pub(crate) trait DOMMatrixReadOnlyMethods<D: DomTypes> {
Show 45 methods // Required methods fn FromMatrix( global: &D::GlobalScope, other: &DOMMatrixInit, _can_gc: CanGc, ) -> Fallible<DomRoot<D::DOMMatrixReadOnly>>; fn FromFloat32Array( global: &D::GlobalScope, array32: CustomAutoRooterGuard<'_, Float32Array>, _can_gc: CanGc, ) -> Fallible<DomRoot<D::DOMMatrixReadOnly>>; fn FromFloat64Array( global: &D::GlobalScope, array64: CustomAutoRooterGuard<'_, Float64Array>, _can_gc: CanGc, ) -> Fallible<DomRoot<D::DOMMatrixReadOnly>>; fn A(&self) -> f64; fn B(&self) -> f64; fn C(&self) -> f64; fn D(&self) -> f64; fn E(&self) -> f64; fn F(&self) -> f64; fn M11(&self) -> f64; fn M12(&self) -> f64; fn M13(&self) -> f64; fn M14(&self) -> f64; fn M21(&self) -> f64; fn M22(&self) -> f64; fn M23(&self) -> f64; fn M24(&self) -> f64; fn M31(&self) -> f64; fn M32(&self) -> f64; fn M33(&self) -> f64; fn M34(&self) -> f64; fn M41(&self) -> f64; fn M42(&self) -> f64; fn M43(&self) -> f64; fn M44(&self) -> f64; fn Is2D(&self) -> bool; fn IsIdentity(&self) -> bool; fn Translate( &self, tx: f64, ty: f64, tz: f64, _can_gc: CanGc, ) -> DomRoot<D::DOMMatrix>; fn Scale( &self, scaleX: f64, scaleY: Option<f64>, scaleZ: f64, originX: f64, originY: f64, originZ: f64, _can_gc: CanGc, ) -> DomRoot<D::DOMMatrix>; fn ScaleNonUniform( &self, scaleX: f64, scaleY: f64, _can_gc: CanGc, ) -> DomRoot<D::DOMMatrix>; fn Scale3d( &self, scale: f64, originX: f64, originY: f64, originZ: f64, _can_gc: CanGc, ) -> DomRoot<D::DOMMatrix>; fn Rotate( &self, rotX: f64, rotY: Option<f64>, rotZ: Option<f64>, _can_gc: CanGc, ) -> DomRoot<D::DOMMatrix>; fn RotateFromVector( &self, x: f64, y: f64, _can_gc: CanGc, ) -> DomRoot<D::DOMMatrix>; fn RotateAxisAngle( &self, x: f64, y: f64, z: f64, angle: f64, _can_gc: CanGc, ) -> DomRoot<D::DOMMatrix>; fn SkewX(&self, sx: f64, _can_gc: CanGc) -> DomRoot<D::DOMMatrix>; fn SkewY(&self, sy: f64, _can_gc: CanGc) -> DomRoot<D::DOMMatrix>; fn Multiply( &self, other: &DOMMatrixInit, _can_gc: CanGc, ) -> Fallible<DomRoot<D::DOMMatrix>>; fn FlipX(&self, _can_gc: CanGc) -> DomRoot<D::DOMMatrix>; fn FlipY(&self, _can_gc: CanGc) -> DomRoot<D::DOMMatrix>; fn Inverse(&self, _can_gc: CanGc) -> DomRoot<D::DOMMatrix>; fn TransformPoint( &self, point: &DOMPointInit, _can_gc: CanGc, ) -> DomRoot<D::DOMPoint>; fn ToFloat32Array(&self, cx: SafeJSContext, _can_gc: CanGc) -> Float32Array; fn ToFloat64Array(&self, cx: SafeJSContext, _can_gc: CanGc) -> Float64Array; fn Stringifier(&self) -> Fallible<DOMString>; fn Constructor( global: &D::GlobalScope, proto: Option<HandleObject<'_>>, can_gc: CanGc, init: Option<StringOrUnrestrictedDoubleSequence>, ) -> Fallible<DomRoot<D::DOMMatrixReadOnly>>;
}

Required Methods§

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fn FromMatrix( global: &D::GlobalScope, other: &DOMMatrixInit, _can_gc: CanGc, ) -> Fallible<DomRoot<D::DOMMatrixReadOnly>>

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fn FromFloat32Array( global: &D::GlobalScope, array32: CustomAutoRooterGuard<'_, Float32Array>, _can_gc: CanGc, ) -> Fallible<DomRoot<D::DOMMatrixReadOnly>>

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fn FromFloat64Array( global: &D::GlobalScope, array64: CustomAutoRooterGuard<'_, Float64Array>, _can_gc: CanGc, ) -> Fallible<DomRoot<D::DOMMatrixReadOnly>>

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fn A(&self) -> f64

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fn B(&self) -> f64

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fn C(&self) -> f64

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fn D(&self) -> f64

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fn E(&self) -> f64

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fn F(&self) -> f64

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fn M11(&self) -> f64

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fn M12(&self) -> f64

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fn M13(&self) -> f64

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fn M14(&self) -> f64

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fn M21(&self) -> f64

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fn M22(&self) -> f64

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fn M23(&self) -> f64

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fn M24(&self) -> f64

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fn M31(&self) -> f64

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fn M32(&self) -> f64

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fn M33(&self) -> f64

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fn M34(&self) -> f64

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fn M41(&self) -> f64

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fn M42(&self) -> f64

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fn M43(&self) -> f64

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fn M44(&self) -> f64

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fn Is2D(&self) -> bool

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fn IsIdentity(&self) -> bool

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fn Translate( &self, tx: f64, ty: f64, tz: f64, _can_gc: CanGc, ) -> DomRoot<D::DOMMatrix>

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fn Scale( &self, scaleX: f64, scaleY: Option<f64>, scaleZ: f64, originX: f64, originY: f64, originZ: f64, _can_gc: CanGc, ) -> DomRoot<D::DOMMatrix>

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fn ScaleNonUniform( &self, scaleX: f64, scaleY: f64, _can_gc: CanGc, ) -> DomRoot<D::DOMMatrix>

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fn Scale3d( &self, scale: f64, originX: f64, originY: f64, originZ: f64, _can_gc: CanGc, ) -> DomRoot<D::DOMMatrix>

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fn Rotate( &self, rotX: f64, rotY: Option<f64>, rotZ: Option<f64>, _can_gc: CanGc, ) -> DomRoot<D::DOMMatrix>

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fn RotateFromVector( &self, x: f64, y: f64, _can_gc: CanGc, ) -> DomRoot<D::DOMMatrix>

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fn RotateAxisAngle( &self, x: f64, y: f64, z: f64, angle: f64, _can_gc: CanGc, ) -> DomRoot<D::DOMMatrix>

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fn SkewX(&self, sx: f64, _can_gc: CanGc) -> DomRoot<D::DOMMatrix>

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fn SkewY(&self, sy: f64, _can_gc: CanGc) -> DomRoot<D::DOMMatrix>

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fn Multiply( &self, other: &DOMMatrixInit, _can_gc: CanGc, ) -> Fallible<DomRoot<D::DOMMatrix>>

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fn FlipX(&self, _can_gc: CanGc) -> DomRoot<D::DOMMatrix>

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fn FlipY(&self, _can_gc: CanGc) -> DomRoot<D::DOMMatrix>

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fn Inverse(&self, _can_gc: CanGc) -> DomRoot<D::DOMMatrix>

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fn TransformPoint( &self, point: &DOMPointInit, _can_gc: CanGc, ) -> DomRoot<D::DOMPoint>

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fn ToFloat32Array(&self, cx: SafeJSContext, _can_gc: CanGc) -> Float32Array

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fn ToFloat64Array(&self, cx: SafeJSContext, _can_gc: CanGc) -> Float64Array

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fn Stringifier(&self) -> Fallible<DOMString>

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fn Constructor( global: &D::GlobalScope, proto: Option<HandleObject<'_>>, can_gc: CanGc, init: Option<StringOrUnrestrictedDoubleSequence>, ) -> Fallible<DomRoot<D::DOMMatrixReadOnly>>

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§