Struct webrender::texture_pack::TextureUnit
source · struct TextureUnit<Allocator> {
allocator: Allocator,
handles: FastHashMap<AllocId, TextureCacheHandle>,
texture_id: CacheTextureId,
delay_deallocation: bool,
}
Expand description
A number of 2D textures (single layer), with their own atlas allocator.
Fields§
§allocator: Allocator
§handles: FastHashMap<AllocId, TextureCacheHandle>
§texture_id: CacheTextureId
§delay_deallocation: bool
Trait Implementations§
Auto Trait Implementations§
impl<Allocator> Freeze for TextureUnit<Allocator>where
Allocator: Freeze,
impl<Allocator> RefUnwindSafe for TextureUnit<Allocator>where
Allocator: RefUnwindSafe,
impl<Allocator> Send for TextureUnit<Allocator>where
Allocator: Send,
impl<Allocator> Sync for TextureUnit<Allocator>where
Allocator: Sync,
impl<Allocator> Unpin for TextureUnit<Allocator>where
Allocator: Unpin,
impl<Allocator> UnwindSafe for TextureUnit<Allocator>where
Allocator: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more