Struct webrender::texture_pack::AllocatorList
source · pub struct AllocatorList<Allocator: AtlasAllocator, TextureParameters> {
units: SmallVec<[TextureUnit<Allocator>; 1]>,
size: i32,
atlas_parameters: Allocator::Parameters,
texture_parameters: TextureParameters,
}
Fields§
§units: SmallVec<[TextureUnit<Allocator>; 1]>
§size: i32
§atlas_parameters: Allocator::Parameters
§texture_parameters: TextureParameters
Implementations§
source§impl<Allocator: AtlasAllocator, TextureParameters> AllocatorList<Allocator, TextureParameters>
impl<Allocator: AtlasAllocator, TextureParameters> AllocatorList<Allocator, TextureParameters>
pub fn new( size: i32, atlas_parameters: Allocator::Parameters, texture_parameters: TextureParameters, ) -> Self
pub fn allocate( &mut self, requested_size: DeviceIntSize, texture_alloc_cb: &mut dyn FnMut(DeviceIntSize, &TextureParameters) -> CacheTextureId, ) -> (CacheTextureId, AllocId, DeviceIntRect)
pub fn deallocate(&mut self, texture_id: CacheTextureId, alloc_id: AllocId)
pub fn release_empty_textures<'l>( &mut self, texture_dealloc_cb: &'l mut dyn FnMut(CacheTextureId), )
pub fn clear(&mut self, texture_dealloc_cb: &mut dyn FnMut(CacheTextureId))
pub fn dump_as_svg(&self, output: &mut dyn Write) -> Result<()>
pub fn allocated_space(&self) -> i32
pub fn allocated_textures(&self) -> usize
pub fn size(&self) -> i32
source§impl<P> AllocatorList<ShelfAllocator, P>
impl<P> AllocatorList<ShelfAllocator, P>
sourcepub fn try_compaction(
&mut self,
max_pixels: i32,
changes: &mut Vec<CompactionChange>,
)
pub fn try_compaction( &mut self, max_pixels: i32, changes: &mut Vec<CompactionChange>, )
Attempt to move some allocations from a texture to another to reduce the number of textures.
Trait Implementations§
source§impl<Allocator: AtlasAllocator, TextureParameters> AtlasAllocatorList<TextureParameters> for AllocatorList<Allocator, TextureParameters>
impl<Allocator: AtlasAllocator, TextureParameters> AtlasAllocatorList<TextureParameters> for AllocatorList<Allocator, TextureParameters>
source§fn allocate(
&mut self,
requested_size: DeviceIntSize,
texture_alloc_cb: &mut dyn FnMut(DeviceIntSize, &TextureParameters) -> CacheTextureId,
) -> (CacheTextureId, AllocId, DeviceIntRect)
fn allocate( &mut self, requested_size: DeviceIntSize, texture_alloc_cb: &mut dyn FnMut(DeviceIntSize, &TextureParameters) -> CacheTextureId, ) -> (CacheTextureId, AllocId, DeviceIntRect)
Allocate a rectangle. Read more
fn set_handle( &mut self, texture_id: CacheTextureId, alloc_id: AllocId, handle: &TextureCacheHandle, )
source§fn deallocate(&mut self, texture_id: CacheTextureId, alloc_id: AllocId)
fn deallocate(&mut self, texture_id: CacheTextureId, alloc_id: AllocId)
Deallocate a rectangle and return its size.
fn texture_parameters(&self) -> &TextureParameters
source§impl<Allocator, TextureParameters> Serialize for AllocatorList<Allocator, TextureParameters>where
Allocator: Serialize + AtlasAllocator,
TextureParameters: Serialize,
Allocator::Parameters: Serialize,
impl<Allocator, TextureParameters> Serialize for AllocatorList<Allocator, TextureParameters>where
Allocator: Serialize + AtlasAllocator,
TextureParameters: Serialize,
Allocator::Parameters: Serialize,
Auto Trait Implementations§
impl<Allocator, TextureParameters> Freeze for AllocatorList<Allocator, TextureParameters>where
<Allocator as AtlasAllocator>::Parameters: Freeze,
TextureParameters: Freeze,
Allocator: Freeze,
impl<Allocator, TextureParameters> RefUnwindSafe for AllocatorList<Allocator, TextureParameters>where
<Allocator as AtlasAllocator>::Parameters: RefUnwindSafe,
TextureParameters: RefUnwindSafe,
Allocator: RefUnwindSafe,
impl<Allocator, TextureParameters> Send for AllocatorList<Allocator, TextureParameters>
impl<Allocator, TextureParameters> Sync for AllocatorList<Allocator, TextureParameters>
impl<Allocator, TextureParameters> Unpin for AllocatorList<Allocator, TextureParameters>
impl<Allocator, TextureParameters> UnwindSafe for AllocatorList<Allocator, TextureParameters>where
<Allocator as AtlasAllocator>::Parameters: UnwindSafe,
TextureParameters: UnwindSafe,
Allocator: RefUnwindSafe + UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more