#[repr(C)]pub struct GPUSupportedLimits<D: DomTypes> {
reflector_: Reflector,
limits: Limits,
phantom: PhantomData<D>,
}Expand description
Fields§
§reflector_: Reflector§limits: Limits§phantom: PhantomData<D>Implementations§
Source§impl<D> GPUSupportedLimits<D>where
D: DomTypes<GPUSupportedLimits = GPUSupportedLimits<D>>,
impl<D> GPUSupportedLimits<D>where
D: DomTypes<GPUSupportedLimits = GPUSupportedLimits<D>>,
fn new_inherited(limits: Limits) -> Self
pub fn new( cx: &mut JSContext, global: &D::GlobalScope, limits: Limits, ) -> DomRoot<Self>
§impl<D: DomTypes> GPUSupportedLimits<D>
impl<D: DomTypes> GPUSupportedLimits<D>
fn __assert_parent_type(&self)
Trait Implementations§
Source§impl<D: DomTypes> DomObject for GPUSupportedLimits<D>
impl<D: DomTypes> DomObject for GPUSupportedLimits<D>
type ReflectorType = ()
Source§fn reflector(&self) -> &Reflector<Self::ReflectorType>
fn reflector(&self) -> &Reflector<Self::ReflectorType>
Returns the receiver’s reflector.
§impl<D: DomTypes> Drop for GPUSupportedLimits<D>
impl<D: DomTypes> Drop for GPUSupportedLimits<D>
Source§impl<D: DomTypes> GPUSupportedLimitsMethods<D> for GPUSupportedLimits<D>
impl<D: DomTypes> GPUSupportedLimitsMethods<D> for GPUSupportedLimits<D>
Source§fn MaxTextureDimension1D(&self) -> u32
fn MaxTextureDimension1D(&self) -> u32
Source§fn MaxTextureDimension2D(&self) -> u32
fn MaxTextureDimension2D(&self) -> u32
Source§fn MaxTextureDimension3D(&self) -> u32
fn MaxTextureDimension3D(&self) -> u32
Source§fn MaxTextureArrayLayers(&self) -> u32
fn MaxTextureArrayLayers(&self) -> u32
Source§fn MaxBindGroups(&self) -> u32
fn MaxBindGroups(&self) -> u32
Source§fn MaxBindGroupsPlusVertexBuffers(&self) -> u32
fn MaxBindGroupsPlusVertexBuffers(&self) -> u32
Source§fn MaxBindingsPerBindGroup(&self) -> u32
fn MaxBindingsPerBindGroup(&self) -> u32
Source§fn MaxDynamicUniformBuffersPerPipelineLayout(&self) -> u32
fn MaxDynamicUniformBuffersPerPipelineLayout(&self) -> u32
Source§fn MaxDynamicStorageBuffersPerPipelineLayout(&self) -> u32
fn MaxDynamicStorageBuffersPerPipelineLayout(&self) -> u32
Source§fn MaxSampledTexturesPerShaderStage(&self) -> u32
fn MaxSampledTexturesPerShaderStage(&self) -> u32
Source§fn MaxSamplersPerShaderStage(&self) -> u32
fn MaxSamplersPerShaderStage(&self) -> u32
Source§fn MaxStorageBuffersPerShaderStage(&self) -> u32
fn MaxStorageBuffersPerShaderStage(&self) -> u32
Source§fn MaxStorageBuffersInVertexStage(&self) -> u32
fn MaxStorageBuffersInVertexStage(&self) -> u32
Source§fn MaxStorageBuffersInFragmentStage(&self) -> u32
fn MaxStorageBuffersInFragmentStage(&self) -> u32
Source§fn MaxStorageTexturesPerShaderStage(&self) -> u32
fn MaxStorageTexturesPerShaderStage(&self) -> u32
Source§fn MaxStorageTexturesInVertexStage(&self) -> u32
fn MaxStorageTexturesInVertexStage(&self) -> u32
Source§fn MaxStorageTexturesInFragmentStage(&self) -> u32
fn MaxStorageTexturesInFragmentStage(&self) -> u32
Source§fn MaxUniformBuffersPerShaderStage(&self) -> u32
fn MaxUniformBuffersPerShaderStage(&self) -> u32
Source§fn MaxUniformBufferBindingSize(&self) -> u64
fn MaxUniformBufferBindingSize(&self) -> u64
Source§fn MaxStorageBufferBindingSize(&self) -> u64
fn MaxStorageBufferBindingSize(&self) -> u64
Source§fn MinUniformBufferOffsetAlignment(&self) -> u32
fn MinUniformBufferOffsetAlignment(&self) -> u32
Source§fn MinStorageBufferOffsetAlignment(&self) -> u32
fn MinStorageBufferOffsetAlignment(&self) -> u32
Source§fn MaxVertexBuffers(&self) -> u32
fn MaxVertexBuffers(&self) -> u32
Source§fn MaxBufferSize(&self) -> u64
fn MaxBufferSize(&self) -> u64
Source§fn MaxVertexAttributes(&self) -> u32
fn MaxVertexAttributes(&self) -> u32
Source§fn MaxVertexBufferArrayStride(&self) -> u32
fn MaxVertexBufferArrayStride(&self) -> u32
Source§fn MaxInterStageShaderVariables(&self) -> u32
fn MaxInterStageShaderVariables(&self) -> u32
Source§fn MaxColorAttachments(&self) -> u32
fn MaxColorAttachments(&self) -> u32
Source§fn MaxColorAttachmentBytesPerSample(&self) -> u32
fn MaxColorAttachmentBytesPerSample(&self) -> u32
Source§fn MaxComputeWorkgroupStorageSize(&self) -> u32
fn MaxComputeWorkgroupStorageSize(&self) -> u32
Source§fn MaxComputeInvocationsPerWorkgroup(&self) -> u32
fn MaxComputeInvocationsPerWorkgroup(&self) -> u32
Source§fn MaxComputeWorkgroupSizeX(&self) -> u32
fn MaxComputeWorkgroupSizeX(&self) -> u32
Source§fn MaxComputeWorkgroupSizeY(&self) -> u32
fn MaxComputeWorkgroupSizeY(&self) -> u32
Source§fn MaxComputeWorkgroupSizeZ(&self) -> u32
fn MaxComputeWorkgroupSizeZ(&self) -> u32
Source§impl<D: DomTypes> HasParent for GPUSupportedLimits<D>
impl<D: DomTypes> HasParent for GPUSupportedLimits<D>
§impl<D: DomTypes> IDLInterface for GPUSupportedLimits<D>
impl<D: DomTypes> IDLInterface for GPUSupportedLimits<D>
§const PROTO_FIRST: u16 = 393
const PROTO_FIRST: u16 = 393
First prototype ID in the DFS-ordered range for this interface and its descendants.
§const PROTO_LAST: u16 = 393
const PROTO_LAST: u16 = 393
Last prototype ID in the DFS-ordered range for this interface and its descendants.
Source§impl<D> MallocSizeOf for GPUSupportedLimits<D>where
D: MallocSizeOf + DomTypes,
impl<D> MallocSizeOf for GPUSupportedLimits<D>where
D: MallocSizeOf + DomTypes,
Source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
Source§impl<D: DomTypes> MutDomObject for GPUSupportedLimits<D>
impl<D: DomTypes> MutDomObject for GPUSupportedLimits<D>
Source§impl<D: DomTypes> PartialEq for GPUSupportedLimits<D>
impl<D: DomTypes> PartialEq for GPUSupportedLimits<D>
Source§impl<D: DomTypes> ToJSValConvertible for GPUSupportedLimits<D>
impl<D: DomTypes> ToJSValConvertible for GPUSupportedLimits<D>
Source§fn safe_to_jsval(&self, cx: &mut JSContext, rval: MutableHandleValue<'_>)
fn safe_to_jsval(&self, cx: &mut JSContext, rval: MutableHandleValue<'_>)
Convert
self to a JSVal. JSAPI failure causes a panic.Source§impl<D> Traceable for GPUSupportedLimits<D>where
D: JSTraceable + DomTypes,
impl<D> Traceable for GPUSupportedLimits<D>where
D: JSTraceable + DomTypes,
impl<D: DomTypes> Eq for GPUSupportedLimits<D>
Auto Trait Implementations§
impl<D> !Freeze for GPUSupportedLimits<D>
impl<D> !RefUnwindSafe for GPUSupportedLimits<D>
impl<D> !Send for GPUSupportedLimits<D>
impl<D> !Sync for GPUSupportedLimits<D>
impl<D> Unpin for GPUSupportedLimits<D>where
D: Unpin,
impl<D> UnsafeUnpin for GPUSupportedLimits<D>
impl<D> UnwindSafe for GPUSupportedLimits<D>where
D: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<D, T> DomGlobalGeneric<D> for T
impl<D, T> DomGlobalGeneric<D> for T
Source§fn global_from_reflector(&self) -> Root<Dom<<D as DomTypes>::GlobalScope>>where
Self: Sized,
fn global_from_reflector(&self) -> Root<Dom<<D as DomTypes>::GlobalScope>>where
Self: Sized,
Returns the [
GlobalScope] of the realm that the DomObject was created in. If this
object is a Node, this will be different from it’s owning Document if adopted by. For
Nodes it’s almost always better to use NodeTraits::owning_global.Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.Source§impl<T> Filterable for T
impl<T> Filterable for T
Source§fn filterable(
self,
filter_name: &'static str,
) -> RequestFilterDataProvider<T, fn(DataRequest<'_>) -> bool>
fn filterable( self, filter_name: &'static str, ) -> RequestFilterDataProvider<T, fn(DataRequest<'_>) -> bool>
Creates a filterable data provider with the given name for debugging. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> MaybeBoxed<Box<T>> for T
impl<T> MaybeBoxed<Box<T>> for T
Source§fn maybe_boxed(self) -> Box<T>
fn maybe_boxed(self) -> Box<T>
Convert
Source§impl<T> MaybeBoxed<T> for T
impl<T> MaybeBoxed<T> for T
Source§fn maybe_boxed(self) -> T
fn maybe_boxed(self) -> T
Convert