struct DroppableWebGLProgram {
id: WebGLProgramId,
context: WeakRef<WebGLRenderingContext>,
fragment_shader: Option<WeakRef<WebGLShader>>,
vertex_shader: Option<WeakRef<WebGLShader>>,
marked_for_deletion: bool,
is_in_use: bool,
}Fields§
§id: WebGLProgramId§context: WeakRef<WebGLRenderingContext>§fragment_shader: Option<WeakRef<WebGLShader>>§vertex_shader: Option<WeakRef<WebGLShader>>§marked_for_deletion: bool§is_in_use: boolImplementations§
Source§impl DroppableWebGLProgram
impl DroppableWebGLProgram
fn new(id: WebGLProgramId, context: &WebGLRenderingContext) -> Self
Source§impl DroppableWebGLProgram
impl DroppableWebGLProgram
fn attach_shader<'a>( &mut self, shader: &'a WebGLShader, ) -> WebGLResult<&'a WebGLShader>
fn detach_shader<'a>( &mut self, shader: &'a WebGLShader, ) -> WebGLResult<&'a WebGLShader>
fn detach_shaders(&mut self)
fn is_deleted(&self) -> bool
fn send_command(&self, command: WebGLCommand)
fn send_with_fallibility(&self, command: WebGLCommand, fallibility: Operation)
fn mark_for_deletion(&mut self, operation_fallibility: Operation)
fn in_use(&mut self, value: bool)
Trait Implementations§
Source§impl Drop for DroppableWebGLProgram
impl Drop for DroppableWebGLProgram
Source§impl MallocSizeOf for DroppableWebGLProgram
impl MallocSizeOf for DroppableWebGLProgram
Source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
Auto Trait Implementations§
impl !RefUnwindSafe for DroppableWebGLProgram
impl !Send for DroppableWebGLProgram
impl !Sync for DroppableWebGLProgram
impl !UnwindSafe for DroppableWebGLProgram
impl Freeze for DroppableWebGLProgram
impl Unpin for DroppableWebGLProgram
impl UnsafeUnpin for DroppableWebGLProgram
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