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GamepadEventMethods

Trait GamepadEventMethods 

Source
pub trait GamepadEventMethods<D>
where D: DomTypes,
{ // Required methods fn GetGamepad(&self) -> Option<Root<Dom<<D as DomTypes>::Gamepad>>>; fn IsTrusted(&self) -> bool; fn Constructor( cx: &mut JSContext, global: &<D as DomTypes>::Window, proto: Option<Handle<'_, *mut JSObject>>, type_: DOMString, eventInitDict: &GamepadEventInit<D>, ) -> Root<Dom<<D as DomTypes>::GamepadEvent>>; }

Required Methods§

Source

fn GetGamepad(&self) -> Option<Root<Dom<<D as DomTypes>::Gamepad>>>

Source

fn IsTrusted(&self) -> bool

Source

fn Constructor( cx: &mut JSContext, global: &<D as DomTypes>::Window, proto: Option<Handle<'_, *mut JSObject>>, type_: DOMString, eventInitDict: &GamepadEventInit<D>, ) -> Root<Dom<<D as DomTypes>::GamepadEvent>>

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§