
1420 let varyings_refs: Vec<&str> = varyings.iter().map(String::as_ref).collect();
1421 unsafe {
1422 gl.transform_feedback_varyings(
1423 program.glow(),
1424 varyings_refs.as_slice(),
1425 buffer_mode,
1426 )
1427 };
1428 },
1429 WebGLCommand::GetFramebufferAttachmentParameter(
1430 target,
1431 attachment,
1432 pname,
1433 ref chan,
1434 ) => Self::get_framebuffer_attachment_parameter(gl, target, attachment, pname, chan),
1435 WebGLCommand::GetShaderPrecisionFormat(shader_type, precision_type, ref chan) => {
1436 Self::shader_precision_format(gl, shader_type, precision_type, chan)
1437 },
1438 WebGLCommand::GetExtensions(ref chan) => Self::get_extensions(gl, chan),
1439 WebGLCommand::GetFragDataLocation(program_id, ref name, ref sender) => {
1440 let location = unsafe {
1441 gl.get_frag_data_location(program_id.glow(), &to_name_in_compiled_shader(name))
1442 };
1443 sender.send(location).unwrap();
1444 },
1445 WebGLCommand::GetUniformLocation(program_id, ref name, ref chan) => {
1446 Self::uniform_location(gl, program_id, name, chan)
1447 },
1448 WebGLCommand::GetShaderInfoLog(shader_id, ref chan) => {
1449 Self::shader_info_log(gl, shader_id, chan)
1450 },
1451 WebGLCommand::GetProgramInfoLog(program_id, ref chan) => {
1452 Self::program_info_log(gl, program_id, chan)
1453 },
1454 WebGLCommand::CompileShader(shader_id, ref source) => {
1455 Self::compile_shader(gl, shader_id, source)
1456 },
1457 WebGLCommand::CreateBuffer(ref chan) => Self::create_buffer(gl, chan),
1458 WebGLCommand::CreateFramebuffer(ref chan) => Self::create_framebuffer(gl, chan),
1459 WebGLCommand::CreateRenderbuffer(ref chan) => Self::create_renderbuffer(gl, chan),
1460 WebGLCommand::CreateTexture(ref chan) => Self::create_texture(gl, chan),
1461 WebGLCommand::CreateProgram(ref chan) => Self::create_program(gl, chan),
1462 WebGLCommand::CreateShader(shader_type, ref chan) => {
1463 Self::create_shader(gl, shader_type, chan)
1464 },
1465 WebGLCommand::DeleteBuffer(id) => unsafe { gl.delete_buffer(id.glow()) },
1466 WebGLCommand::DeleteFramebuffer(id) => unsafe { gl.delete_framebuffer(id.glow()) },
1467 WebGLCommand::DeleteRenderbuffer(id) => unsafe { gl.delete_renderbuffer(id.glow()) },
1468 WebGLCommand::DeleteTexture(id) => unsafe { gl.delete_texture(id.glow()) },
1469 WebGLCommand::DeleteProgram(id) => unsafe { gl.delete_program(id.glow()) },
1470 WebGLCommand::DeleteShader(id) => unsafe { gl.delete_shader(id.glow()) },
1471 WebGLCommand::BindBuffer(target, id) => unsafe {
1472 gl.bind_buffer(target, id.map(WebGLBufferId::glow))
1473 },
1474 WebGLCommand::BindFramebuffer(target, request) => {
1475 Self::bind_framebuffer(gl, target, request, ctx, device, state)
1476 },
1477 WebGLCommand::BindRenderbuffer(target, id) => unsafe {
1478 gl.bind_renderbuffer(target, id.map(WebGLRenderbufferId::glow))
1479 },
1480 WebGLCommand::BindTexture(target, id) => unsafe {
1481 gl.bind_texture(target, id.map(WebGLTextureId::glow))
1482 },
1483 WebGLCommand::BlitFrameBuffer(
1484 src_x0,
1485 src_y0,
1486 src_x1,
1487 src_y1,
1488 dst_x0,
1489 dst_y0,
1490 dst_x1,
1491 dst_y1,
1492 mask,
1493 filter,
1494 ) => unsafe {
1495 gl.blit_framebuffer(
1496 src_x0, src_y0, src_x1, src_y1, dst_x0, dst_y0, dst_x1, dst_y1, mask, filter,
1497 );
1498 },
1499 WebGLCommand::Uniform1f(uniform_id, v) => unsafe {
1500 gl.uniform_1_f32(native_uniform_location(uniform_id).as_ref(), v)
1501 },
1502 WebGLCommand::Uniform1fv(uniform_id, ref v) => unsafe {
1503 gl.uniform_1_f32_slice(native_uniform_location(uniform_id).as_ref(), v)
1504 },
1505 WebGLCommand::Uniform1i(uniform_id, v) => unsafe {
1506 gl.uniform_1_i32(native_uniform_location(uniform_id).as_ref(), v)
1507 },
1508 WebGLCommand::Uniform1iv(uniform_id, ref v) => unsafe {
1509 gl.uniform_1_i32_slice(native_uniform_location(uniform_id).as_ref(), v)
1510 },
1511 WebGLCommand::Uniform1ui(uniform_id, v) => unsafe {
1512 gl.uniform_1_u32(native_uniform_location(uniform_id).as_ref(), v)
1513 },
1514 WebGLCommand::Uniform1uiv(uniform_id, ref v) => unsafe {
1515 gl.uniform_1_u32_slice(native_uniform_location(uniform_id).as_ref(), v)
1516 },
1517 WebGLCommand::Uniform2f(uniform_id, x, y) => unsafe {
1518 gl.uniform_2_f32(native_uniform_location(uniform_id).as_ref(), x, y)
1519 },
1520 WebGLCommand::Uniform2fv(uniform_id, ref v) => unsafe {
1521 gl.uniform_2_f32_slice(native_uniform_location(uniform_id).as_ref(), v)
1522 },
1523 WebGLCommand::Uniform2i(uniform_id, x, y) => unsafe {
1524 gl.uniform_2_i32(native_uniform_location(uniform_id).as_ref(), x, y)
1525 },
1526 WebGLCommand::Uniform2iv(uniform_id, ref v) => unsafe {
1527 gl.uniform_2_i32_slice(native_uniform_location(uniform_id).as_ref(), v)
1528 },
1529 WebGLCommand::Uniform2ui(uniform_id, x, y) => unsafe {
1530 gl.uniform_2_u32(native_uniform_location(uniform_id).as_ref(), x, y)
1531 },
1532 WebGLCommand::Uniform2uiv(uniform_id, ref v) => unsafe {
1533 gl.uniform_2_u32_slice(native_uniform_location(uniform_id).as_ref(), v)
1534 },
1535 WebGLCommand::Uniform3f(uniform_id, x, y, z) => unsafe {
1536 gl.uniform_3_f32(native_uniform_location(uniform_id).as_ref(), x, y, z)
1537 },
1538 WebGLCommand::Uniform3fv(uniform_id, ref v) => unsafe {
1539 gl.uniform_3_f32_slice(native_uniform_location(uniform_id).as_ref(), v)
1540 },
1541 WebGLCommand::Uniform3i(uniform_id, x, y, z) => unsafe {
1542 gl.uniform_3_i32(native_uniform_location(uniform_id).as_ref(), x, y, z)
1543 },
1544 WebGLCommand::Uniform3iv(uniform_id, ref v) => unsafe {
1545 gl.uniform_3_i32_slice(native_uniform_location(uniform_id).as_ref(), v)
1546 },
1547 WebGLCommand::Uniform3ui(uniform_id, x, y, z) => unsafe {
1548 gl.uniform_3_u32(native_uniform_location(uniform_id).as_ref(), x, y, z)
1549 },
1550 WebGLCommand::Uniform3uiv(uniform_id, ref v) => unsafe {
1551 gl.uniform_3_u32_slice(native_uniform_location(uniform_id).as_ref(), v)
1552 },
1553 WebGLCommand::Uniform4f(uniform_id, x, y, z, w) => unsafe {
1554 gl.uniform_4_f32(native_uniform_location(uniform_id).as_ref(), x, y, z, w)
1555 },
1556 WebGLCommand::Uniform4fv(uniform_id, ref v) => unsafe {
1557 gl.uniform_4_f32_slice(native_uniform_location(uniform_id).as_ref(), v)
1558 },
1559 WebGLCommand::Uniform4i(uniform_id, x, y, z, w) => unsafe {
1560 gl.uniform_4_i32(native_uniform_location(uniform_id).as_ref(), x, y, z, w)
1561 },
1562 WebGLCommand::Uniform4iv(uniform_id, ref v) => unsafe {
1563 gl.uniform_4_i32_slice(native_uniform_location(uniform_id).as_ref(), v)
1564 },
1565 WebGLCommand::Uniform4ui(uniform_id, x, y, z, w) => unsafe {
1566 gl.uniform_4_u32(native_uniform_location(uniform_id).as_ref(), x, y, z, w)
1567 },
1568 WebGLCommand::Uniform4uiv(uniform_id, ref v) => unsafe {
1569 gl.uniform_4_u32_slice(native_uniform_location(uniform_id).as_ref(), v)
1570 },
1571 WebGLCommand::UniformMatrix2fv(uniform_id, ref v) => unsafe {
1572 gl.uniform_matrix_2_f32_slice(
1573 native_uniform_location(uniform_id).as_ref(),
1574 false,
1575 v,
1576 )
1577 },
1578 WebGLCommand::UniformMatrix3fv(uniform_id, ref v) => unsafe {
1579 gl.uniform_matrix_3_f32_slice(
1580 native_uniform_location(uniform_id).as_ref(),
1581 false,
1582 v,
1583 )
1584 },
1585 WebGLCommand::UniformMatrix4fv(uniform_id, ref v) => unsafe {
1586 gl.uniform_matrix_4_f32_slice(
1587 native_uniform_location(uniform_id).as_ref(),
1588 false,
1589 v,
1590 )
1591 },
1592 WebGLCommand::UniformMatrix3x2fv(uniform_id, ref v) => unsafe {
1593 gl.uniform_matrix_3x2_f32_slice(
1594 native_uniform_location(uniform_id).as_ref(),
1595 false,
1596 v,
1597 )
1598 },
1599 WebGLCommand::UniformMatrix4x2fv(uniform_id, ref v) => unsafe {
1600 gl.uniform_matrix_4x2_f32_slice(
1601 native_uniform_location(uniform_id).as_ref(),
1602 false,
1603 v,
1604 )
1605 },
1606 WebGLCommand::UniformMatrix2x3fv(uniform_id, ref v) => unsafe {
1607 gl.uniform_matrix_2x3_f32_slice(
1608 native_uniform_location(uniform_id).as_ref(),
1609 false,
1610 v,
1611 )
1612 },
1613 WebGLCommand::UniformMatrix4x3fv(uniform_id, ref v) => unsafe {
1614 gl.uniform_matrix_4x3_f32_slice(
1615 native_uniform_location(uniform_id).as_ref(),
1616 false,
1617 v,
1618 )
1619 },
1620 WebGLCommand::UniformMatrix2x4fv(uniform_id, ref v) => unsafe {
1621 gl.uniform_matrix_2x4_f32_slice(
1622 native_uniform_location(uniform_id).as_ref(),
1623 false,
1624 v,
1625 )
1626 },
1627 WebGLCommand::UniformMatrix3x4fv(uniform_id, ref v) => unsafe {
1628 gl.uniform_matrix_3x4_f32_slice(
1629 native_uniform_location(uniform_id).as_ref(),
1630 false,
1631 v,
1632 )
1633 },
1634 WebGLCommand::ValidateProgram(program_id) => unsafe {
1635 gl.validate_program(program_id.glow())
1636 },
1637 WebGLCommand::VertexAttrib(attrib_id, x, y, z, w) => unsafe {
1638 gl.vertex_attrib_4_f32(attrib_id, x, y, z, w)
1639 },
1640 WebGLCommand::VertexAttribI(attrib_id, x, y, z, w) => unsafe {
1641 gl.vertex_attrib_4_i32(attrib_id, x, y, z, w)
1642 },
1643 WebGLCommand::VertexAttribU(attrib_id, x, y, z, w) => unsafe {
1644 gl.vertex_attrib_4_u32(attrib_id, x, y, z, w)
1645 },
1646 WebGLCommand::VertexAttribPointer2f(attrib_id, size, normalized, stride, offset) => unsafe {
1647 gl.vertex_attrib_pointer_f32(
1648 attrib_id,
1649 size,
1650 gl::FLOAT,
1651 normalized,
1652 stride,
1653 offset as _,
1654 )
1655 },
1656 WebGLCommand::VertexAttribPointer(
1657 attrib_id,
1658 size,
1659 data_type,
1660 normalized,
1661 stride,
1662 offset,
1663 ) => unsafe {
1664 gl.vertex_attrib_pointer_f32(
1665 attrib_id,
1666 size,
1667 data_type,
1668 normalized,
1669 stride,
1670 offset as _,
1671 )
1672 },
1673 WebGLCommand::VertexAttribIPointer(attrib_id, size, data_type, stride, offset) => unsafe {
1674 gl.vertex_attrib_pointer_i32(attrib_id, size, data_type, stride, offset as _)
1675 },
1676 WebGLCommand::SetViewport(x, y, width, height) => unsafe {
1677 gl.viewport(x, y, width, height)
1678 },
1679 WebGLCommand::TexImage3D {
1680 target,
1681 level,
1682 internal_format,
1683 size,
1684 depth,
1685 format,
1686 data_type,
1687 effective_data_type,
1688 unpacking_alignment,
1689 alpha_treatment,
1690 y_axis_treatment,
1691 pixel_format,
1692 ref data,
1693 } => {
1694 let pixels = prepare_pixels(
1695 internal_format,
1696 data_type,
1697 size,
1698 unpacking_alignment,
1699 alpha_treatment,
1700 y_axis_treatment,
1701 pixel_format,
1702 Cow::Borrowed(data),
1703 );
1704
1705 unsafe {
1706 gl.pixel_store_i32(gl::UNPACK_ALIGNMENT, unpacking_alignment as i32);
1707 gl.tex_image_3d(
1708 target,
1709 level as i32,
1710 internal_format.as_gl_constant() as i32,
1711 size.width as i32,
1712 size.height as i32,
1713 depth as i32,
1714 0,
1715 format.as_gl_constant(),
1716 effective_data_type,
1717 PixelUnpackData::Slice(Some(&pixels)),
1718 );
1719 }
1720 },
1721 WebGLCommand::TexImage2D {
1722 target,
1723 level,
1724 internal_format,
1725 size,
1726 format,
1727 data_type,
1728 effective_data_type,
1729 unpacking_alignment,
1730 alpha_treatment,
1731 y_axis_treatment,
1732 pixel_format,
1733 ref data,
1734 } => {
1735 let pixels = prepare_pixels(
1736 internal_format,
1737 data_type,
1738 size,
1739 unpacking_alignment,
1740 alpha_treatment,
1741 y_axis_treatment,
1742 pixel_format,
1743 Cow::Borrowed(data),
1744 );
1745
1746 unsafe {
1747 gl.pixel_store_i32(gl::UNPACK_ALIGNMENT, unpacking_alignment as i32);
1748 gl.tex_image_2d(
1749 target,
1750 level as i32,
1751 internal_format.as_gl_constant() as i32,
1752 size.width as i32,
1753 size.height as i32,
1754 0,
1755 format.as_gl_constant(),
1756 effective_data_type,
1757 PixelUnpackData::Slice(Some(&pixels)),
1758 );
1759 }
1760 },
1761 WebGLCommand::TexImage2DPBO {
1762 target,
1763 level,
1764 internal_format,
1765 size,
1766 format,
1767 effective_data_type,
1768 unpacking_alignment,
1769 offset,
1770 } => unsafe {
1771 gl.pixel_store_i32(gl::UNPACK_ALIGNMENT, unpacking_alignment as i32);
1772
1773 gl.tex_image_2d(
1774 target,
1775 level as i32,
1776 internal_format.as_gl_constant() as i32,
1777 size.width as i32,
1778 size.height as i32,
1779 0,
1780 format.as_gl_constant(),
1781 effective_data_type,
1782 PixelUnpackData::BufferOffset(offset as u32),
1783 );
1784 },
1785 WebGLCommand::TexSubImage2D {
1786 target,
1787 level,
1788 xoffset,
1789 yoffset,
1790 size,
1791 format,
1792 data_type,
1793 effective_data_type,
1794 unpacking_alignment,
1795 alpha_treatment,
1796 y_axis_treatment,
1797 pixel_format,
1798 ref data,
1799 } => {
1800 let pixels = prepare_pixels(
1801 format,
1802 data_type,
1803 size,
1804 unpacking_alignment,
1805 alpha_treatment,
1806 y_axis_treatment,
1807 pixel_format,
1808 Cow::Borrowed(data),
1809 );
1810
1811 unsafe {
1812 gl.pixel_store_i32(gl::UNPACK_ALIGNMENT, unpacking_alignment as i32);
1813 gl.tex_sub_image_2d(
1814 target,
1815 level as i32,
1816 xoffset,
1817 yoffset,
1818 size.width as i32,
1819 size.height as i32,
1820 format.as_gl_constant(),
1821 effective_data_type,
1822 glow::PixelUnpackData::Slice(Some(&pixels)),
1823 );
1824 }
1825 },
1826 WebGLCommand::CompressedTexImage2D {
1827 target,
1828 level,
1829 internal_format,
1830 size,
1831 ref data,
1832 } => unsafe {
1833 gl.compressed_tex_image_2d(
1834 target,
1835 level as i32,
1836 internal_format as i32,
1837 size.width as i32,
1838 size.height as i32,
1839 0,
1840 data.len() as i32,
1841 data,
1842 )
1843 },
1844 WebGLCommand::CompressedTexSubImage2D {
1845 target,
1846 level,
1847 xoffset,
1848 yoffset,
1849 size,
1850 format,
1851 ref data,
1852 } => {
1853 unsafe {
1854 gl.compressed_tex_sub_image_2d(
1855 target,
1856 level,
1857 xoffset,
1858 yoffset,
1859 size.width as i32,
1860 size.height as i32,
1861 format,
1862 glow::CompressedPixelUnpackData::Slice(data),
1863 )
1864 };
1865 },
1866 WebGLCommand::TexStorage2D(target, levels, internal_format, width, height) => unsafe {
1867 gl.tex_storage_2d(
1868 target,
1869 levels as i32,
1870 internal_format.as_gl_constant(),
1871 width as i32,
1872 height as i32,
1873 )
1874 },
1875 WebGLCommand::TexStorage3D(target, levels, internal_format, width, height, depth) => unsafe {
1876 gl.tex_storage_3d(
1877 target,
1878 levels as i32,
1879 internal_format.as_gl_constant(),
1880 width as i32,
1881 height as i32,
1882 depth as i32,
1883 )
1884 },
1885 WebGLCommand::DrawingBufferWidth(ref sender) => {
1886 let size = device
1887 .context_surface_info(ctx)
1888 .unwrap()
1889 .expect("Where's the front buffer?")
1890 .size;
1891 sender.send(size.width).unwrap()
1892 },
1893 WebGLCommand::DrawingBufferHeight(ref sender) => {
1894 let size = device
1895 .context_surface_info(ctx)
1896 .unwrap()
1897 .expect("Where's the front buffer?")
1898 .size;
1899 sender.send(size.height).unwrap()
1900 },
1901 WebGLCommand::Finish(ref sender) => Self::finish(gl, sender),
1902 WebGLCommand::Flush => unsafe { gl.flush() },
1903 WebGLCommand::GenerateMipmap(target) => unsafe { gl.generate_mipmap(target) },
1904 WebGLCommand::CreateVertexArray(ref chan) => {
1905 let id = Self::create_vertex_array(gl);
1906 let _ = chan.send(id);
1907 },
1908 WebGLCommand::DeleteVertexArray(id) => {
1909 unsafe { gl.delete_vertex_array(id.glow()) };
1910 },
1911 WebGLCommand::BindVertexArray(id) => {
1912 let id = id.map(WebGLVertexArrayId::glow).or(state.default_vao);
1913 unsafe { gl.bind_vertex_array(id) }
1914 },
1915 WebGLCommand::GetParameterBool(param, ref sender) => {
1916 let value = match param {
1917 webgl::ParameterBool::DepthWritemask => state.depth_write_mask,
1918 _ => unsafe { gl.get_parameter_bool(param as u32) },
1919 };
1920 sender.send(value).unwrap()
1921 },
1922 WebGLCommand::FenceSync(ref sender) => {
1923 let value = unsafe { gl.fence_sync(gl::SYNC_GPU_COMMANDS_COMPLETE, 0).unwrap() };
1924 sender.send(WebGLSyncId::from_glow(value)).unwrap();
1925 },
1926 WebGLCommand::IsSync(sync_id, ref sender) => {
1927 let value = unsafe { gl.is_sync(sync_id.glow()) };
1928 sender.send(value).unwrap();
1929 },
1930 WebGLCommand::ClientWaitSync(sync_id, flags, timeout, ref sender) => {
1931 let value = unsafe { gl.client_wait_sync(sync_id.glow(), flags, timeout as _) };
1932 sender.send(value).unwrap();
1933 },
1934 WebGLCommand::WaitSync(sync_id, flags, timeout) => {
1935 unsafe { gl.wait_sync(sync_id.glow(), flags, timeout as u64) };
1936 },
1937 WebGLCommand::GetSyncParameter(sync_id, param, ref sender) => {
1938 let value = unsafe { gl.get_sync_parameter_i32(sync_id.glow(), param) };
1939 sender.send(value as u32).unwrap();
1940 },
1941 WebGLCommand::DeleteSync(sync_id) => {
1942 unsafe { gl.delete_sync(sync_id.glow()) };
1943 },
1944 WebGLCommand::GetParameterBool4(param, ref sender) => {
1945 let value = match param {
1946 webgl::ParameterBool4::ColorWritemask => state.color_write_mask,
1947 };
1948 sender.send(value).unwrap()
1949 },
1950 WebGLCommand::GetParameterInt(param, ref sender) => {
1951 let webgl2 = state.webgl_version == WebGLVersion::WebGL2;
1953 let value = match param {
1954 webgl::ParameterInt::AlphaBits if state.fake_no_alpha() => 0,
1955 webgl::ParameterInt::DepthBits if state.fake_no_depth() => 0,
1956 webgl::ParameterInt::StencilBits if state.fake_no_stencil() => 0,
1957 webgl::ParameterInt::RedBits if webgl2 => Self::read_draw_framebuffer_bits(
1958 gl,
1959 gl::COLOR_ATTACHMENT0,
1960 gl::FRAMEBUFFER_ATTACHMENT_RED_SIZE,
1961 ),
1962 webgl::ParameterInt::GreenBits if webgl2 => Self::read_draw_framebuffer_bits(
1963 gl,
1964 gl::COLOR_ATTACHMENT0,
1965 gl::FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,
1966 ),
1967 webgl::ParameterInt::BlueBits if webgl2 => Self::read_draw_framebuffer_bits(
1968 gl,
1969 gl::COLOR_ATTACHMENT0,
1970 gl::FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,
1971 ),
1972 webgl::ParameterInt::AlphaBits if webgl2 => Self::read_draw_framebuffer_bits(
1973 gl,
1974 gl::COLOR_ATTACHMENT0,
1975 gl::FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,
1976 ),
1977 webgl::ParameterInt::DepthBits if webgl2 => Self::read_draw_framebuffer_bits(
1978 gl,
1979 gl::DEPTH_ATTACHMENT,
1980 gl::FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,
1981 ),
1982 webgl::ParameterInt::StencilBits if webgl2 => Self::read_draw_framebuffer_bits(
1983 gl,
1984 gl::STENCIL_ATTACHMENT,
1985 gl::FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,
1986 ),
1987 _ => unsafe { gl.get_parameter_i32(param as u32) },
1988 };
1989 sender.send(value).unwrap()
1990 },
1991 WebGLCommand::GetParameterUInt(param, ref sender) => {
1992 let value = match param {
1993 webgl::ParameterUInt::StencilWritemask => state.stencil_write_mask.0,
1994 webgl::ParameterUInt::StencilBackWritemask => state.stencil_write_mask.1,
1995 webgl::ParameterUInt::StencilValueMask => state.stencil_value_mask.0,
1996 webgl::ParameterUInt::StencilBackValueMask => state.stencil_value_mask.1,
1997 };
1998 sender.send(value).unwrap()
1999 },
2000 WebGLCommand::GetParameterInt2(param, ref sender) => {
2001 let mut value = [0; 2];
2002 unsafe {
2003 gl.get_parameter_i32_slice(param as u32, &mut value);
2004 }
2005 sender.send(value).unwrap()
2006 },
2007 WebGLCommand::GetParameterInt4(param, ref sender) => {
2008 let mut value = [0; 4];
2009 unsafe {
2010 gl.get_parameter_i32_slice(param as u32, &mut value);
2011 }
2012 sender.send(value).unwrap()
2013 },
2014 WebGLCommand::GetParameterFloat(param, ref sender) => {
2015 let mut value = [0.];
2016 unsafe {
2017 gl.get_parameter_f32_slice(param as u32, &mut value);
2018 }
2019 sender.send(value[0]).unwrap()
2020 },
2021 WebGLCommand::GetParameterFloat2(param, ref sender) => {
2022 let mut value = [0.; 2];
2023 unsafe {
2024 gl.get_parameter_f32_slice(param as u32, &mut value);
2025 }
2026 sender.send(value).unwrap()
2027 },
2028 WebGLCommand::GetParameterFloat4(param, ref sender) => {
2029 let mut value = [0.; 4];
2030 unsafe {
2031 gl.get_parameter_f32_slice(param as u32, &mut value);
2032 }
2033 sender.send(value).unwrap()
2034 },
2035 WebGLCommand::GetProgramValidateStatus(program, ref sender) => sender
2036 .send(unsafe { gl.get_program_validate_status(program.glow()) })
2037 .unwrap(),
2038 WebGLCommand::GetProgramActiveUniforms(program, ref sender) => sender
2039 .send(unsafe { gl.get_program_parameter_i32(program.glow(), gl::ACTIVE_UNIFORMS) })
2040 .unwrap(),
2041 WebGLCommand::GetCurrentVertexAttrib(index, ref sender) => {
2042 let mut value = [0.; 4];
2043 unsafe {
2044 gl.get_vertex_attrib_parameter_f32_slice(
2045 index,
2046 gl::CURRENT_VERTEX_ATTRIB,
2047 &mut value,
2048 );
2049 }
2050 sender.send(value).unwrap();
2051 },
2052 WebGLCommand::GetTexParameterFloat(target, param, ref sender) => {
2053 sender
2054 .send(unsafe { gl.get_tex_parameter_f32(target, param as u32) })
2055 .unwrap();
2056 },
2057 WebGLCommand::GetTexParameterInt(target, param, ref sender) => {
2058 sender
2059 .send(unsafe { gl.get_tex_parameter_i32(target, param as u32) })
2060 .unwrap();
2061 },
2062 WebGLCommand::GetTexParameterBool(target, param, ref sender) => {
2063 sender
2064 .send(unsafe { gl.get_tex_parameter_i32(target, param as u32) } != 0)
2065 .unwrap();
2066 },
2067 WebGLCommand::GetInternalFormatIntVec(target, internal_format, param, ref sender) => {
2068 match param {
2069 InternalFormatIntVec::Samples => {
2070 let mut count = [0; 1];
2071 unsafe {
2072 gl.get_internal_format_i32_slice(
2073 target,
2074 internal_format,
2075 gl::NUM_SAMPLE_COUNTS,
2076 &mut count,
2077 )
2078 };
2079 assert!(count[0] >= 0);
2080
2081 let mut values = vec![0; count[0] as usize];
2082 unsafe {
2083 gl.get_internal_format_i32_slice(
2084 target,
2085 internal_format,
2086 param as u32,
2087 &mut values,
2088 )
2089 };
2090 sender.send(values).unwrap()
2091 },
2092 }
2093 },
2094 WebGLCommand::TexParameteri(target, param, value) => unsafe {
2095 gl.tex_parameter_i32(target, param, value)
2096 },
2097 WebGLCommand::TexParameterf(target, param, value) => unsafe {
2098 gl.tex_parameter_f32(target, param, value)
2099 },
2100 WebGLCommand::LinkProgram(program_id, ref sender) => {
2101 sender.send(Self::link_program(gl, program_id)).unwrap()
2102 },
2103 WebGLCommand::UseProgram(program_id) => unsafe {
2104 gl.use_program(program_id.map(|p| p.glow()))
2105 },
2106 WebGLCommand::DrawArrays { mode, first, count } => unsafe {
2107 gl.draw_arrays(mode, first, count)
2108 },
2109 WebGLCommand::DrawArraysInstanced {
2110 mode,
2111 first,
2112 count,
2113 primcount,
2114 } => unsafe { gl.draw_arrays_instanced(mode, first, count, primcount) },
2115 WebGLCommand::DrawElements {
2116 mode,
2117 count,
2118 type_,
2119 offset,
2120 } => unsafe { gl.draw_elements(mode, count, type_, offset as _) },
2121 WebGLCommand::DrawElementsInstanced {
2122 mode,
2123 count,
2124 type_,
2125 offset,
2126 primcount,
2127 } => unsafe {
2128 gl.draw_elements_instanced(mode, count, type_, offset as i32, primcount)
2129 },
2130 WebGLCommand::VertexAttribDivisor { index, divisor } => unsafe {
2131 gl.vertex_attrib_divisor(index, divisor)
2132 },
2133 WebGLCommand::GetUniformBool(program_id, loc, ref sender) => {
2134 let mut value = [0];
2135 unsafe {
2136 gl.get_uniform_i32(
2137 program_id.glow(),
2138 &NativeUniformLocation(loc as u32),
2139 &mut value,
2140 );
2141 }
2142 sender.send(value[0] != 0).unwrap();
2143 },
2144 WebGLCommand::GetUniformBool2(program_id, loc, ref sender) => {
2145 let mut value = [0; 2];
2146 unsafe {
2147 gl.get_uniform_i32(
2148 program_id.glow(),
2149 &NativeUniformLocation(loc as u32),
2150 &mut value,
2151 );
2152 }
2153 let value = [value[0] != 0, value[1] != 0];
2154 sender.send(value).unwrap();
2155 },
2156 WebGLCommand::GetUniformBool3(program_id, loc, ref sender) => {
2157 let mut value = [0; 3];
2158 unsafe {
2159 gl.get_uniform_i32(
2160 program_id.glow(),
2161 &NativeUniformLocation(loc as u32),
2162 &mut value,
2163 );
2164 }
2165 let value = [value[0] != 0, value[1] != 0, value[2] != 0];
2166 sender.send(value).unwrap();
2167 },
2168 WebGLCommand::GetUniformBool4(program_id, loc, ref sender) => {
2169 let mut value = [0; 4];
2170 unsafe {
2171 gl.get_uniform_i32(
2172 program_id.glow(),
2173 &NativeUniformLocation(loc as u32),
2174 &mut value,
2175 );
2176 }
2177 let value = [value[0] != 0, value[1] != 0, value[2] != 0, value[3] != 0];
2178 sender.send(value).unwrap();
2179 },
2180 WebGLCommand::GetUniformInt(program_id, loc, ref sender) => {
2181 let mut value = [0];
2182 unsafe {
2183 gl.get_uniform_i32(
2184 program_id.glow(),
2185 &NativeUniformLocation(loc as u32),
2186 &mut value,
2187 );
2188 }
2189 sender.send(value[0]).unwrap();
2190 },
2191 WebGLCommand::GetUniformInt2(program_id, loc, ref sender) => {
2192 let mut value = [0; 2];
2193 unsafe {
2194 gl.get_uniform_i32(
2195 program_id.glow(),
2196 &NativeUniformLocation(loc as u32),
2197 &mut value,
2198 );
2199 }
2200 sender.send(value).unwrap();
2201 },
2202 WebGLCommand::GetUniformInt3(program_id, loc, ref sender) => {
2203 let mut value = [0; 3];
2204 unsafe {
2205 gl.get_uniform_i32(
2206 program_id.glow(),
2207 &NativeUniformLocation(loc as u32),
2208 &mut value,
2209 );
2210 }
2211 sender.send(value).unwrap();
2212 },
2213 WebGLCommand::GetUniformInt4(program_id, loc, ref sender) => {
2214 let mut value = [0; 4];
2215 unsafe {
2216 gl.get_uniform_i32(
2217 program_id.glow(),
2218 &NativeUniformLocation(loc as u32),
2219 &mut value,
2220 );
2221 }
2222 sender.send(value).unwrap();
2223 },
2224 WebGLCommand::GetUniformUint(program_id, loc, ref sender) => {
2225 let mut value = [0];
2226 unsafe {
2227 gl.get_uniform_u32(
2228 program_id.glow(),
2229 &NativeUniformLocation(loc as u32),
2230 &mut value,
2231 );
2232 }
2233 sender.send(value[0]).unwrap();
2234 },
2235 WebGLCommand::GetUniformUint2(program_id, loc, ref sender) => {
2236 let mut value = [0; 2];
2237 unsafe {
2238 gl.get_uniform_u32(
2239 program_id.glow(),
2240 &NativeUniformLocation(loc as u32),
2241 &mut value,
2242 );
2243 }
2244 sender.send(value).unwrap();
2245 },
2246 WebGLCommand::GetUniformUint3(program_id, loc, ref sender) => {
2247 let mut value = [0; 3];
2248 unsafe {
2249 gl.get_uniform_u32(
2250 program_id.glow(),
2251 &NativeUniformLocation(loc as u32),
2252 &mut value,
2253 );
2254 }
2255 sender.send(value).unwrap();
2256 },
2257 WebGLCommand::GetUniformUint4(program_id, loc, ref sender) => {
2258 let mut value = [0; 4];
2259 unsafe {
2260 gl.get_uniform_u32(
2261 program_id.glow(),
2262 &NativeUniformLocation(loc as u32),
2263 &mut value,
2264 );
2265 }
2266 sender.send(value).unwrap();
2267 },
2268 WebGLCommand::GetUniformFloat(program_id, loc, ref sender) => {
2269 let mut value = [0.];
2270 unsafe {
2271 gl.get_uniform_f32(
2272 program_id.glow(),
2273 &NativeUniformLocation(loc as u32),
2274 &mut value,
2275 );
2276 }
2277 sender.send(value[0]).unwrap();
2278 },
2279 WebGLCommand::GetUniformFloat2(program_id, loc, ref sender) => {
2280 let mut value = [0.; 2];
2281 unsafe {
2282 gl.get_uniform_f32(
2283 program_id.glow(),
2284 &NativeUniformLocation(loc as u32),
2285 &mut value,
2286 );
2287 }
2288 sender.send(value).unwrap();
2289 },
2290 WebGLCommand::GetUniformFloat3(program_id, loc, ref sender) => {
2291 let mut value = [0.; 3];
2292 unsafe {
2293 gl.get_uniform_f32(
2294 program_id.glow(),
2295 &NativeUniformLocation(loc as u32),
2296 &mut value,
2297 );
2298 }
2299 sender.send(value).unwrap();
2300 },
2301 WebGLCommand::GetUniformFloat4(program_id, loc, ref sender) => {
2302 let mut value = [0.; 4];
2303 unsafe {
2304 gl.get_uniform_f32(
2305 program_id.glow(),
2306 &NativeUniformLocation(loc as u32),
2307 &mut value,
2308 );
2309 }
2310 sender.send(value).unwrap();
2311 },
2312 WebGLCommand::GetUniformFloat9(program_id, loc, ref sender) => {
2313 let mut value = [0.; 9];
2314 unsafe {
2315 gl.get_uniform_f32(
2316 program_id.glow(),
2317 &NativeUniformLocation(loc as u32),
2318 &mut value,
2319 );
2320 }
2321 sender.send(value).unwrap();
2322 },
2323 WebGLCommand::GetUniformFloat16(program_id, loc, ref sender) => {
2324 let mut value = [0.; 16];
2325 unsafe {
2326 gl.get_uniform_f32(
2327 program_id.glow(),
2328 &NativeUniformLocation(loc as u32),
2329 &mut value,
2330 );
2331 }
2332 sender.send(value).unwrap();
2333 },
2334 WebGLCommand::GetUniformFloat2x3(program_id, loc, ref sender) => {
2335 let mut value = [0.; 2 * 3];
2336 unsafe {
2337 gl.get_uniform_f32(
2338 program_id.glow(),
2339 &NativeUniformLocation(loc as u32),
2340 &mut value,
2341 );
2342 }
2343 sender.send(value).unwrap()
2344 },
2345 WebGLCommand::GetUniformFloat2x4(program_id, loc, ref sender) => {
2346 let mut value = [0.; 2 * 4];
2347 unsafe {
2348 gl.get_uniform_f32(
2349 program_id.glow(),
2350 &NativeUniformLocation(loc as u32),
2351 &mut value,
2352 );
2353 }
2354 sender.send(value).unwrap()
2355 },
2356 WebGLCommand::GetUniformFloat3x2(program_id, loc, ref sender) => {
2357 let mut value = [0.; 3 * 2];
2358 unsafe {
2359 gl.get_uniform_f32(
2360 program_id.glow(),
2361 &NativeUniformLocation(loc as u32),
2362 &mut value,
2363 );
2364 }
2365 sender.send(value).unwrap()
2366 },
2367 WebGLCommand::GetUniformFloat3x4(program_id, loc, ref sender) => {
2368 let mut value = [0.; 3 * 4];
2369 unsafe {
2370 gl.get_uniform_f32(
2371 program_id.glow(),
2372 &NativeUniformLocation(loc as u32),
2373 &mut value,
2374 );
2375 }
2376 sender.send(value).unwrap()
2377 },
2378 WebGLCommand::GetUniformFloat4x2(program_id, loc, ref sender) => {
2379 let mut value = [0.; 4 * 2];
2380 unsafe {
2381 gl.get_uniform_f32(
2382 program_id.glow(),
2383 &NativeUniformLocation(loc as u32),
2384 &mut value,
2385 );
2386 }
2387 sender.send(value).unwrap()
2388 },
2389 WebGLCommand::GetUniformFloat4x3(program_id, loc, ref sender) => {
2390 let mut value = [0.; 4 * 3];
2391 unsafe {
2392 gl.get_uniform_f32(
2393 program_id.glow(),
2394 &NativeUniformLocation(loc as u32),
2395 &mut value,
2396 );
2397 }
2398 sender.send(value).unwrap()
2399 },
2400 WebGLCommand::GetUniformBlockIndex(program_id, ref name, ref sender) => {
2401 let name = to_name_in_compiled_shader(name);
2402 let index = unsafe { gl.get_uniform_block_index(program_id.glow(), &name) };
2403 sender.send(index.unwrap_or(gl::INVALID_INDEX)).unwrap();
2405 },
2406 WebGLCommand::GetUniformIndices(program_id, ref names, ref sender) => {
2407 let names = names
2408 .iter()
2409 .map(|name| to_name_in_compiled_shader(name))
2410 .collect::<Vec<_>>();
2411 let name_strs = names.iter().map(|name| name.as_str()).collect::<Vec<_>>();
2412 let indices = unsafe {
2413 gl.get_uniform_indices(program_id.glow(), &name_strs)
2414 .iter()
2415 .map(|index| index.unwrap_or(gl::INVALID_INDEX))
2416 .collect()
2417 };
2418 sender.send(indices).unwrap();
2419 },
2420 WebGLCommand::GetActiveUniforms(program_id, ref indices, pname, ref sender) => {
2421 let results =
2422 unsafe { gl.get_active_uniforms_parameter(program_id.glow(), indices, pname) };
2423 sender.send(results).unwrap();
2424 },
2425 WebGLCommand::GetActiveUniformBlockName(program_id, block_idx, ref sender) => {
2426 let name =
2427 unsafe { gl.get_active_uniform_block_name(program_id.glow(), block_idx) };
2428 sender.send(name).unwrap();
2429 },
2430 WebGLCommand::GetActiveUniformBlockParameter(
2431 program_id,
2432 block_idx,
2433 pname,
2434 ref sender,
2435 ) => {
2436 let size = match pname {
2437 gl::UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES => unsafe {
2438 gl.get_active_uniform_block_parameter_i32(
2439 program_id.glow(),
2440 block_idx,
2441 gl::UNIFORM_BLOCK_ACTIVE_UNIFORMS,
2442 ) as usize
2443 },
2444 _ => 1,
2445 };
2446 let mut result = vec![0; size];
2447 unsafe {
2448 gl.get_active_uniform_block_parameter_i32_slice(
2449 program_id.glow(),
2450 block_idx,
2451 pname,
2452 &mut result,
2453 )
2454 };
2455 sender.send(result).unwrap();
2456 },
2457 WebGLCommand::UniformBlockBinding(program_id, block_idx, block_binding) => unsafe {
2458 gl.uniform_block_binding(program_id.glow(), block_idx, block_binding)
2459 },
2460 WebGLCommand::InitializeFramebuffer {
2461 color,
2462 depth,
2463 stencil,
2464 } => Self::initialize_framebuffer(gl, state, color, depth, stencil),
2465 WebGLCommand::BeginQuery(target, query_id) => {
2466 unsafe { gl.begin_query(target, query_id.glow()) };
2467 },
2468 WebGLCommand::EndQuery(target) => {
2469 unsafe { gl.end_query(target) };
2470 },
2471 WebGLCommand::DeleteQuery(query_id) => {
2472 unsafe { gl.delete_query(query_id.glow()) };
2473 },
2474 WebGLCommand::GenerateQuery(ref sender) => {
2475 let id = unsafe { gl.create_query().unwrap() };
2477 sender.send(WebGLQueryId::from_glow(id)).unwrap()
2478 },
2479 WebGLCommand::GetQueryState(ref sender, query_id, pname) => {
2480 let value = unsafe { gl.get_query_parameter_u32(query_id.glow(), pname) };
2481 sender.send(value).unwrap()
2482 },
2483 WebGLCommand::GenerateSampler(ref sender) => {
2484 let id = unsafe { gl.create_sampler().unwrap() };
2485 sender.send(WebGLSamplerId::from_glow(id)).unwrap()
2486 },
2487 WebGLCommand::DeleteSampler(sampler_id) => {
2488 unsafe { gl.delete_sampler(sampler_id.glow()) };
2489 },
2490 WebGLCommand::BindSampler(unit, sampler_id) => {
2491 unsafe { gl.bind_sampler(unit, Some(sampler_id.glow())) };
2492 },
2493 WebGLCommand::SetSamplerParameterInt(sampler_id, pname, value) => {
2494 unsafe { gl.sampler_parameter_i32(sampler_id.glow(), pname, value) };
2495 },
2496 WebGLCommand::SetSamplerParameterFloat(sampler_id, pname, value) => {
2497 unsafe { gl.sampler_parameter_f32(sampler_id.glow(), pname, value) };
2498 },
2499 WebGLCommand::GetSamplerParameterInt(sampler_id, pname, ref sender) => {
2500 let value = unsafe { gl.get_sampler_parameter_i32(sampler_id.glow(), pname) };
2501 sender.send(value).unwrap();
2502 },
2503 WebGLCommand::GetSamplerParameterFloat(sampler_id, pname, ref sender) => {
2504 let value = unsafe { gl.get_sampler_parameter_f32(sampler_id.glow(), pname) };
2505 sender.send(value).unwrap();
2506 },
2507 WebGLCommand::BindBufferBase(target, index, id) => {
2508 let id = id.map(WebGLBufferId::glow);
2513 unsafe {
2514 gl.bind_buffer(target, id);
2515 gl.bind_buffer(target, None);
2516 gl.bind_buffer_base(target, index, id);
2517 }
2518 },
2519 WebGLCommand::BindBufferRange(target, index, id, offset, size) => {
2520 let id = id.map(WebGLBufferId::glow);
2525 unsafe {
2526 gl.bind_buffer(target, id);
2527 gl.bind_buffer(target, None);
2528 gl.bind_buffer_range(target, index, id, offset as i32, size as i32);
2529 }
2530 },
2531 WebGLCommand::ClearBufferfv(buffer, draw_buffer, ref value) => unsafe {
2532 gl.clear_buffer_f32_slice(buffer, draw_buffer as u32, value)
2533 },
2534 WebGLCommand::ClearBufferiv(buffer, draw_buffer, ref value) => unsafe {
2535 gl.clear_buffer_i32_slice(buffer, draw_buffer as u32, value)
2536 },
2537 WebGLCommand::ClearBufferuiv(buffer, draw_buffer, ref value) => unsafe {
2538 gl.clear_buffer_u32_slice(buffer, draw_buffer as u32, value)
2539 },
2540 WebGLCommand::ClearBufferfi(buffer, draw_buffer, depth, stencil) => unsafe {
2541 gl.clear_buffer_depth_stencil(buffer, draw_buffer as u32, depth, stencil)
2542 },
2543 WebGLCommand::InvalidateFramebuffer(target, ref attachments) => unsafe {
2544 gl.invalidate_framebuffer(target, attachments)
2545 },
2546 WebGLCommand::InvalidateSubFramebuffer(target, ref attachments, x, y, w, h) => unsafe {
2547 gl.invalidate_sub_framebuffer(target, attachments, x, y, w, h)
2548 },
2549 WebGLCommand::FramebufferTextureLayer(target, attachment, tex_id, level, layer) => {
2550 let tex_id = tex_id.map(WebGLTextureId::glow);
2551 let attach = |attachment| unsafe {
2552 gl.framebuffer_texture_layer(target, attachment, tex_id, level, layer)
2553 };
2554
2555 if attachment == gl::DEPTH_STENCIL_ATTACHMENT {
2556 attach(gl::DEPTH_ATTACHMENT);
2557 attach(gl::STENCIL_ATTACHMENT);
2558 } else {
2559 attach(attachment)
2560 }
2561 },
2562 WebGLCommand::ReadBuffer(buffer) => unsafe {
2563 gl.read_buffer(Self::default_framebuffer_color_buffer(buffer, ctx, device))
2564 },
2565 WebGLCommand::DrawBuffers(ref buffers) => {
2566 let buffers: Vec<_> = buffers
2567 .iter()
2568 .map(|&buffer| Self::default_framebuffer_color_buffer(buffer, ctx, device))
2569 .collect();
2570 unsafe { gl.draw_buffers(&buffers) }
2571 },
2572 }
2573
2574 #[cfg(debug_assertions)]
2576 {
2577 let error = unsafe { gl.get_error() };
2578 if error != gl::NO_ERROR {
2579 error!("Last GL operation failed: {:?}", command);
2580 if error == gl::INVALID_FRAMEBUFFER_OPERATION {
2581 let framebuffer_bindings =
2582 unsafe { gl.get_parameter_framebuffer(gl::DRAW_FRAMEBUFFER_BINDING) };
2583 debug!(
2584 "(thread {:?}) Current draw framebuffer binding: {:?}",
2585 ::std::thread::current().id(),
2586 framebuffer_bindings
2587 );
2588 }
2589 #[cfg(feature = "webgl_backtrace")]
2590 {
2591 error!("Backtrace from failed WebGL API:\n{}", _backtrace.backtrace);
2592 if let Some(backtrace) = _backtrace.js_backtrace {
2593 error!("JS backtrace from failed WebGL API:\n{}", backtrace);
2594 }
2595 }
2596 log::warn!(
2598 "debug assertion failed! Unexpected WebGL error: 0x{:x} ({}) [{:?}]",
2599 error,
2600 error,
2601 command
2602 );
2603 }
2604 }
2605 }
2606
2607 fn initialize_framebuffer(gl: &Gl, state: &GLState, color: bool, depth: bool, stencil: bool) {
2608 let bits = [
2609 (color, gl::COLOR_BUFFER_BIT),
2610 (depth, gl::DEPTH_BUFFER_BIT),
2611 (stencil, gl::STENCIL_BUFFER_BIT),
2612 ]
2613 .iter()
2614 .fold(0, |bits, &(enabled, bit)| {
2615 bits | if enabled { bit } else { 0 }
2616 });
2617
2618 unsafe {
2619 gl.disable(gl::SCISSOR_TEST);
2620 gl.color_mask(true, true, true, true);
2621 gl.clear_color(0., 0., 0., 0.);
2622 gl.depth_mask(true);
2623 gl.clear_depth(1.);
2624 gl.stencil_mask_separate(gl::FRONT, 0xFFFFFFFF);
2625 gl.stencil_mask_separate(gl::BACK, 0xFFFFFFFF);
2626 gl.clear_stencil(0);
2627 gl.clear(bits);
2628 }
2629
2630 state.restore_invariant(gl);
2631 }
2632
2633 fn link_program(gl: &Gl, program: WebGLProgramId) -> ProgramLinkInfo {
2634 unsafe { gl.link_program(program.glow()) };
2635 let linked = unsafe { gl.get_program_link_status(program.glow()) };
2636 if !linked {
2637 return ProgramLinkInfo {
2638 linked: false,
2639 active_attribs: vec![].into(),
2640 active_uniforms: vec![].into(),
2641 active_uniform_blocks: vec![].into(),
2642 transform_feedback_length: Default::default(),
2643 transform_feedback_mode: Default::default(),
2644 };
2645 }
2646 let num_active_attribs =
2647 unsafe { gl.get_program_parameter_i32(program.glow(), gl::ACTIVE_ATTRIBUTES) };
2648 let active_attribs = (0..num_active_attribs as u32)
2649 .map(|i| {
2650 let active_attribute =
2651 unsafe { gl.get_active_attribute(program.glow(), i) }.unwrap();
2652 let name = &active_attribute.name;
2653 let location = if name.starts_with("gl_") {
2654 None
2655 } else {
2656 unsafe { gl.get_attrib_location(program.glow(), name) }
2657 };
2658 ActiveAttribInfo {
2659 name: from_name_in_compiled_shader(name),
2660 size: active_attribute.size,
2661 type_: active_attribute.atype,
2662 location,
2663 }
2664 })
2665 .collect::<Vec<_>>()
2666 .into();
2667
2668 let num_active_uniforms =
2669 unsafe { gl.get_program_parameter_i32(program.glow(), gl::ACTIVE_UNIFORMS) };
2670 let active_uniforms = (0..num_active_uniforms as u32)
2671 .map(|i| {
2672 let active_uniform = unsafe { gl.get_active_uniform(program.glow(), i) }.unwrap();
2673 let is_array = active_uniform.name.ends_with("[0]");
2674 let active_uniform_name = active_uniform
2675 .name
2676 .strip_suffix("[0]")
2677 .unwrap_or_else(|| &active_uniform.name);
2678 ActiveUniformInfo {
2679 base_name: from_name_in_compiled_shader(active_uniform_name).into(),
2680 size: if is_array {
2681 Some(active_uniform.size)
2682 } else {
2683 None
2684 },
2685 type_: active_uniform.utype,
2686 bind_index: None,
2687 }
2688 })
2689 .collect::<Vec<_>>()
2690 .into();
2691
2692 let num_active_uniform_blocks =
2693 unsafe { gl.get_program_parameter_i32(program.glow(), gl::ACTIVE_UNIFORM_BLOCKS) };
2694 let active_uniform_blocks = (0..num_active_uniform_blocks as u32)
2695 .map(|i| {
2696 let name = unsafe { gl.get_active_uniform_block_name(program.glow(), i) };
2697 let size = unsafe {
2698 gl.get_active_uniform_block_parameter_i32(
2699 program.glow(),
2700 i,
2701 gl::UNIFORM_BLOCK_DATA_SIZE,
2702 )
2703 };
2704 ActiveUniformBlockInfo { name, size }
2705 })
2706 .collect::<Vec<_>>()
2707 .into();
2708
2709 let transform_feedback_length = unsafe {
2710 gl.get_program_parameter_i32(program.glow(), gl::TRANSFORM_FEEDBACK_VARYINGS)
2711 };
2712 let transform_feedback_mode = unsafe {
2713 gl.get_program_parameter_i32(program.glow(), gl::TRANSFORM_FEEDBACK_BUFFER_MODE)
2714 };
2715
2716 ProgramLinkInfo {
2717 linked: true,
2718 active_attribs,
2719 active_uniforms,
2720 active_uniform_blocks,
2721 transform_feedback_length,
2722 transform_feedback_mode,
2723 }
2724 }
2725
2726 fn finish(gl: &Gl, chan: &GenericSender<()>) {
2727 unsafe { gl.finish() };
2728 chan.send(()).unwrap();
2729 }
2730
2731 fn shader_precision_format(
2732 gl: &Gl,
2733 shader_type: u32,
2734 precision_type: u32,
2735 chan: &GenericSender<(i32, i32, i32)>,
2736 ) {
2737 let ShaderPrecisionFormat {
2738 range_min,
2739 range_max,
2740 precision,
2741 } = unsafe {
2742 gl.get_shader_precision_format(shader_type, precision_type)
2743 .unwrap_or_else(|| {
2744 ShaderPrecisionFormat::common_desktop_hardware(
2745 precision_type,
2746 gl.version().is_embedded,
2747 )
2748 })
2749 };
2750 chan.send((range_min, range_max, precision)).unwrap();
2751 }
2752
2753 fn get_extensions(gl: &Gl, result_sender: &GenericSender<String>) {
2756 let _ = result_sender.send(gl.supported_extensions().iter().join(" "));
2757 }
2758
2759 fn get_framebuffer_attachment_parameter(
2761 gl: &Gl,
2762 target: u32,
2763 attachment: u32,
2764 pname: u32,
2765 chan: &GenericSender<i32>,
2766 ) {
2767 let parameter =
2768 unsafe { gl.get_framebuffer_attachment_parameter_i32(target, attachment, pname) };
2769 chan.send(parameter).unwrap();
2770 }
2771
2772 fn read_draw_framebuffer_bits(gl: &Gl, attachment: u32, pname: u32) -> i32 {
2775 unsafe {
2776 let object_type = gl.get_framebuffer_attachment_parameter_i32(
2777 gl::DRAW_FRAMEBUFFER,
2778 attachment,
2779 gl::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
2780 );
2781 if object_type as u32 == gl::NONE {
2782 return 0;
2783 }
2784 gl.get_framebuffer_attachment_parameter_i32(gl::DRAW_FRAMEBUFFER, attachment, pname)
2785 }
2786 }
2787
2788 fn get_renderbuffer_parameter(gl: &Gl, target: u32, pname: u32, chan: &GenericSender<i32>) {
2790 let parameter = unsafe { gl.get_renderbuffer_parameter_i32(target, pname) };
2791 chan.send(parameter).unwrap();
2792 }
2793
2794 fn uniform_location(
2795 gl: &Gl,
2796 program_id: WebGLProgramId,
2797 name: &str,
2798 chan: &GenericSender<Option<i32>>,
2799 ) {
2800 let location = unsafe {
2801 gl.get_uniform_location(program_id.glow(), &to_name_in_compiled_shader(name))
2802 };
2803 chan.send(location.map(|l| l.0 as i32)).unwrap();
2805 }
2806
2807 fn shader_info_log(gl: &Gl, shader_id: WebGLShaderId, chan: &GenericSender<String>) {
2808 let log = unsafe { gl.get_shader_info_log(shader_id.glow()) };
2809 chan.send(log).unwrap();
2810 }
2811
2812 fn program_info_log(gl: &Gl, program_id: WebGLProgramId, chan: &GenericSender<String>) {
2813 let log = unsafe { gl.get_program_info_log(program_id.glow()) };
2814 chan.send(log).unwrap();
2815 }
2816
2817 fn create_buffer(gl: &Gl, chan: &GenericSender<Option<WebGLBufferId>>) {
2818 let buffer = unsafe { gl.create_buffer() }
2819 .ok()
2820 .map(WebGLBufferId::from_glow);
2821 chan.send(buffer).unwrap();
2822 }
2823
2824 fn create_framebuffer(gl: &Gl, chan: &GenericSender<Option<WebGLFramebufferId>>) {
2825 let framebuffer = unsafe { gl.create_framebuffer() }
2826 .ok()
2827 .map(WebGLFramebufferId::from_glow);
2828 chan.send(framebuffer).unwrap();
2829 }
2830
2831 fn create_renderbuffer(gl: &Gl, chan: &GenericSender<Option<WebGLRenderbufferId>>) {
2832 let renderbuffer = unsafe { gl.create_renderbuffer() }
2833 .ok()
2834 .map(WebGLRenderbufferId::from_glow);
2835 chan.send(renderbuffer).unwrap();
2836 }
2837
2838 fn create_texture(gl: &Gl, chan: &GenericSender<Option<WebGLTextureId>>) {
2839 let texture = unsafe { gl.create_texture() }
2840 .ok()
2841 .map(WebGLTextureId::from_glow);
2842 chan.send(texture).unwrap();
2843 }
2844
2845 fn create_program(gl: &Gl, chan: &GenericSender<Option<WebGLProgramId>>) {
2846 let program = unsafe { gl.create_program() }
2847 .ok()
2848 .map(WebGLProgramId::from_glow);
2849 chan.send(program).unwrap();
2850 }
2851
2852 fn create_shader(gl: &Gl, shader_type: u32, chan: &GenericSender<Option<WebGLShaderId>>) {
2853 let shader = unsafe { gl.create_shader(shader_type) }
2854 .ok()
2855 .map(WebGLShaderId::from_glow);
2856 chan.send(shader).unwrap();
2857 }
2858
2859 fn create_vertex_array(gl: &Gl) -> Option<WebGLVertexArrayId> {
2860 let vao = unsafe { gl.create_vertex_array() }
2861 .ok()
2862 .map(WebGLVertexArrayId::from_glow);
2863 if vao.is_none() {
2864 let code = unsafe { gl.get_error() };
2865 warn!("Failed to create vertex array with error code {:x}", code);
2866 }
2867 vao
2868 }
2869
2870 #[inline]
2871 fn bind_framebuffer(
2872 gl: &Gl,
2873 target: u32,
2874 request: WebGLFramebufferBindingRequest,
2875 ctx: &Context,
2876 device: &Device,
2877 state: &mut GLState,
2878 ) {
2879 let id = match request {
2880 WebGLFramebufferBindingRequest::Explicit(id) => Some(id.glow()),
2881 WebGLFramebufferBindingRequest::Default => {
2882 device
2883 .context_surface_info(ctx)
2884 .unwrap()
2885 .expect("No surface attached!")
2886 .framebuffer_object
2887 },
2888 };
2889
2890 debug!("WebGLImpl::bind_framebuffer: {:?}", id);
2891 unsafe { gl.bind_framebuffer(target, id) };
2892
2893 if (target == gl::FRAMEBUFFER) || (target == gl::DRAW_FRAMEBUFFER) {
2894 state.drawing_to_default_framebuffer =
2895 request == WebGLFramebufferBindingRequest::Default;
2896 state.restore_invariant(gl);
2897 }
2898 }
2899
2900 fn default_framebuffer_color_buffer(buffer: u32, ctx: &Context, device: &Device) -> u32 {
2904 if buffer != gl::BACK {
2905 return buffer;
2906 }
2907 let surface_info = device
2908 .context_surface_info(ctx)
2909 .expect("WebGL commands run with their context current")
2910 .expect("WebGL contexts are created with a surface attached");
2911 match surface_info.framebuffer_object {
2912 Some(_) => gl::COLOR_ATTACHMENT0,
2913 None => gl::BACK,
2914 }
2915 }
2916
2917 #[inline]
2918 fn compile_shader(gl: &Gl, shader_id: WebGLShaderId, source: &str) {
2919 unsafe {
2920 gl.shader_source(shader_id.glow(), source);
2921 gl.compile_shader(shader_id.glow());
2922 }
2923 }
2924}
2925
2926const ANGLE_NAME_PREFIX: &str = "_u";
2933
2934fn to_name_in_compiled_shader(s: &str) -> String {
2936 map_dot_separated(s, |s, mapped| {
2937 mapped.push_str(ANGLE_NAME_PREFIX);
2938 mapped.push_str(s);
2939 })
2940}
2941
2942fn from_name_in_compiled_shader(s: &str) -> String {
2944 map_dot_separated(s, |s, mapped| {
2945 mapped.push_str(if let Some(stripped) = s.strip_prefix(ANGLE_NAME_PREFIX) {
2946 stripped
2947 } else {
2948 s
2949 })
2950 })
2951}
2952
2953fn map_dot_separated<F: Fn(&str, &mut String)>(s: &str, f: F) -> String {
2954 let mut iter = s.split('.');
2955 let mut mapped = String::new();
2956 f(iter.next().unwrap(), &mut mapped);
2957 for s in iter {
2958 mapped.push('.');
2959 f(s, &mut mapped);
2960 }
2961 mapped
2962}
2963
2964#[expect(clippy::too_many_arguments)]
2965fn prepare_pixels(
2966 internal_format: TexFormat,
2967 data_type: TexDataType,
2968 size: Size2D<u32>,
2969 unpacking_alignment: u32,
2970 alpha_treatment: Option<AlphaTreatment>,
2971 y_axis_treatment: YAxisTreatment,
2972 pixel_format: Option<PixelFormat>,
2973 mut pixels: Cow<[u8]>,
2974) -> Cow<[u8]> {
2975 match alpha_treatment {
2976 Some(AlphaTreatment::Premultiply) => {
2977 if let Some(pixel_format) = pixel_format {
2978 match pixel_format {
2979 PixelFormat::BGRA8 | PixelFormat::RGBA8 => {},
2980 _ => unimplemented!("unsupported pixel format ({:?})", pixel_format),
2981 }
2982 premultiply_inplace(TexFormat::RGBA, TexDataType::UnsignedByte, pixels.to_mut());
2983 } else {
2984 premultiply_inplace(internal_format, data_type, pixels.to_mut());
2985 }
2986 },
2987 Some(AlphaTreatment::Unmultiply) => {
2988 assert!(pixel_format.is_some());
2989 unmultiply_inplace::<false>(pixels.to_mut());
2990 },
2991 None => {},
2992 }
2993
2994 if let Some(pixel_format) = pixel_format {
2995 pixels = image_to_tex_image_data(
2996 pixel_format,
2997 internal_format,
2998 data_type,
2999 pixels.into_owned(),
3000 )
3001 .into();
3002 }
3003
3004 if y_axis_treatment == YAxisTreatment::Flipped {
3005 pixels = flip_pixels_y(
3007 internal_format,
3008 data_type,
3009 size.width as usize,
3010 size.height as usize,
3011 unpacking_alignment as usize,
3012 pixels.into_owned(),
3013 )
3014 .into();
3015 }
3016
3017 pixels
3018}
3019
3020fn image_to_tex_image_data(
3023 pixel_format: PixelFormat,
3024 format: TexFormat,
3025 data_type: TexDataType,
3026 mut pixels: Vec<u8>,
3027) -> Vec<u8> {
3028 let pixel_count = pixels.len() / 4;
3030
3031 match pixel_format {
3032 PixelFormat::BGRA8 => pixels::rgba8_byte_swap_colors_inplace(&mut pixels),
3033 PixelFormat::RGBA8 => {},
3034 _ => unimplemented!("unsupported pixel format ({:?})", pixel_format),
3035 }
3036
3037 match (format, data_type) {
3038 (TexFormat::RGBA, TexDataType::UnsignedByte) |
3039 (TexFormat::RGBA8, TexDataType::UnsignedByte) => pixels,
3040 (TexFormat::RGB, TexDataType::UnsignedByte) |
3041 (TexFormat::RGB8, TexDataType::UnsignedByte) => {
3042 for i in 0..pixel_count {
3043 let rgb = {
3044 let rgb = &pixels[i * 4..i * 4 + 3];
3045 [rgb[0], rgb[1], rgb[2]]
3046 };
3047 pixels[i * 3..i * 3 + 3].copy_from_slice(&rgb);
3048 }
3049 pixels.truncate(pixel_count * 3);
3050 pixels
3051 },
3052 (TexFormat::Alpha, TexDataType::UnsignedByte) => {
3053 for i in 0..pixel_count {
3054 let p = pixels[i * 4 + 3];
3055 pixels[i] = p;
3056 }
3057 pixels.truncate(pixel_count);
3058 pixels
3059 },
3060 (TexFormat::Luminance, TexDataType::UnsignedByte) => {
3061 for i in 0..pixel_count {
3062 let p = pixels[i * 4];
3063 pixels[i] = p;
3064 }
3065 pixels.truncate(pixel_count);
3066 pixels
3067 },
3068 (TexFormat::LuminanceAlpha, TexDataType::UnsignedByte) => {
3069 for i in 0..pixel_count {
3070 let (lum, a) = {
3071 let rgba = &pixels[i * 4..i * 4 + 4];
3072 (rgba[0], rgba[3])
3073 };
3074 pixels[i * 2] = lum;
3075 pixels[i * 2 + 1] = a;
3076 }
3077 pixels.truncate(pixel_count * 2);
3078 pixels
3079 },
3080 (TexFormat::RGBA, TexDataType::UnsignedShort4444) => {
3081 for i in 0..pixel_count {
3082 let p = {
3083 let rgba = &pixels[i * 4..i * 4 + 4];
3084 ((rgba[0] as u16 & 0xf0) << 8) |
3085 ((rgba[1] as u16 & 0xf0) << 4) |
3086 (rgba[2] as u16 & 0xf0) |
3087 ((rgba[3] as u16 & 0xf0) >> 4)
3088 };
3089 NativeEndian::write_u16(&mut pixels[i * 2..i * 2 + 2], p);
3090 }
3091 pixels.truncate(pixel_count * 2);
3092 pixels
3093 },
3094 (TexFormat::RGBA, TexDataType::UnsignedShort5551) => {
3095 for i in 0..pixel_count {
3096 let p = {
3097 let rgba = &pixels[i * 4..i * 4 + 4];
3098 ((rgba[0] as u16 & 0xf8) << 8) |
3099 ((rgba[1] as u16 & 0xf8) << 3) |
3100 ((rgba[2] as u16 & 0xf8) >> 2) |
3101 ((rgba[3] as u16) >> 7)
3102 };
3103 NativeEndian::write_u16(&mut pixels[i * 2..i * 2 + 2], p);
3104 }
3105 pixels.truncate(pixel_count * 2);
3106 pixels
3107 },
3108 (TexFormat::RGB, TexDataType::UnsignedShort565) => {
3109 for i in 0..pixel_count {
3110 let p = {
3111 let rgb = &pixels[i * 4..i * 4 + 3];
3112 ((rgb[0] as u16 & 0xf8) << 8) |
3113 ((rgb[1] as u16 & 0xfc) << 3) |
3114 ((rgb[2] as u16 & 0xf8) >> 3)
3115 };
3116 NativeEndian::write_u16(&mut pixels[i * 2..i * 2 + 2], p);
3117 }
3118 pixels.truncate(pixel_count * 2);
3119 pixels
3120 },
3121 (TexFormat::RGBA, TexDataType::Float) | (TexFormat::RGBA32f, TexDataType::Float) => {
3122 let mut rgbaf32 = Vec::<u8>::with_capacity(pixel_count * 16);
3123 for rgba8 in pixels.chunks(4) {
3124 rgbaf32.write_f32::<NativeEndian>(rgba8[0] as f32).unwrap();
3125 rgbaf32.write_f32::<NativeEndian>(rgba8[1] as f32).unwrap();
3126 rgbaf32.write_f32::<NativeEndian>(rgba8[2] as f32).unwrap();
3127 rgbaf32.write_f32::<NativeEndian>(rgba8[3] as f32).unwrap();
3128 }
3129 rgbaf32
3130 },
3131
3132 (TexFormat::RGB, TexDataType::Float) | (TexFormat::RGB32f, TexDataType::Float) => {
3133 let mut rgbf32 = Vec::<u8>::with_capacity(pixel_count * 12);
3134 for rgba8 in pixels.chunks(4) {
3135 rgbf32.write_f32::<NativeEndian>(rgba8[0] as f32).unwrap();
3136 rgbf32.write_f32::<NativeEndian>(rgba8[1] as f32).unwrap();
3137 rgbf32.write_f32::<NativeEndian>(rgba8[2] as f32).unwrap();
3138 }
3139 rgbf32
3140 },
3141
3142 (TexFormat::Alpha, TexDataType::Float) | (TexFormat::Alpha32f, TexDataType::Float) => {
3143 for rgba8 in pixels.chunks_mut(4) {
3144 let p = rgba8[3] as f32;
3145 NativeEndian::write_f32(rgba8, p);
3146 }
3147 pixels
3148 },
3149
3150 (TexFormat::Luminance, TexDataType::Float) |
3151 (TexFormat::Luminance32f, TexDataType::Float) => {
3152 for rgba8 in pixels.chunks_mut(4) {
3153 let p = rgba8[0] as f32;
3154 NativeEndian::write_f32(rgba8, p);
3155 }
3156 pixels
3157 },
3158
3159 (TexFormat::LuminanceAlpha, TexDataType::Float) |
3160 (TexFormat::LuminanceAlpha32f, TexDataType::Float) => {
3161 let mut data = Vec::<u8>::with_capacity(pixel_count * 8);
3162 for rgba8 in pixels.chunks(4) {
3163 data.write_f32::<NativeEndian>(rgba8[0] as f32).unwrap();
3164 data.write_f32::<NativeEndian>(rgba8[3] as f32).unwrap();
3165 }
3166 data
3167 },
3168
3169 (TexFormat::RGBA, TexDataType::HalfFloat) |
3170 (TexFormat::RGBA16f, TexDataType::HalfFloat) => {
3171 let mut rgbaf16 = Vec::<u8>::with_capacity(pixel_count * 8);
3172 for rgba8 in pixels.chunks(4) {
3173 rgbaf16
3174 .write_u16::<NativeEndian>(f16::from_f32(rgba8[0] as f32).to_bits())
3175 .unwrap();
3176 rgbaf16
3177 .write_u16::<NativeEndian>(f16::from_f32(rgba8[1] as f32).to_bits())
3178 .unwrap();
3179 rgbaf16
3180 .write_u16::<NativeEndian>(f16::from_f32(rgba8[2] as f32).to_bits())
3181 .unwrap();
3182 rgbaf16
3183 .write_u16::<NativeEndian>(f16::from_f32(rgba8[3] as f32).to_bits())
3184 .unwrap();
3185 }
3186 rgbaf16
3187 },
3188
3189 (TexFormat::RGB, TexDataType::HalfFloat) | (TexFormat::RGB16f, TexDataType::HalfFloat) => {
3190 let mut rgbf16 = Vec::<u8>::with_capacity(pixel_count * 6);
3191 for rgba8 in pixels.chunks(4) {
3192 rgbf16
3193 .write_u16::<NativeEndian>(f16::from_f32(rgba8[0] as f32).to_bits())
3194 .unwrap();
3195 rgbf16
3196 .write_u16::<NativeEndian>(f16::from_f32(rgba8[1] as f32).to_bits())
3197 .unwrap();
3198 rgbf16
3199 .write_u16::<NativeEndian>(f16::from_f32(rgba8[2] as f32).to_bits())
3200 .unwrap();
3201 }
3202 rgbf16
3203 },
3204 (TexFormat::Alpha, TexDataType::HalfFloat) |
3205 (TexFormat::Alpha16f, TexDataType::HalfFloat) => {
3206 for i in 0..pixel_count {
3207 let p = f16::from_f32(pixels[i * 4 + 3] as f32).to_bits();
3208 NativeEndian::write_u16(&mut pixels[i * 2..i * 2 + 2], p);
3209 }
3210 pixels.truncate(pixel_count * 2);
3211 pixels
3212 },
3213 (TexFormat::Luminance, TexDataType::HalfFloat) |
3214 (TexFormat::Luminance16f, TexDataType::HalfFloat) => {
3215 for i in 0..pixel_count {
3216 let p = f16::from_f32(pixels[i * 4] as f32).to_bits();
3217 NativeEndian::write_u16(&mut pixels[i * 2..i * 2 + 2], p);
3218 }
3219 pixels.truncate(pixel_count * 2);
3220 pixels
3221 },
3222 (TexFormat::LuminanceAlpha, TexDataType::HalfFloat) |
3223 (TexFormat::LuminanceAlpha16f, TexDataType::HalfFloat) => {
3224 for rgba8 in pixels.chunks_mut(4) {
3225 let lum = f16::from_f32(rgba8[0] as f32).to_bits();
3226 let a = f16::from_f32(rgba8[3] as f32).to_bits();
3227 NativeEndian::write_u16(&mut rgba8[0..2], lum);
3228 NativeEndian::write_u16(&mut rgba8[2..4], a);
3229 }
3230 pixels
3231 },
3232
3233 _ => unreachable!("Unsupported formats {:?} {:?}", format, data_type),
3237 }
3238}
3239
3240fn premultiply_inplace(format: TexFormat, data_type: TexDataType, pixels: &mut [u8]) {
3241 match (format, data_type) {
3242 (TexFormat::RGBA, TexDataType::UnsignedByte) => {
3243 pixels::rgba8_premultiply_inplace(pixels);
3244 },
3245 (TexFormat::LuminanceAlpha, TexDataType::UnsignedByte) => {
3246 for la in pixels.chunks_mut(2) {
3247 la[0] = pixels::multiply_u8_color(la[0], la[1]);
3248 }
3249 },
3250 (TexFormat::RGBA, TexDataType::UnsignedShort5551) => {
3251 for rgba in pixels.chunks_mut(2) {
3252 if NativeEndian::read_u16(rgba) & 1 == 0 {
3253 NativeEndian::write_u16(rgba, 0);
3254 }
3255 }
3256 },
3257 (TexFormat::RGBA, TexDataType::UnsignedShort4444) => {
3258 for rgba in pixels.chunks_mut(2) {
3259 let pix = NativeEndian::read_u16(rgba);
3260 let extend_to_8_bits = |val| (val | (val << 4)) as u8;
3261 let r = extend_to_8_bits((pix >> 12) & 0x0f);
3262 let g = extend_to_8_bits((pix >> 8) & 0x0f);
3263 let b = extend_to_8_bits((pix >> 4) & 0x0f);
3264 let a = extend_to_8_bits(pix & 0x0f);
3265 NativeEndian::write_u16(
3266 rgba,
3267 (((pixels::multiply_u8_color(r, a) & 0xf0) as u16) << 8) |
3268 (((pixels::multiply_u8_color(g, a) & 0xf0) as u16) << 4) |
3269 ((pixels::multiply_u8_color(b, a) & 0xf0) as u16) |
3270 ((a & 0x0f) as u16),
3271 );
3272 }
3273 },
3274 _ => {},
3276 }
3277}
3278
3279fn flip_pixels_y(
3281 internal_format: TexFormat,
3282 data_type: TexDataType,
3283 width: usize,
3284 height: usize,
3285 unpacking_alignment: usize,
3286 pixels: Vec<u8>,
3287) -> Vec<u8> {
3288 let cpp = (data_type.element_size() * internal_format.components() /
3289 data_type.components_per_element()) as usize;
3290
3291 let stride = (width * cpp + unpacking_alignment - 1) & !(unpacking_alignment - 1);
3292
3293 let mut flipped = Vec::<u8>::with_capacity(pixels.len());
3294
3295 for y in 0..height {
3296 let flipped_y = height - 1 - y;
3297 let start = flipped_y * stride;
3298
3299 flipped.extend_from_slice(&pixels[start..(start + width * cpp)]);
3300 flipped.extend(vec![0u8; stride - width * cpp]);
3301 }
3302
3303 flipped
3304}
3305
3306fn clamp_viewport(gl: &Gl, size: Size2D<u32>) -> Size2D<u32> {
3308 let mut max_viewport = [i32::MAX, i32::MAX];
3309 let mut max_renderbuffer = [i32::MAX];
3310
3311 unsafe {
3312 gl.get_parameter_i32_slice(gl::MAX_VIEWPORT_DIMS, &mut max_viewport);
3313 gl.get_parameter_i32_slice(gl::MAX_RENDERBUFFER_SIZE, &mut max_renderbuffer);
3314 }
3315 Size2D::new(
3316 size.width
3317 .min(max_viewport[0] as u32)
3318 .min(max_renderbuffer[0] as u32)
3319 .max(1),
3320 size.height
3321 .min(max_viewport[1] as u32)
3322 .min(max_renderbuffer[0] as u32)
3323 .max(1),
3324 )
3325}
3326
3327trait ToSurfmanVersion {
3328 fn to_surfman_version(self, api_type: GlType) -> GLVersion;
3329}
3330
3331impl ToSurfmanVersion for WebGLVersion {
3332 fn to_surfman_version(self, api_type: GlType) -> GLVersion {
3333 if api_type == GlType::Gles {
3334 return GLVersion::new(3, 0);
3335 }
3336 match self {
3337 WebGLVersion::WebGL1 => GLVersion::new(2, 1),
3340 WebGLVersion::WebGL2 => GLVersion::new(3, 2),
3342 }
3343 }
3344}
3345
3346trait SurfmanContextAttributeFlagsConvert {
3347 fn to_surfman_context_attribute_flags(
3348 &self,
3349 webgl_version: WebGLVersion,
3350 api_type: GlType,
3351 ) -> ContextAttributeFlags;
3352}
3353
3354impl SurfmanContextAttributeFlagsConvert for GLContextAttributes {
3355 fn to_surfman_context_attribute_flags(
3356 &self,
3357 webgl_version: WebGLVersion,
3358 api_type: GlType,
3359 ) -> ContextAttributeFlags {
3360 let mut flags = ContextAttributeFlags::empty();
3361 flags.set(ContextAttributeFlags::ALPHA, self.alpha);
3362 flags.set(ContextAttributeFlags::DEPTH, self.depth);
3363 flags.set(ContextAttributeFlags::STENCIL, self.stencil);
3364 if (webgl_version == WebGLVersion::WebGL1) && (api_type == GlType::Gl) {
3365 flags.set(ContextAttributeFlags::COMPATIBILITY_PROFILE, true);
3366 }
3367 flags
3368 }
3369}
3370
3371bitflags! {
3372 struct FramebufferRebindingFlags: u8 {
3373 const REBIND_READ_FRAMEBUFFER = 0x1;
3374 const REBIND_DRAW_FRAMEBUFFER = 0x2;
3375 }
3376}
3377
3378struct FramebufferRebindingInfo {
3379 flags: FramebufferRebindingFlags,
3380 viewport: [GLint; 4],
3381}
3382
3383impl FramebufferRebindingInfo {
3384 fn detect(device: &Device, context: &Context, gl: &Gl) -> FramebufferRebindingInfo {
3385 unsafe {
3386 let read_framebuffer = gl.get_parameter_framebuffer(gl::READ_FRAMEBUFFER_BINDING);
3387 let draw_framebuffer = gl.get_parameter_framebuffer(gl::DRAW_FRAMEBUFFER_BINDING);
3388
3389 let context_surface_framebuffer = device
3390 .context_surface_info(context)
3391 .unwrap()
3392 .unwrap()
3393 .framebuffer_object;
3394
3395 let mut flags = FramebufferRebindingFlags::empty();
3396 if context_surface_framebuffer == read_framebuffer {
3397 flags.insert(FramebufferRebindingFlags::REBIND_READ_FRAMEBUFFER);
3398 }
3399 if context_surface_framebuffer == draw_framebuffer {
3400 flags.insert(FramebufferRebindingFlags::REBIND_DRAW_FRAMEBUFFER);
3401 }
3402
3403 let mut viewport = [0; 4];
3404 gl.get_parameter_i32_slice(gl::VIEWPORT, &mut viewport);
3405
3406 FramebufferRebindingInfo { flags, viewport }
3407 }
3408 }
3409
3410 fn apply(self, device: &Device, context: &Context, gl: &Gl) {
3411 if self.flags.is_empty() {
3412 return;
3413 }
3414
3415 let context_surface_framebuffer = device
3416 .context_surface_info(context)
3417 .unwrap()
3418 .unwrap()
3419 .framebuffer_object;
3420 if self
3421 .flags
3422 .contains(FramebufferRebindingFlags::REBIND_READ_FRAMEBUFFER)
3423 {
3424 unsafe { gl.bind_framebuffer(gl::READ_FRAMEBUFFER, context_surface_framebuffer) };
3425 }
3426 if self
3427 .flags
3428 .contains(FramebufferRebindingFlags::REBIND_DRAW_FRAMEBUFFER)
3429 {
3430 unsafe { gl.bind_framebuffer(gl::DRAW_FRAMEBUFFER, context_surface_framebuffer) };
3431 }
3432
3433 unsafe {
3434 gl.viewport(
3435 self.viewport[0],
3436 self.viewport[1],
3437 self.viewport[2],
3438 self.viewport[3],
3439 )
3440 };
3441 }
3442}