#[repr(C)]
pub enum VertexFormat {
Show 34 variants Uint8x2, Uint8x4, Sint8x2, Sint8x4, Unorm8x2, Unorm8x4, Snorm8x2, Snorm8x4, Uint16x2, Uint16x4, Sint16x2, Sint16x4, Unorm16x2, Unorm16x4, Snorm16x2, Snorm16x4, Float16x2, Float16x4, Float32, Float32x2, Float32x3, Float32x4, Uint32, Uint32x2, Uint32x3, Uint32x4, Sint32, Sint32x2, Sint32x3, Sint32x4, Float64, Float64x2, Float64x3, Float64x4,
}
Expand description

Vertex Format for a VertexAttribute (input).

Corresponds to WebGPU GPUVertexFormat.

Variants§

§

Uint8x2

Two unsigned bytes (u8). vec2<u32> in shaders.

§

Uint8x4

Four unsigned bytes (u8). vec4<u32> in shaders.

§

Sint8x2

Two signed bytes (i8). vec2<i32> in shaders.

§

Sint8x4

Four signed bytes (i8). vec4<i32> in shaders.

§

Unorm8x2

Two unsigned bytes (u8). [0, 255] converted to float [0, 1] vec2<f32> in shaders.

§

Unorm8x4

Four unsigned bytes (u8). [0, 255] converted to float [0, 1] vec4<f32> in shaders.

§

Snorm8x2

Two signed bytes (i8). [-127, 127] converted to float [-1, 1] vec2<f32> in shaders.

§

Snorm8x4

Four signed bytes (i8). [-127, 127] converted to float [-1, 1] vec4<f32> in shaders.

§

Uint16x2

Two unsigned shorts (u16). vec2<u32> in shaders.

§

Uint16x4

Four unsigned shorts (u16). vec4<u32> in shaders.

§

Sint16x2

Two signed shorts (i16). vec2<i32> in shaders.

§

Sint16x4

Four signed shorts (i16). vec4<i32> in shaders.

§

Unorm16x2

Two unsigned shorts (u16). [0, 65535] converted to float [0, 1] vec2<f32> in shaders.

§

Unorm16x4

Four unsigned shorts (u16). [0, 65535] converted to float [0, 1] vec4<f32> in shaders.

§

Snorm16x2

Two signed shorts (i16). [-32767, 32767] converted to float [-1, 1] vec2<f32> in shaders.

§

Snorm16x4

Four signed shorts (i16). [-32767, 32767] converted to float [-1, 1] vec4<f32> in shaders.

§

Float16x2

Two half-precision floats (no Rust equiv). vec2<f32> in shaders.

§

Float16x4

Four half-precision floats (no Rust equiv). vec4<f32> in shaders.

§

Float32

One single-precision float (f32). f32 in shaders.

§

Float32x2

Two single-precision floats (f32). vec2<f32> in shaders.

§

Float32x3

Three single-precision floats (f32). vec3<f32> in shaders.

§

Float32x4

Four single-precision floats (f32). vec4<f32> in shaders.

§

Uint32

One unsigned int (u32). u32 in shaders.

§

Uint32x2

Two unsigned ints (u32). vec2<u32> in shaders.

§

Uint32x3

Three unsigned ints (u32). vec3<u32> in shaders.

§

Uint32x4

Four unsigned ints (u32). vec4<u32> in shaders.

§

Sint32

One signed int (i32). i32 in shaders.

§

Sint32x2

Two signed ints (i32). vec2<i32> in shaders.

§

Sint32x3

Three signed ints (i32). vec3<i32> in shaders.

§

Sint32x4

Four signed ints (i32). vec4<i32> in shaders.

§

Float64

One double-precision float (f64). f32 in shaders. Requires Features::VERTEX_ATTRIBUTE_64BIT.

§

Float64x2

Two double-precision floats (f64). vec2<f32> in shaders. Requires Features::VERTEX_ATTRIBUTE_64BIT.

§

Float64x3

Three double-precision floats (f64). vec3<f32> in shaders. Requires Features::VERTEX_ATTRIBUTE_64BIT.

§

Float64x4

Four double-precision floats (f64). vec4<f32> in shaders. Requires Features::VERTEX_ATTRIBUTE_64BIT.

Implementations§

source§

impl VertexFormat

source

pub const fn size(&self) -> u64

Returns the byte size of the format.

Trait Implementations§

source§

impl Clone for VertexFormat

source§

fn clone(&self) -> VertexFormat

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Debug for VertexFormat

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
source§

impl<'de> Deserialize<'de> for VertexFormat

source§

fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
source§

impl Hash for VertexFormat

source§

fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
1.3.0 · source§

fn hash_slice<H>(data: &[Self], state: &mut H)where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
source§

impl PartialEq<VertexFormat> for VertexFormat

source§

fn eq(&self, other: &VertexFormat) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
source§

impl Serialize for VertexFormat

source§

fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
source§

impl Copy for VertexFormat

source§

impl Eq for VertexFormat

source§

impl StructuralEq for VertexFormat

source§

impl StructuralPartialEq for VertexFormat

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for Twhere T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for Twhere T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for Twhere T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for Twhere U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> ToOwned for Twhere T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for Twhere U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
source§

impl<T> DeserializeOwned for Twhere T: for<'de> Deserialize<'de>,

source§

impl<T> WasmNotSend for Twhere T: Send,

source§

impl<T> WasmNotSync for Twhere T: Sync,