Struct wgpu_core::command::compute::State

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struct State<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder> {
Show 17 fields binder: Binder, pipeline: Option<Arc<ComputePipeline>>, scope: UsageScope<'scope>, debug_scope_depth: u32, snatch_guard: SnatchGuard<'snatch_guard>, device: &'cmd_buf Arc<Device>, raw_encoder: &'raw_encoder mut dyn DynCommandEncoder, tracker: &'cmd_buf mut Tracker, buffer_memory_init_actions: &'cmd_buf mut Vec<BufferInitTrackerAction>, texture_memory_actions: &'cmd_buf mut CommandBufferTextureMemoryActions, temp_offsets: Vec<u32>, dynamic_offset_count: usize, string_offset: usize, active_query: Option<(Arc<QuerySet>, u32)>, push_constants: Vec<u32>, intermediate_trackers: Tracker, pending_discard_init_fixups: Vec<TextureSurfaceDiscard>,
}

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§binder: Binder§pipeline: Option<Arc<ComputePipeline>>§scope: UsageScope<'scope>§debug_scope_depth: u32§snatch_guard: SnatchGuard<'snatch_guard>§device: &'cmd_buf Arc<Device>§raw_encoder: &'raw_encoder mut dyn DynCommandEncoder§tracker: &'cmd_buf mut Tracker§buffer_memory_init_actions: &'cmd_buf mut Vec<BufferInitTrackerAction>§texture_memory_actions: &'cmd_buf mut CommandBufferTextureMemoryActions§temp_offsets: Vec<u32>§dynamic_offset_count: usize§string_offset: usize§active_query: Option<(Arc<QuerySet>, u32)>§push_constants: Vec<u32>§intermediate_trackers: Tracker§pending_discard_init_fixups: Vec<TextureSurfaceDiscard>

Immediate texture inits required because of prior discards. Need to be inserted before texture reads.

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impl<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder> State<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder>

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impl<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder> Freeze for State<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder>

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impl<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder> !RefUnwindSafe for State<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder>

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impl<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder> !Send for State<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder>

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impl<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder> Sync for State<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder>

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impl<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder> Unpin for State<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder>

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impl<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder> !UnwindSafe for State<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder>

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