Struct constellation::pipeline::InitialPipelineState

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pub struct InitialPipelineState {
Show 32 fields pub id: PipelineId, pub browsing_context_id: BrowsingContextId, pub top_level_browsing_context_id: TopLevelBrowsingContextId, pub parent_pipeline_id: Option<PipelineId>, pub opener: Option<BrowsingContextId>, pub script_to_constellation_chan: ScriptToConstellationChan, pub namespace_request_sender: IpcSender<PipelineNamespaceRequest>, pub background_monitor_register: Option<Box<dyn BackgroundHangMonitorRegister>>, pub background_hang_monitor_to_constellation_chan: IpcSender<HangMonitorAlert>, pub layout_to_constellation_chan: IpcSender<LayoutMsg>, pub layout_factory: Arc<dyn LayoutFactory>, pub scheduler_chan: IpcSender<TimerSchedulerMsg>, pub compositor_proxy: CompositorProxy, pub devtools_sender: Option<Sender<DevtoolsControlMsg>>, pub bluetooth_thread: IpcSender<BluetoothRequest>, pub swmanager_thread: IpcSender<SWManagerMsg>, pub font_cache_thread: FontCacheThread, pub resource_threads: ResourceThreads, pub time_profiler_chan: ProfilerChan, pub mem_profiler_chan: ProfilerChan, pub window_size: WindowSizeData, pub pipeline_namespace_id: PipelineNamespaceId, pub event_loop: Option<Rc<EventLoop>>, pub load_data: LoadData, pub prev_throttled: bool, pub webrender_image_api_sender: WebRenderNetApi, pub webrender_api_sender: WebRenderScriptApi, pub webrender_document: DocumentId, pub webgl_chan: Option<WebGLPipeline>, pub webxr_registry: Registry, pub player_context: WindowGLContext, pub user_agent: Cow<'static, str>,
}
Expand description

Initial setup data needed to construct a pipeline.

DO NOT add any Senders to this unless you absolutely know what you’re doing, or pcwalton will have to rewrite your code. Use IPC senders instead.

Fields§

§id: PipelineId

The ID of the pipeline to create.

§browsing_context_id: BrowsingContextId

The ID of the browsing context that contains this Pipeline.

§top_level_browsing_context_id: TopLevelBrowsingContextId

The ID of the top-level browsing context that contains this Pipeline.

§parent_pipeline_id: Option<PipelineId>

The ID of the parent pipeline and frame type, if any. If None, this is the root.

§opener: Option<BrowsingContextId>§script_to_constellation_chan: ScriptToConstellationChan

A channel to the associated constellation.

§namespace_request_sender: IpcSender<PipelineNamespaceRequest>

A sender to request pipeline namespace ids.

§background_monitor_register: Option<Box<dyn BackgroundHangMonitorRegister>>

A handle to register components for hang monitoring. None when in multiprocess mode.

§background_hang_monitor_to_constellation_chan: IpcSender<HangMonitorAlert>

A channel for the background hang monitor to send messages to the constellation.

§layout_to_constellation_chan: IpcSender<LayoutMsg>

A channel for the layout to send messages to the constellation.

§layout_factory: Arc<dyn LayoutFactory>

A fatory for creating layouts to be used by the ScriptThread.

§scheduler_chan: IpcSender<TimerSchedulerMsg>

A channel to schedule timer events.

§compositor_proxy: CompositorProxy

A channel to the compositor.

§devtools_sender: Option<Sender<DevtoolsControlMsg>>

A channel to the developer tools, if applicable.

§bluetooth_thread: IpcSender<BluetoothRequest>

A channel to the bluetooth thread.

§swmanager_thread: IpcSender<SWManagerMsg>

A channel to the service worker manager thread

§font_cache_thread: FontCacheThread

A channel to the font cache thread.

§resource_threads: ResourceThreads

Channels to the resource-related threads.

§time_profiler_chan: ProfilerChan

A channel to the time profiler thread.

§mem_profiler_chan: ProfilerChan

A channel to the memory profiler thread.

§window_size: WindowSizeData

Information about the initial window size.

§pipeline_namespace_id: PipelineNamespaceId

The ID of the pipeline namespace for this script thread.

§event_loop: Option<Rc<EventLoop>>

The event loop to run in, if applicable.

§load_data: LoadData

Information about the page to load.

§prev_throttled: bool

Whether the browsing context in which pipeline is embedded is throttled, using less resources by stopping animations and running timers at a heavily limited rate. This field is only used to notify script and compositor threads after spawning a pipeline.

§webrender_image_api_sender: WebRenderNetApi

Webrender api.

§webrender_api_sender: WebRenderScriptApi

Webrender api.

§webrender_document: DocumentId

The ID of the document processed by this script thread.

§webgl_chan: Option<WebGLPipeline>

A channel to the WebGL thread.

§webxr_registry: Registry

The XR device registry

§player_context: WindowGLContext

Application window’s GL Context for Media player

§user_agent: Cow<'static, str>

User agent string to report in network requests.

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