#[repr(C)]pub struct GPUValidationError<D: DomTypes> {
gpu_error: GPUError<D>,
}Fields§
§gpu_error: GPUError<D>Implementations§
Source§impl<D> GPUValidationError<D>where
D: Equivalence,
D::GPUError: Castable,
D::GPUValidationError: DerivedFrom<GPUError<D>>,
D::GPUOutOfMemoryError: DerivedFrom<GPUError<D>>,
D::GPUInternalError: DerivedFrom<GPUError<D>>,
impl<D> GPUValidationError<D>where
D: Equivalence,
D::GPUError: Castable,
D::GPUValidationError: DerivedFrom<GPUError<D>>,
D::GPUOutOfMemoryError: DerivedFrom<GPUError<D>>,
D::GPUInternalError: DerivedFrom<GPUError<D>>,
fn new_inherited(message: DOMString) -> Self
pub(crate) fn new_with_proto( cx: &mut JSContext, global: &D::GlobalScope, proto: Option<HandleObject<'_>>, message: DOMString, ) -> DomRoot<Self>
§impl<D: Equivalence> GPUValidationError<D>
impl<D: Equivalence> GPUValidationError<D>
fn __assert_parent_type(&self)
Trait Implementations§
§impl<D: DomTypes> Castable for GPUValidationError<D>
impl<D: DomTypes> Castable for GPUValidationError<D>
Source§impl<D: DomTypes> DomObject for GPUValidationError<D>
impl<D: DomTypes> DomObject for GPUValidationError<D>
type ReflectorType = <GPUError<D> as DomObject>::ReflectorType
Source§fn reflector(&self) -> &Reflector<Self::ReflectorType>
fn reflector(&self) -> &Reflector<Self::ReflectorType>
Returns the receiver’s reflector.
§impl<D: DomTypes> Drop for GPUValidationError<D>
impl<D: DomTypes> Drop for GPUValidationError<D>
Source§impl<D> GPUValidationErrorMethods<D> for GPUValidationError<D>where
D: Equivalence,
D::GPUError: Castable,
D::GPUValidationError: DerivedFrom<GPUError<D>>,
D::GPUOutOfMemoryError: DerivedFrom<GPUError<D>>,
D::GPUInternalError: DerivedFrom<GPUError<D>>,
impl<D> GPUValidationErrorMethods<D> for GPUValidationError<D>where
D: Equivalence,
D::GPUError: Castable,
D::GPUValidationError: DerivedFrom<GPUError<D>>,
D::GPUOutOfMemoryError: DerivedFrom<GPUError<D>>,
D::GPUInternalError: DerivedFrom<GPUError<D>>,
Source§fn Constructor(
cx: &mut JSContext,
global: &D::GlobalScope,
proto: Option<HandleObject<'_>>,
message: DOMString,
) -> DomRoot<Self>
fn Constructor( cx: &mut JSContext, global: &D::GlobalScope, proto: Option<HandleObject<'_>>, message: DOMString, ) -> DomRoot<Self>
Source§impl<D: DomTypes> HasParent for GPUValidationError<D>
impl<D: DomTypes> HasParent for GPUValidationError<D>
§impl<D: DomTypes> IDLInterface for GPUValidationError<D>
impl<D: DomTypes> IDLInterface for GPUValidationError<D>
§const PROTO_FIRST: u16 = 390
const PROTO_FIRST: u16 = 390
First prototype ID in the DFS-ordered range for this interface and its descendants.
§const PROTO_LAST: u16 = 390
const PROTO_LAST: u16 = 390
Last prototype ID in the DFS-ordered range for this interface and its descendants.
Source§impl<D> MallocSizeOf for GPUValidationError<D>where
D: MallocSizeOf + DomTypes,
impl<D> MallocSizeOf for GPUValidationError<D>where
D: MallocSizeOf + DomTypes,
Source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
Source§impl<D: DomTypes> MutDomObject for GPUValidationError<D>
impl<D: DomTypes> MutDomObject for GPUValidationError<D>
Source§impl<D: DomTypes> PartialEq for GPUValidationError<D>
impl<D: DomTypes> PartialEq for GPUValidationError<D>
Source§impl<D: DomTypes> ToJSValConvertible for GPUValidationError<D>
impl<D: DomTypes> ToJSValConvertible for GPUValidationError<D>
Source§fn to_jsval(&self, cx: &mut JSContext, rval: MutableHandleValue<'_>)
fn to_jsval(&self, cx: &mut JSContext, rval: MutableHandleValue<'_>)
Convert
self to a JSVal. JSAPI failure causes a panic.Source§impl<D> Traceable for GPUValidationError<D>where
D: JSTraceable + DomTypes,
impl<D> Traceable for GPUValidationError<D>where
D: JSTraceable + DomTypes,
impl<D: DomTypes> DerivedFrom<<D as DomTypes>::GPUError> for GPUValidationError<D>
impl<D: DomTypes> Eq for GPUValidationError<D>
Auto Trait Implementations§
impl<D> !Freeze for GPUValidationError<D>
impl<D> !RefUnwindSafe for GPUValidationError<D>
impl<D> !Send for GPUValidationError<D>
impl<D> !Sync for GPUValidationError<D>
impl<D> Unpin for GPUValidationError<D>where
D: Unpin,
impl<D> UnsafeUnpin for GPUValidationError<D>
impl<D> !UnwindSafe for GPUValidationError<D>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<D, T> DomGlobalGeneric<D> for T
impl<D, T> DomGlobalGeneric<D> for T
Source§fn global_from_reflector(&self) -> Root<Dom<<D as DomTypes>::GlobalScope>>where
Self: Sized,
fn global_from_reflector(&self) -> Root<Dom<<D as DomTypes>::GlobalScope>>where
Self: Sized,
Returns the [
GlobalScope] of the realm that the DomObject was created in. If this
object is a Node, this will be different from it’s owning Document if adopted by. For
Nodes it’s almost always better to use NodeTraits::owning_global.Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> MaybeBoxed<Box<T>> for T
impl<T> MaybeBoxed<Box<T>> for T
Source§fn maybe_boxed(self) -> Box<T>
fn maybe_boxed(self) -> Box<T>
Convert
Source§impl<T> MaybeBoxed<T> for T
impl<T> MaybeBoxed<T> for T
Source§fn maybe_boxed(self) -> T
fn maybe_boxed(self) -> T
Convert