Enum wgpu_types::TextureSampleType
source · pub enum TextureSampleType {
Float {
filterable: bool,
},
Depth,
Sint,
Uint,
}
Expand description
Specific type of a sample in a texture binding.
Corresponds to WebGPU GPUTextureSampleType
.
Variants§
Float
Sampling returns floats.
Example WGSL syntax:
ⓘ
@group(0) @binding(0)
var t: texture_2d<f32>;
Example GLSL syntax:
layout(binding = 0)
uniform texture2D t;
Fields
Depth
Sampling does the depth reference comparison.
This is also compatible with a non-filtering sampler.
Example WGSL syntax:
ⓘ
@group(0) @binding(0)
var t: texture_depth_2d;
Example GLSL syntax:
layout(binding = 0)
uniform texture2DShadow t;
Sint
Sampling returns signed integers.
Example WGSL syntax:
ⓘ
@group(0) @binding(0)
var t: texture_2d<i32>;
Example GLSL syntax:
layout(binding = 0)
uniform itexture2D t;
Uint
Sampling returns unsigned integers.
Example WGSL syntax:
ⓘ
@group(0) @binding(0)
var t: texture_2d<u32>;
Example GLSL syntax:
layout(binding = 0)
uniform utexture2D t;
Trait Implementations§
source§impl Clone for TextureSampleType
impl Clone for TextureSampleType
source§fn clone(&self) -> TextureSampleType
fn clone(&self) -> TextureSampleType
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for TextureSampleType
impl Debug for TextureSampleType
source§impl Default for TextureSampleType
impl Default for TextureSampleType
source§impl<'de> Deserialize<'de> for TextureSampleType
impl<'de> Deserialize<'de> for TextureSampleType
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl Hash for TextureSampleType
impl Hash for TextureSampleType
source§impl PartialEq for TextureSampleType
impl PartialEq for TextureSampleType
source§fn eq(&self, other: &TextureSampleType) -> bool
fn eq(&self, other: &TextureSampleType) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl Serialize for TextureSampleType
impl Serialize for TextureSampleType
impl Copy for TextureSampleType
impl Eq for TextureSampleType
impl StructuralPartialEq for TextureSampleType
Auto Trait Implementations§
impl Freeze for TextureSampleType
impl RefUnwindSafe for TextureSampleType
impl Send for TextureSampleType
impl Sync for TextureSampleType
impl Unpin for TextureSampleType
impl UnwindSafe for TextureSampleType
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more