pub trait OESVertexArrayObjectMethods {
    // Required methods
    fn CreateVertexArrayOES(
        &self,
    ) -> Option<Root<Dom<WebGLVertexArrayObjectOES>>>;
    fn DeleteVertexArrayOES(
        &self,
        arrayObject: Option<&WebGLVertexArrayObjectOES>,
    );
    fn IsVertexArrayOES(
        &self,
        arrayObject: Option<&WebGLVertexArrayObjectOES>,
    ) -> bool;
    fn BindVertexArrayOES(
        &self,
        arrayObject: Option<&WebGLVertexArrayObjectOES>,
    );
}

Required Methods§

Implementors§