pub(crate) trait XRInputSourceMethods<D>where
D: DomTypes,{
// Required methods
fn Handedness(&self) -> XRHandedness;
fn TargetRayMode(&self) -> XRTargetRayMode;
fn TargetRaySpace(
&self,
cx: &mut JSContext,
) -> Root<Dom<<D as DomTypes>::XRSpace>>;
fn GetGripSpace(
&self,
cx: &mut JSContext,
) -> Option<Root<Dom<<D as DomTypes>::XRSpace>>>;
fn Profiles(&self, retval: MutableHandle<'_, Value>);
fn SkipRendering(&self) -> bool;
fn GetGamepad(&self) -> Option<Root<Dom<<D as DomTypes>::Gamepad>>>;
fn GetHand(
&self,
cx: &mut JSContext,
) -> Option<Root<Dom<<D as DomTypes>::XRHand>>>;
}Required Methods§
fn Handedness(&self) -> XRHandedness
fn TargetRayMode(&self) -> XRTargetRayMode
fn TargetRaySpace( &self, cx: &mut JSContext, ) -> Root<Dom<<D as DomTypes>::XRSpace>>
fn GetGripSpace( &self, cx: &mut JSContext, ) -> Option<Root<Dom<<D as DomTypes>::XRSpace>>>
fn Profiles(&self, retval: MutableHandle<'_, Value>)
fn SkipRendering(&self) -> bool
fn GetGamepad(&self) -> Option<Root<Dom<<D as DomTypes>::Gamepad>>>
fn GetHand( &self, cx: &mut JSContext, ) -> Option<Root<Dom<<D as DomTypes>::XRHand>>>
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".