Trait AnimationEventMethods

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pub(crate) trait AnimationEventMethods<D>
where D: DomTypes,
{ // Required methods fn AnimationName(&self) -> DOMString; fn ElapsedTime(&self) -> Finite<f32>; fn PseudoElement(&self) -> DOMString; fn IsTrusted(&self) -> bool; fn Constructor( global: &<D as DomTypes>::Window, proto: Option<Handle<'_, *mut JSObject>>, can_gc: CanGc, type_: DOMString, eventInitDict: &AnimationEventInit, ) -> Root<Dom<<D as DomTypes>::AnimationEvent>>; }

Required Methods§

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fn AnimationName(&self) -> DOMString

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fn ElapsedTime(&self) -> Finite<f32>

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fn PseudoElement(&self) -> DOMString

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fn IsTrusted(&self) -> bool

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fn Constructor( global: &<D as DomTypes>::Window, proto: Option<Handle<'_, *mut JSObject>>, can_gc: CanGc, type_: DOMString, eventInitDict: &AnimationEventInit, ) -> Root<Dom<<D as DomTypes>::AnimationEvent>>

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§