pub(crate) struct ServoshellGamepadDelegate {
handle: RefCell<Gilrs>,
haptic_effects: RefCell<HashMap<usize, HapticEffect>>,
}Fields§
§handle: RefCell<Gilrs>§haptic_effects: RefCell<HashMap<usize, HapticEffect>>Implementations§
Source§impl ServoshellGamepadDelegate
impl ServoshellGamepadDelegate
pub(crate) fn maybe_new() -> Option<Self>
Sourcepub(crate) fn handle_gamepad_events(&self, active_webview: WebView)
pub(crate) fn handle_gamepad_events(&self, active_webview: WebView)
Handle updates to connected gamepads from GilRs
fn play_haptic_effect( &self, effect_type: &GamepadHapticEffectType, request: GamepadHapticEffectRequest, )
fn stop_haptic_effect(&self, request: GamepadHapticEffectRequest)
Trait Implementations§
Source§impl GamepadDelegate for ServoshellGamepadDelegate
impl GamepadDelegate for ServoshellGamepadDelegate
Source§fn handle_haptic_effect_request(&self, request: GamepadHapticEffectRequest)
fn handle_haptic_effect_request(&self, request: GamepadHapticEffectRequest)
Handle a request to play or stop a haptic effect on a connected gamepad.
Auto Trait Implementations§
impl !Freeze for ServoshellGamepadDelegate
impl !RefUnwindSafe for ServoshellGamepadDelegate
impl !Send for ServoshellGamepadDelegate
impl !Sync for ServoshellGamepadDelegate
impl Unpin for ServoshellGamepadDelegate
impl UnsafeUnpin for ServoshellGamepadDelegate
impl !UnwindSafe for ServoshellGamepadDelegate
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