Struct winit::event_loop::EventLoop
source · pub struct EventLoop<T: 'static> {
pub(crate) event_loop: EventLoop<T>,
pub(crate) _marker: PhantomData<*mut ()>,
}
Expand description
Provides a way to retrieve events from the system and from the windows that were registered to the events loop.
An EventLoop
can be seen more or less as a “context”. Calling EventLoop::new
initializes everything that will be required to create windows. For example on Linux creating
an event loop opens a connection to the X or Wayland server.
To wake up an EventLoop
from a another thread, see the EventLoopProxy
docs.
Note that this cannot be shared across threads (due to platform-dependant logic
forbidding it), as such it is neither Send
nor Sync
. If you need cross-thread access,
the Window
created from this can be sent to an other thread, and the
EventLoopProxy
allows you to wake up an EventLoop
from another thread.
Fields§
§event_loop: EventLoop<T>
§_marker: PhantomData<*mut ()>
Implementations§
source§impl EventLoop<()>
impl EventLoop<()>
sourcepub fn new() -> Result<EventLoop<()>, EventLoopError>
pub fn new() -> Result<EventLoop<()>, EventLoopError>
Create the event loop.
This is an alias of EventLoop::builder().build()
.
sourcepub fn builder() -> EventLoopBuilder<()>
pub fn builder() -> EventLoopBuilder<()>
Start building a new event loop.
This returns an EventLoopBuilder
, to allow configuring the event loop before creation.
To get the actual event loop, call build
on that.
source§impl<T> EventLoop<T>
impl<T> EventLoop<T>
sourcepub fn with_user_event() -> EventLoopBuilder<T>
pub fn with_user_event() -> EventLoopBuilder<T>
Start building a new event loop, with the given type as the user event type.
sourcepub fn run<F>(self, event_handler: F) -> Result<(), EventLoopError>
👎Deprecated: use EventLoop::run_app
instead
pub fn run<F>(self, event_handler: F) -> Result<(), EventLoopError>
EventLoop::run_app
insteadSee run_app
.
sourcepub fn run_app<A: ApplicationHandler<T>>(
self,
app: &mut A,
) -> Result<(), EventLoopError>
pub fn run_app<A: ApplicationHandler<T>>( self, app: &mut A, ) -> Result<(), EventLoopError>
Run the application with the event loop on the calling thread.
See the set_control_flow()
docs on how to change the event loop’s behavior.
§Platform-specific
-
iOS: Will never return to the caller and so values not passed to this function will not be dropped before the process exits.
-
Web: Will act as if it never returns to the caller by throwing a Javascript exception (that Rust doesn’t see) that will also mean that the rest of the function is never executed and any values not passed to this function will not be dropped.
Web applications are recommended to use
EventLoopExtWebSys::spawn()
1 instead ofrun_app()
to avoid the need for the Javascript exception trick, and to make it clearer that the event loop runs asynchronously (via the browser’s own, internal, event loop) and doesn’t block the current thread of execution like it does on other platforms.This function won’t be available with
target_feature = "exception-handling"
.
EventLoopExtWebSys::spawn_app()
is only available on Web. ↩
sourcepub fn create_proxy(&self) -> EventLoopProxy<T>
pub fn create_proxy(&self) -> EventLoopProxy<T>
Creates an EventLoopProxy
that can be used to dispatch user events
to the main event loop, possibly from another thread.
sourcepub fn owned_display_handle(&self) -> OwnedDisplayHandle
pub fn owned_display_handle(&self) -> OwnedDisplayHandle
Gets a persistent reference to the underlying platform display.
See the OwnedDisplayHandle
type for more information.
sourcepub fn listen_device_events(&self, allowed: DeviceEvents)
pub fn listen_device_events(&self, allowed: DeviceEvents)
Change if or when DeviceEvent
s are captured.
See ActiveEventLoop::listen_device_events
for details.
sourcepub fn set_control_flow(&self, control_flow: ControlFlow)
pub fn set_control_flow(&self, control_flow: ControlFlow)
Sets the ControlFlow
.
sourcepub fn create_window(
&self,
window_attributes: WindowAttributes,
) -> Result<Window, OsError>
👎Deprecated: use ActiveEventLoop::create_window
instead
pub fn create_window( &self, window_attributes: WindowAttributes, ) -> Result<Window, OsError>
ActiveEventLoop::create_window
insteadCreate a window.
Creating window without event loop running often leads to improper window creation;
use ActiveEventLoop::create_window
instead.
sourcepub fn create_custom_cursor(
&self,
custom_cursor: CustomCursorSource,
) -> CustomCursor
pub fn create_custom_cursor( &self, custom_cursor: CustomCursorSource, ) -> CustomCursor
Create custom cursor.
Trait Implementations§
source§impl<T> AsFd for EventLoop<T>
impl<T> AsFd for EventLoop<T>
source§fn as_fd(&self) -> BorrowedFd<'_>
fn as_fd(&self) -> BorrowedFd<'_>
Get the underlying EventLoop’s fd
which you can register
into other event loop, like calloop
or mio
. When doing so, the
loop must be polled with the pump_app_events
API.
source§impl<T> EventLoopExtPumpEvents for EventLoop<T>
impl<T> EventLoopExtPumpEvents for EventLoop<T>
source§type UserEvent = T
type UserEvent = T
Event::UserEvent
.source§fn pump_events<F>(
&mut self,
timeout: Option<Duration>,
event_handler: F,
) -> PumpStatus
fn pump_events<F>( &mut self, timeout: Option<Duration>, event_handler: F, ) -> PumpStatus
pump_app_events
.source§fn pump_app_events<A: ApplicationHandler<Self::UserEvent>>(
&mut self,
timeout: Option<Duration>,
app: &mut A,
) -> PumpStatus
fn pump_app_events<A: ApplicationHandler<Self::UserEvent>>( &mut self, timeout: Option<Duration>, app: &mut A, ) -> PumpStatus
EventLoop
to check for and dispatch pending events. Read moresource§impl<T> EventLoopExtRunOnDemand for EventLoop<T>
impl<T> EventLoopExtRunOnDemand for EventLoop<T>
source§type UserEvent = T
type UserEvent = T
Event::UserEvent
.source§fn run_on_demand<F>(&mut self, event_handler: F) -> Result<(), EventLoopError>
fn run_on_demand<F>(&mut self, event_handler: F) -> Result<(), EventLoopError>
run_app_on_demand
.source§fn run_app_on_demand<A: ApplicationHandler<Self::UserEvent>>(
&mut self,
app: &mut A,
) -> Result<(), EventLoopError>
fn run_app_on_demand<A: ApplicationHandler<Self::UserEvent>>( &mut self, app: &mut A, ) -> Result<(), EventLoopError>
source§impl<T: 'static> EventLoopExtWayland for EventLoop<T>
impl<T: 'static> EventLoopExtWayland for EventLoop<T>
source§fn is_wayland(&self) -> bool
fn is_wayland(&self) -> bool
EventLoop
uses Wayland.source§impl<T: 'static> EventLoopExtX11 for EventLoop<T>
impl<T: 'static> EventLoopExtX11 for EventLoop<T>
source§impl<T> HasDisplayHandle for EventLoop<T>
impl<T> HasDisplayHandle for EventLoop<T>
source§fn display_handle(&self) -> Result<DisplayHandle<'_>, HandleError>
fn display_handle(&self) -> Result<DisplayHandle<'_>, HandleError>
Auto Trait Implementations§
impl<T> !Freeze for EventLoop<T>
impl<T> !RefUnwindSafe for EventLoop<T>
impl<T> !Send for EventLoop<T>
impl<T> !Sync for EventLoop<T>
impl<T> Unpin for EventLoop<T>where
T: Unpin,
impl<T> !UnwindSafe for EventLoop<T>
Blanket Implementations§
source§impl<T> AsSource for Twhere
T: AsFd,
impl<T> AsSource for Twhere
T: AsFd,
source§fn source(&self) -> BorrowedFd<'_>
fn source(&self) -> BorrowedFd<'_>
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> HasRawDisplayHandle for Twhere
T: HasDisplayHandle + ?Sized,
impl<T> HasRawDisplayHandle for Twhere
T: HasDisplayHandle + ?Sized,
source§fn raw_display_handle(&self) -> Result<RawDisplayHandle, HandleError>
fn raw_display_handle(&self) -> Result<RawDisplayHandle, HandleError>
HasDisplayHandle
instead