Trait GPURenderPassEncoderMethods

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pub(crate) trait GPURenderPassEncoderMethods<D>
where D: DomTypes,
{
Show 16 methods // Required methods fn SetViewport( &self, x: Finite<f32>, y: Finite<f32>, width: Finite<f32>, height: Finite<f32>, minDepth: Finite<f32>, maxDepth: Finite<f32>, ); fn SetScissorRect(&self, x: u32, y: u32, width: u32, height: u32); fn SetBlendConstant( &self, color: DoubleSequenceOrGPUColorDict, ) -> Result<(), Error>; fn SetStencilReference(&self, reference: u32); fn ExecuteBundles( &self, bundles: Vec<Root<Dom<<D as DomTypes>::GPURenderBundle>>>, ); fn End(&self); fn Label(&self) -> USVString; fn SetLabel(&self, value: USVString); fn SetBindGroup( &self, index: u32, bindGroup: &<D as DomTypes>::GPUBindGroup, dynamicOffsets: Vec<u32>, ); fn SetPipeline(&self, pipeline: &<D as DomTypes>::GPURenderPipeline); fn SetIndexBuffer( &self, buffer: &<D as DomTypes>::GPUBuffer, indexFormat: GPUIndexFormat, offset: u64, size: u64, ); fn SetVertexBuffer( &self, slot: u32, buffer: &<D as DomTypes>::GPUBuffer, offset: u64, size: u64, ); fn Draw( &self, vertexCount: u32, instanceCount: u32, firstVertex: u32, firstInstance: u32, ); fn DrawIndexed( &self, indexCount: u32, instanceCount: u32, firstIndex: u32, baseVertex: i32, firstInstance: u32, ); fn DrawIndirect( &self, indirectBuffer: &<D as DomTypes>::GPUBuffer, indirectOffset: u64, ); fn DrawIndexedIndirect( &self, indirectBuffer: &<D as DomTypes>::GPUBuffer, indirectOffset: u64, );
}

Required Methods§

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fn SetViewport( &self, x: Finite<f32>, y: Finite<f32>, width: Finite<f32>, height: Finite<f32>, minDepth: Finite<f32>, maxDepth: Finite<f32>, )

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fn SetScissorRect(&self, x: u32, y: u32, width: u32, height: u32)

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fn SetBlendConstant( &self, color: DoubleSequenceOrGPUColorDict, ) -> Result<(), Error>

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fn SetStencilReference(&self, reference: u32)

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fn ExecuteBundles( &self, bundles: Vec<Root<Dom<<D as DomTypes>::GPURenderBundle>>>, )

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fn End(&self)

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fn Label(&self) -> USVString

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fn SetLabel(&self, value: USVString)

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fn SetBindGroup( &self, index: u32, bindGroup: &<D as DomTypes>::GPUBindGroup, dynamicOffsets: Vec<u32>, )

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fn SetPipeline(&self, pipeline: &<D as DomTypes>::GPURenderPipeline)

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fn SetIndexBuffer( &self, buffer: &<D as DomTypes>::GPUBuffer, indexFormat: GPUIndexFormat, offset: u64, size: u64, )

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fn SetVertexBuffer( &self, slot: u32, buffer: &<D as DomTypes>::GPUBuffer, offset: u64, size: u64, )

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fn Draw( &self, vertexCount: u32, instanceCount: u32, firstVertex: u32, firstInstance: u32, )

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fn DrawIndexed( &self, indexCount: u32, instanceCount: u32, firstIndex: u32, baseVertex: i32, firstInstance: u32, )

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fn DrawIndirect( &self, indirectBuffer: &<D as DomTypes>::GPUBuffer, indirectOffset: u64, )

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fn DrawIndexedIndirect( &self, indirectBuffer: &<D as DomTypes>::GPUBuffer, indirectOffset: u64, )

Implementors§