Struct layout_2020::table::Table

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pub struct Table {
    style: Arc<ComputedValues>,
    grid_style: Arc<ComputedValues>,
    grid_base_fragment_info: BaseFragmentInfo,
    pub captions: Vec<TableCaption>,
    pub column_groups: Vec<TableTrackGroup>,
    pub columns: Vec<TableTrack>,
    pub row_groups: Vec<TableTrackGroup>,
    pub rows: Vec<TableTrack>,
    pub slots: Vec<Vec<TableSlot>>,
    pub size: TableSize,
    anonymous: bool,
}

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§style: Arc<ComputedValues>

The style of this table. These are the properties that apply to the “wrapper” ie the element that contains both the grid and the captions. Not all properties are actually used on the wrapper though, such as background and borders, which apply to the grid.

§grid_style: Arc<ComputedValues>

The style of this table’s grid. This is an anonymous style based on the table’s style, but eliminating all the properties handled by the “wrapper.”

§grid_base_fragment_info: BaseFragmentInfo

The BaseFragmentInfo for this table’s grid. This is necessary so that when the grid has a background image, it can be associated with the table’s node.

§captions: Vec<TableCaption>

The captions for this table.

§column_groups: Vec<TableTrackGroup>

The column groups for this table.

§columns: Vec<TableTrack>

The columns of this table defined by <colgroup> | display: table-column-group and <col> | display: table-column elements as well as display: table-column.

§row_groups: Vec<TableTrackGroup>

The rows groups for this table defined by <tbody>, <thead>, and <tfoot>.

§rows: Vec<TableTrack>

The rows of this table defined by <tr> or display: table-row elements.

§slots: Vec<Vec<TableSlot>>

The content of the slots of this table.

§size: TableSize

The size of this table.

§anonymous: bool

Whether or not this Table is anonymous.

Implementations§

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impl Table

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pub(crate) fn construct<'dom>( context: &LayoutContext<'_>, info: &NodeAndStyleInfo<impl NodeExt<'dom>>, grid_style: Arc<ComputedValues>, contents: NonReplacedContents, propagated_text_decoration_line: TextDecorationLine, ) -> Self

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pub(crate) fn construct_anonymous<'dom, Node>( context: &LayoutContext<'_>, parent_info: &NodeAndStyleInfo<Node>, contents: Vec<AnonymousTableContent<'dom, Node>>, propagated_text_decoration_line: TextDecorationLine, ) -> IndependentFormattingContext
where Node: NodeExt<'dom>,

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fn push_new_slot_to_last_row(&mut self, slot: TableSlot)

Push a new slot into the last row of this table.

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pub(super) fn resolve_slot_at( &self, coords: Point2D<usize, UnknownUnit>, ) -> Vec<ResolvedSlotAndLocation<'_>>

Find ResolvedSlotAndLocation of all the slots that cover the slot at the given coordinates. This recursively resolves all of the TableSlotCells that cover the target and returns a ResolvedSlotAndLocation for each of them. If there is no slot at the given coordinates or that slot is an empty space, an empty vector is returned.

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fn create_spanned_slot_based_on_cell_above( &self, target_coords: Point2D<usize, UnknownUnit>, ) -> Option<TableSlot>

Create a TableSlot::Spanned for the target cell at the given coordinates. If no slots cover the target, then this returns None. Note: This does not handle slots that cover the target using colspan, but instead only considers slots that cover this slot via rowspan. colspan should be handled by appending to the return value of this function.

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impl Table

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fn border_spacing(&self) -> LogicalVec2<Au>

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fn total_border_spacing(&self) -> LogicalVec2<Au>

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fn get_column_measure_for_column_at_index( &self, writing_mode: WritingMode, column_index: usize, ) -> CellOrTrackMeasure

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fn get_row_measure_for_row_at_index( &self, writing_mode: WritingMode, row_index: usize, ) -> CellOrTrackMeasure

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pub(crate) fn layout( &self, layout_context: &LayoutContext<'_>, positioning_context: &mut PositioningContext, containing_block_for_children: &ContainingBlock<'_>, containing_block_for_table: &ContainingBlock<'_>, ) -> IndependentLayout

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impl Table

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pub(crate) fn new( style: Arc<ComputedValues>, grid_style: Arc<ComputedValues>, base_fragment_info: BaseFragmentInfo, ) -> Self

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fn get_slot(&self, coords: Point2D<usize, UnknownUnit>) -> Option<&TableSlot>

Return the slot at the given coordinates, if it exists in the table, otherwise return None.

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fn resolve_first_cell_coords( &self, coords: Point2D<usize, UnknownUnit>, ) -> Option<Point2D<usize, UnknownUnit>>

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fn resolve_first_cell( &self, coords: Point2D<usize, UnknownUnit>, ) -> Option<&TableSlotCell>

Trait Implementations§

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impl ComputeInlineContentSizes for Table

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fn compute_inline_content_sizes( &self, layout_context: &LayoutContext<'_>, constraint_space: &ConstraintSpace, ) -> InlineContentSizesResult

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impl Debug for Table

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Serialize for Table

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

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impl Freeze for Table

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impl !RefUnwindSafe for Table

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impl Send for Table

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impl Sync for Table

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impl Unpin for Table

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impl !UnwindSafe for Table

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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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