#[non_exhaustive]pub struct Event {
pub id: GamepadId,
pub event: EventType,
pub time: SystemTime,
}
Expand description
Holds information about gamepad event.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.id: GamepadId
Id of gamepad.
event: EventType
Event’s data.
time: SystemTime
Time when event was emitted.
Implementations§
Trait Implementations§
source§impl PartialEq for Event
impl PartialEq for Event
impl Copy for Event
impl StructuralPartialEq for Event
Auto Trait Implementations§
impl Freeze for Event
impl RefUnwindSafe for Event
impl Send for Event
impl Sync for Event
impl Unpin for Event
impl UnwindSafe for Event
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more