pub trait AnimationEventMethods<D>where
D: DomTypes,{
// Required methods
fn AnimationName(&self) -> DOMString;
fn ElapsedTime(&self) -> Finite<f32>;
fn PseudoElement(&self) -> DOMString;
fn IsTrusted(&self) -> bool;
fn Constructor(
cx: &mut JSContext,
global: &<D as DomTypes>::Window,
proto: Option<Handle<'_, *mut JSObject>>,
type_: DOMString,
eventInitDict: &AnimationEventInit,
) -> Root<Dom<<D as DomTypes>::AnimationEvent>>;
}Required Methods§
fn AnimationName(&self) -> DOMString
fn ElapsedTime(&self) -> Finite<f32>
fn PseudoElement(&self) -> DOMString
fn IsTrusted(&self) -> bool
fn Constructor( cx: &mut JSContext, global: &<D as DomTypes>::Window, proto: Option<Handle<'_, *mut JSObject>>, type_: DOMString, eventInitDict: &AnimationEventInit, ) -> Root<Dom<<D as DomTypes>::AnimationEvent>>
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.